Dean Herbert
3ad2eeaff5
Fix outdated xmldoc
2020-11-30 18:35:30 +09:00
Dean Herbert
c17d67bc7d
Merge branch 'master' into editor-beat-snap-always
2020-11-30 18:34:38 +09:00
Dan Balasescu
b56e832e83
Merge pull request #10950 from ekrctb/pool-scrolling
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Support hit object pooling in ScrollingPlayfield
2020-11-30 18:29:34 +09:00
smoogipoo
7ac2fba127
More reordering of public vs private methods
2020-11-30 17:44:58 +09:00
Dan Balasescu
b0637cebd1
Merge branch 'master' into song-select-track-selected-better-2
2020-11-30 17:26:15 +09:00
Dan Balasescu
52cb30dff2
Merge pull request #10999 from bdach/user-interface-settings-section
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Create "User Interface" settings section
2020-11-30 17:25:04 +09:00
Dan Balasescu
11d1450c76
Merge branch 'master' into fruit-bindables
2020-11-30 16:48:22 +09:00
Dean Herbert
4e1e45f3e7
Move hold-to-confirm back to UI section
2020-11-30 16:15:35 +09:00
Dean Herbert
55c8aa5d5f
Move menu cursor size to UI section
2020-11-30 16:14:15 +09:00
Dean Herbert
e14db45374
Reorder settings to (probably) feel more correct
2020-11-30 16:09:38 +09:00
Dean Herbert
2745659986
Reword and xmldoc some comments
2020-11-30 15:54:20 +09:00
Dan Balasescu
69c2a18220
Merge branch 'master' into fix-drawable-judgement-animation-loss
2020-11-30 14:05:03 +09:00
Dan Balasescu
0c36a3c263
Merge branch 'master' into pool-scrolling
2020-11-30 14:04:54 +09:00
Dan Balasescu
5a276f8577
Merge branch 'master' into fix-editor-reapply-same-state-change
2020-11-30 13:34:03 +09:00
Dan Balasescu
30dc0bc019
Merge pull request #10993 from LittleEndu/star-scale
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Scale stars from 0.4 to 1
2020-11-30 13:05:44 +09:00
Bartłomiej Dach
e0a84ff1dc
Move hold-to-confirm setting back to gameplay section
2020-11-29 22:07:34 +01:00
Bartłomiej Dach
a5c4a8d2e9
Create "User Interface" settings section
2020-11-29 22:07:33 +01:00
Bartłomiej Dach
4057ca0a57
Merge branch 'master' into fix-editor-unnecessary-object-updates
2020-11-29 21:34:17 +01:00
Bartłomiej Dach
a3afd88387
Use Interpolation.Lerp
2020-11-28 20:35:03 +01:00
Endrik Tombak
8ad4cf73f5
Scale stars from 0.4 to 1
2020-11-28 17:09:43 +02:00
Dean Herbert
7e34c5e239
Fix state application always checking newest state for early abort, rather than current
2020-11-27 16:57:11 +09:00
Dean Herbert
18bb0cb45b
Remove unnecessary schedule logic from Apply's local updateState call
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There were cases in the editor where rewinding of transforms would
leave the `DrawableHitObject` in a non-`IsPresent` state, resulting in
this scheduled logic never running.
This would in turn cause ghost hitobjects, which disappear under certain
circumstances.
Reproduction:
- Open editor to empty beatmap
- Place single hitcircle at current point in time
- Drag editor timeline backwards to seek before zero, and wait for
return to zero
- Select hitcircle in playfield
- Drag hitcircle to right in timeline, triggering a start time change
2020-11-27 16:32:05 +09:00
Dean Herbert
7edbba58f7
Avoid updating hitobjects unnecessarily for start time changes
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This was firing regardless of whether the start time was changed, such
as where beat snap provided the same time the object already has.
The case where a change actually occurs is already handled by
EditorBeatmap (see `startTimeBindables`), so it turns out this local
handling is not required at all.
2020-11-27 16:31:06 +09:00
Dean Herbert
b9b8857988
Update framework
2020-11-27 15:11:07 +09:00
Dean Herbert
792934f2c4
Allow scroll type to be specified
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This brings back the ability for the carousel to scroll in a classic
way. It turns out this is generally what we want for "seek" operations
like "random", else it's quite hard to get the expected animation.
I did experiment with applying the animation after the pooled panels are
retrieved, but in a best-case scenario there is still a gap where no
panels are displayed during the random seek operation.
2020-11-27 13:54:38 +09:00
ekrctb
6e40de58e9
Use new OnAdd and OnRemove to invalidate DHO
2020-11-27 13:36:40 +09:00
ekrctb
8f5129323d
Merge branch 'master' into pool-scrolling
2020-11-27 13:12:05 +09:00
Dean Herbert
018957c244
Merge branch 'master' into song-select-track-selected-better-2
2020-11-27 12:54:40 +09:00
ekrctb
e36bb7631d
Fix colour not updated when index changes
2020-11-27 11:41:39 +09:00
ekrctb
57454bbb1c
Remove hitObject argument from OnApply and OnFree
2020-11-27 10:13:05 +09:00
Dean Herbert
5a393b153b
Merge pull request #10952 from peppy/replay-pausing-support
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Add ability to pause/resume replay playback
2020-11-27 02:26:23 +09:00
Dean Herbert
94dc61150b
Merge branch 'master' into fix-drawable-judgement-animation-loss
2020-11-27 00:43:47 +09:00
Dean Herbert
b1864670a2
Merge pull request #10961 from smoogipoo/better-dho-rewind
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Rewind pooled DHOs into better states
2020-11-27 00:42:58 +09:00
Dan Balasescu
220657c2cc
Merge branch 'master' into replay-pausing-support
2020-11-27 00:09:40 +09:00
Dan Balasescu
882fcdb13a
Merge pull request #10975 from peppy/standardise-binding-description-case
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Standardise binding description case to sentence casing
2020-11-26 23:54:13 +09:00
smoogipoo
aa4da2a5f8
Add xmldoc on State
2020-11-26 23:42:05 +09:00
Dean Herbert
1e79cb498b
Standardise binding description case to sentence casing
2020-11-26 20:07:16 +09:00
Dean Herbert
3346c06aca
Rename variable/text to be more verbose as to toggle purpose
2020-11-26 20:04:44 +09:00
Dean Herbert
741902f1b3
Merge pull request #10971 from smoogipoo/fix-timeline-combo-colour
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Fix timeline blueprints sometimes not receiving combo colours
2020-11-26 19:47:21 +09:00
Dean Herbert
da6bccc812
Apply beat snap if positional snap doesn't give a time result
2020-11-26 19:20:51 +09:00
Dean Herbert
91592cf32d
Expose EditorClock for consumption
2020-11-26 19:20:39 +09:00
Dean Herbert
9811c46e35
Rename application method to better describe what it actually does
2020-11-26 19:16:18 +09:00
ekrctb
05e245d445
Allow non-pooled DHO to be reused
2020-11-26 19:07:09 +09:00
Dean Herbert
0a48dd8f76
Delegate scroll animation to panels themselves
2020-11-26 18:42:51 +09:00
Dean Herbert
ad258e2e52
Update scroll position before applying any panel animations
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In the case of automatic scroll requirements (ie. scroll to selected) we
are delegating the animation logic to the panels themselves. In order to
make this work correctly, the scroll operation needs to take effect
before any animation updates are run.
2020-11-26 18:33:41 +09:00
Dean Herbert
6058c66edb
Move drawable carousel set movement logic into panels themselves
2020-11-26 18:32:43 +09:00
Dean Herbert
f8db7a9902
Remove ScrollableContent container from carousel
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This was causing multiple issues with masking and sizing and really
didn't need to exist in the first place. Also not sure why the pool was
nested inside the scroll container, but it isn't any more. Probably for
the best.
2020-11-26 18:28:54 +09:00
Dean Herbert
02d5b1352b
Expose generic version of OsuScrollContainer
2020-11-26 18:25:56 +09:00
smoogipoo
e53f849aa0
Completely separate combo colours from DHOs
2020-11-26 18:14:25 +09:00
smoogipoo
f562854feb
Fix timeline objects sometimes not receiving combo colours
2020-11-26 17:22:22 +09:00