Arthur Araujo
eac9dededf
Use periods instead of semicolons
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-04-19 07:20:59 -03:00
Bartłomiej Dach
509862490e
Revert unnecessary changes
2024-04-19 11:11:18 +02:00
Bartłomiej Dach
2dcbb823ef
Use textbox focus state directly rather than trying to track it independently
2024-04-19 11:08:34 +02:00
Bartłomiej Dach
9d04b44a88
Add failing test case
2024-04-19 11:04:05 +02:00
Dan Balasescu
362a7b2c77
Remove unused members from GameplaySkinComponentLookup
2024-04-19 18:03:13 +09:00
Dean Herbert
a41ae99dd7
Update framework
2024-04-19 15:14:52 +08:00
Bartłomiej Dach
6f84467190
Merge pull request #27908 from smoogipoo/silence-flatpak-exception
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Globally silence Discord RPC registration failures
2024-04-19 08:27:40 +02:00
Dean Herbert
78fbc288cf
Merge pull request #27909 from frenzibyte/add-sound-to-tab-selection-change-2
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Add sound feedback to all tab controls with keyboard interaction
2024-04-19 13:20:42 +08:00
Dean Herbert
fe30c9ec2a
Merge branch 'master' into add-sound-to-tab-selection-change-2
2024-04-19 12:40:22 +08:00
Dean Herbert
863da8b200
Merge pull request #27815 from Susko3/upgrade-to-SDL3
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Upgrade to SDL3
2024-04-19 12:16:34 +08:00
Dean Herbert
c39eb5c5aa
Merge branch 'master' into upgrade-to-SDL3
2024-04-18 22:23:55 +08:00
Dean Herbert
46e2cfdba5
Update framework
2024-04-18 18:33:30 +08:00
Joseph Madamba
d08b1e5ae7
Add xmldoc to GetScore()
and Export()
and remove xmldoc from private getDatabasedScoreInfo()
2024-04-17 21:52:36 -07:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen
2024-04-18 12:02:49 +08:00
Arthur Araujo
ac03856ebd
Fix test methods names
2024-04-17 08:22:05 -03:00
Arthur Araujo
8d94f8d995
Remove BassFlags.Prescan
and free the decodeStream
2024-04-17 08:14:19 -03:00
Salman Ahmed
a7e043bdbe
Fix beatmap rulest selector playing sound for initial ruleset selection
2024-04-17 11:20:17 +03:00
Salman Ahmed
24e8b88320
Add inline comment to the custom implementation of multiple-selection tab items
2024-04-17 11:20:17 +03:00
Salman Ahmed
9e69268676
Change editor screen selection logic to use SelectItem
for sound feedback
2024-04-17 11:20:17 +03:00
Salman Ahmed
42892acc1a
Fix multiple selection filter tab items no longer playing sounds
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These tab items are not managed by a `TabControl`, activation events are manually served by the class itself toggling `Active` when clicked.
2024-04-17 11:20:17 +03:00
Salman Ahmed
50a21fb727
Change ToolbarRulesetSelector
to use SelectItem
to trigger new sound feedback path
2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1
Update all TabItem
implementations to play select sample on OnActivatedByUser
2024-04-17 11:20:17 +03:00
Dan Balasescu
03e13ddc30
Globally silence Discord RPC registration failures
2024-04-17 17:10:19 +09:00
Bartłomiej Dach
e11e9fe14f
Add TotalScoreWithoutMods
to SoloScoreInfo
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End goal being storing it server-side.
2024-04-17 09:15:51 +02:00
Bartłomiej Dach
18bb81e7a7
Populate total score without mods when performing standardised score migration
2024-04-17 09:11:47 +02:00
Bartłomiej Dach
2f1a4cdaa4
Export and import TotalScoreWithoutMods
to replays (or recalculate if it missing)
2024-04-17 09:08:15 +02:00
Bartłomiej Dach
e0178802b8
Populate TotalScoreWithoutMods
on scores set locally
2024-04-17 08:52:47 +02:00
Bartłomiej Dach
6b0d577f0b
Add backmigration of TotalScoreWithoutMods
for existing scores
2024-04-17 08:52:27 +02:00
Bartłomiej Dach
a386068ed3
Add ScoreInfo.TotalScoreWithoutMods
2024-04-17 08:51:53 +02:00
Dean Herbert
15d286e57d
Merge pull request #27898 from bdach/preview-tracks-playing-after-hide
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Fix preview tracks playing after their owning overlay has hidden
2024-04-16 23:54:54 +08:00
Bartłomiej Dach
6c943681b0
Fix preview tracks playing after their owning overlay has hidden
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RFC. Closes https://github.com/ppy/osu/issues/27883 .
The idea here is that `PopOut()` is called _when the hide is requested_,
so once an overlay trigger would hide, the overlay would
`StopAnyPlaying()`, but because of async load things, the actual track
would start playing after that but before the overlay has fully hidden.
(That last part is significant because after the overlay has fully
hidden, schedules save the day.)
Due to the loose coupling between `PreviewTrackManager` and
`IPreviewTrackOwner` there's really no easy way to handle this locally
to the usages of the preview tracks. Heck, `PreviewTrackManager` doesn't
really know which preview track owner is to be considered _present_ at
any time, it just kinda works on vibes based on DI until the owner tells
all of its preview tracks to stop.
This solution causes the preview tracks to stop a little bit later but
maybe that's fine? Just trying to not overthink the issue is all.
No tests because this is going to suck to test automatically while it is
pretty easy to test manually (got it in a few tries on master).
The issue also mentions that the track can sometimes resume playing
after the overlay is pulled up again, but I don't see that as a problem
necessarily, and even if it was, it's not going to be that easy to
address due to the aforementioned loose coupling - to fix that, play
buttons would have to know who is the current preview track owner and
cancel schedules upon determining that their preview track owner has
gone away.
2024-04-16 16:19:26 +02:00
Dan Balasescu
3bd2bb0ed6
Merge pull request #27896 from bdach/fix-pause-overlay-missing-in-osu
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Fix resume overlay not appearing after pausing when mouse cursor is inside window but outside of actual playfield area
2024-04-16 22:11:17 +09:00
Bartłomiej Dach
e5e345712e
Fix resume overlay not appearing after pausing inside window but outside of actual playfield area
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Related to https://github.com/ppy/osu/discussions/27871 (although does
not actually fix the issue with the pause button, _if_ it is to be
considered an issue - the problem there is that the gameplay cursor
gets hidden, so the other condition in the modified check takes over).
Regressed in
bce3bd55e5
.
Reasoning for breakage is silent change in `this` when moving the
`Contains()` check (`DrawableRuleset` will encompass screen bounds,
while `OsuResumeOverlay` is only as big as the actual playfield).
2024-04-16 13:45:09 +02:00
Bartłomiej Dach
f9873968a5
Apply NRT in OsuResumeOverlay
2024-04-16 13:39:06 +02:00
Bartłomiej Dach
c4bf03e640
Add failing test
2024-04-16 13:39:05 +02:00
Arthur Araujo
c32d99250f
Deal with corrupt audio files
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This removes the corrupt file check from CheckTooShortAudioFiles and makes the audio formats checks deal with it instead to avoid redundant messages.
2024-04-16 06:53:55 -03:00
Bartłomiej Dach
d2a67d2d54
Merge pull request #27881 from smoogipoo/fix-mod-refilter
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Don't re-filter unless mods may change the filter
2024-04-16 11:21:35 +02:00
Arthur Araujo
9ef27104ce
Add checks for audio formats
2024-04-16 06:15:21 -03:00
Bartłomiej Dach
2c90ba9614
Merge pull request #27891 from peppy/stop-background-process-high-performance
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Fix high memory usage during spectator modes when background processing is running
2024-04-16 10:57:33 +02:00
Dean Herbert
926424d8ea
Update HighPerformanceSessionManager.cs
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2024-04-16 16:37:11 +08:00
Arthur Araujo
c7b1524b9f
Add new audio samples
2024-04-16 05:25:52 -03:00
Joseph Madamba
514e316b49
Make getDatabasedScoreInfo()
private and move to GetScore()
and Export()
2024-04-15 20:48:51 -07:00
Joseph Madamba
67cfcddc77
Use another beatmap query to not depend on databased score info
2024-04-15 20:18:24 -07:00
Dean Herbert
a651cb8d50
Stop background processing from running when inside a high performance session
2024-04-16 10:04:38 +08:00
Dean Herbert
d89edd2b4f
Expose high performance session state
2024-04-16 10:04:38 +08:00
Dean Herbert
7e4782d4b1
Allow nested high performance sessions
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Mostly just for safety, since I noticed this would pretty much fall over
in this scenario until now.
2024-04-16 10:04:38 +08:00
Dan Balasescu
0e218ee271
Merge pull request #27148 from Givikap120/traceable_pp
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Add Traceable performance calculation support
2024-04-16 04:54:57 +09:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter
2024-04-15 21:07:36 +09:00
Dan Balasescu
fe7df808b6
Add tests
2024-04-15 21:07:08 +09:00
Dean Herbert
1c02cbfa5d
Merge pull request #27877 from bdach/fix-faded-pp-on-stable-scores
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Fix stable scores showing with faded out pp display due to classic mod presence
2024-04-15 18:21:21 +08:00