Dean Herbert
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a5b2c4195e
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Fix incorrect timing distribution display due to lack of rounding
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2020-10-09 04:41:45 +09:00 |
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Bartłomiej Dach
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c867fb4985
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Merge branch 'master' into update-check-improvements
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2020-10-08 21:32:26 +02:00 |
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Dean Herbert
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5966205037
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Fix ternary button states not updating correctly after a paste operation
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2020-10-09 04:31:45 +09:00 |
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Dean Herbert
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e7eda19b07
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Reset new combo button state after successful placement
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2020-10-09 03:31:01 +09:00 |
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Dean Herbert
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2d0275ba95
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Fix first hitobject in osu! hidden mod not getting correct fade applied
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2020-10-09 03:07:01 +09:00 |
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Dean Herbert
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8dddd8aff5
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Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
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2020-10-08 20:25:27 +09:00 |
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Dean Herbert
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4ccd751604
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Further simplify non-transactional change logic
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2020-10-08 18:42:53 +09:00 |
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Dean Herbert
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3114174e09
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Add missing non-transactional SaveState calls
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2020-10-08 18:41:03 +09:00 |
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Dean Herbert
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dbdb25ccf7
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Move reset logic to OsuGame
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2020-10-08 18:29:19 +09:00 |
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Dean Herbert
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43a575484a
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Remove pointless comments
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2020-10-08 18:29:09 +09:00 |
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Dean Herbert
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0967db768f
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Add xmldoc covering usage restrictions
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2020-10-08 18:28:56 +09:00 |
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Dean Herbert
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c9f069d7ed
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Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
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2020-10-08 18:17:57 +09:00 |
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Dean Herbert
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afed832b19
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Tidy up EditorBeatmap slightly
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2020-10-08 18:06:49 +09:00 |
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Dean Herbert
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1027b608ff
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Copy list content before firing events to avoid pollution
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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38babf3de5
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Update usages of ChangeHandler to EditorBeatmap where relevant
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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7ffab38728
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Add test coverage of TransactionalCommitComponent
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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b2d93f799f
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Hook ChangeHandler to transactional events rather than individual ones
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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0781fbd443
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Make EditorBeatmap implement TransactionalCommitComponent
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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a9bca671d0
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Make component and add hooking events
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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ce04daf053
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Split transaction handling code out into base class
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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ef092de9ba
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Add missing UpdateHitObject calls and move local to usages (not via bindables)
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2020-10-08 18:04:07 +09:00 |
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Dean Herbert
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f70252d07b
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Match plurality
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2020-10-08 12:52:58 +09:00 |
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Dean Herbert
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d9089ef93c
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Add missing bonus type for taiko ruleset
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2020-10-08 12:52:52 +09:00 |
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Dean Herbert
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5d55f00139
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Merge pull request #10414 from bdach/fix-current-time-button-crashes
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2020-10-08 11:27:36 +09:00 |
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Bartłomiej Dach
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ac44f6f679
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Ensure control point group exists after move
If the control point group moved was empty, it would not be created due
to a lack of ControlPointInfo.Add() calls.
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2020-10-07 23:10:28 +02:00 |
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Bartłomiej Dach
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b1029a124c
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Move event subscription to LoadComplete
Prevents attempting to read from the `colours` field before it is
actually injected.
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2020-10-07 22:57:20 +02:00 |
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Bartłomiej Dach
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6627e7e459
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Merge pull request #10406 from peppy/fix-quick-retry-music-playback
Ensure music playback is stopped when retrying by any means
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2020-10-07 21:32:50 +02:00 |
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Bartłomiej Dach
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4ba8d823d3
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Merge branch 'master' into fix-quick-retry-music-playback
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2020-10-07 20:57:10 +02:00 |
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Dean Herbert
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1566882dc4
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Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
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2020-10-07 20:04:24 +09:00 |
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Dan Balasescu
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6636b64cbd
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Merge pull request #10407 from peppy/fix-sample-disposed-on-skin-change
Don't force playback of (non-looping) DrawableHitObject samples after skin change
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2020-10-07 19:34:53 +09:00 |
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Dan Balasescu
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10a3bebe1a
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Merge pull request #10408 from peppy/fix-taiko-double-judgements
Fix legacy taiko skins showing double judgements
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2020-10-07 19:24:21 +09:00 |
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Dean Herbert
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94a6e28565
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Add back second removed condition
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2020-10-07 18:40:09 +09:00 |
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Dean Herbert
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8c528c8910
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Fix legacy taiko skins showing double judgements
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2020-10-07 18:36:40 +09:00 |
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Dean Herbert
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3c3c1ce885
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Don't force playback of (non-looping) DrawableHitObject samples after skin change
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2020-10-07 18:18:01 +09:00 |
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Dean Herbert
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6487f58e9a
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Fix failing tests
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2020-10-07 17:52:35 +09:00 |
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Dean Herbert
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04fa0bff9d
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Add CanBeNull spec and xmldoc
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2020-10-07 17:46:57 +09:00 |
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Dean Herbert
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f1a3b6d0ba
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Merge branch 'master' into perf-calculator-remove-working-beatmap
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2020-10-07 17:43:17 +09:00 |
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Dean Herbert
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0f6eb9d4cb
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Ensure music playback is stopped when retrying by any means
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2020-10-07 17:40:54 +09:00 |
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Shane Woolcock
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f90ac2e76c
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Ensure we assert after the seek has completed
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2020-10-07 18:50:02 +10:30 |
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Dean Herbert
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5171c18a4b
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Merge branch 'master' into ruleset-result-types
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2020-10-07 17:04:02 +09:00 |
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Dean Herbert
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f77ad8cf39
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Remove unused using
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2020-10-07 17:03:34 +09:00 |
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Dan Balasescu
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54ca544855
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Merge pull request #10400 from peppy/fix-first-hitobject-must-be-combo
Ensure first hitobject is always a new combo
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2020-10-07 17:01:31 +09:00 |
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Dean Herbert
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31d347be5c
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Make extended score panel taller to better fit all information
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2020-10-07 16:50:00 +09:00 |
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Shane Woolcock
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f88ba1734b
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Remove ConfineMouseTracker field
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2020-10-07 18:11:47 +10:30 |
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Dan Balasescu
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f206ea96ce
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Merge pull request #10391 from peppy/editor-setup-screen-difficulty-adjust
Add difficulty adjustment settings to editor setup screen
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2020-10-07 16:33:10 +09:00 |
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Dean Herbert
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67398b5d95
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Move timestamp text out of flow and attach to bottom edge
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2020-10-07 16:30:14 +09:00 |
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Shane Woolcock
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2e0a9f53c1
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Add test coverage
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2020-10-07 17:52:39 +10:30 |
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Dan Balasescu
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fbb10f6774
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Merge branch 'master' into fix-first-hitobject-must-be-combo
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2020-10-07 16:21:00 +09:00 |
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Dean Herbert
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6ac70945f2
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Show bonus judgements on expanded panel
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2020-10-07 16:17:28 +09:00 |
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Dean Herbert
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c0bc6a75b3
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Show auxiliary judgements on next line
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2020-10-07 16:17:17 +09:00 |
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