# Conflicts: # osu.Game.Tests/Visual/TestCaseBeatmapInfoWedge.cs # osu.Game/Screens/Menu/Intro.cs # osu.Game/Screens/Menu/MenuSideFlashes.cs
# Conflicts: # osu.Game/Overlays/Music/PlaylistOverlay.cs # osu.Game/Screens/OsuScreen.cs
Beatmap track shouldn't be start/stopped anyway - the IAdjustableClock should be DI'd in to perform the functionality.