I think this makes more sense?
Was causing test failures. Looks to be unnecessary on a check of when HitObjectApplied is invoked.
Component
This doesn't actually fix or change behaviour, but does seem like something we probably want to do here.
Fix editor effect attribute tooltip having unnecessary whitespace when only one is enabled
Realized `Statistics` was never giving null user statistics, so decided to pass an empty one here as well.
Refactor osu! ruleset hit policies for extensibility
Fix failing test
Fix missing using
Make most common BPM more accurate
Fix attributes header not being aligned with content in editor timing mode
Fix client potentially not leaving a room on exiting multiplayer