mirror of
https://github.com/ppy/osu.git
synced 2024-11-06 06:57:39 +08:00
Merge branch 'master' into fix-drawable-judgement-animation-loss
This commit is contained in:
commit
69c2a18220
@ -52,6 +52,6 @@
|
||||
</ItemGroup>
|
||||
<ItemGroup>
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1120.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.Android" Version="2020.1127.0" />
|
||||
</ItemGroup>
|
||||
</Project>
|
||||
|
@ -53,9 +53,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
IndexInCurrentComboBindable.BindTo(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.BindTo(HitObject.PositionBindable);
|
||||
@ -70,9 +70,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
LifetimeEnd = HitObject.GetEndTime() + HitObject.HitWindows.WindowFor(HitResult.Miss) + 1000;
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
IndexInCurrentComboBindable.UnbindFrom(HitObject.IndexInCurrentComboBindable);
|
||||
PositionBindable.UnbindFrom(HitObject.PositionBindable);
|
||||
|
@ -86,18 +86,18 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
Tracking.BindValueChanged(updateSlidingSample);
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
|
||||
// Ensure that the version will change after the upcoming BindTo().
|
||||
pathVersion.Value = int.MaxValue;
|
||||
PathVersion.BindTo(HitObject.Path.Version);
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
PathVersion.UnbindFrom(HitObject.Path.Version);
|
||||
}
|
||||
|
@ -4,7 +4,6 @@
|
||||
using System;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Bindables;
|
||||
using osu.Game.Rulesets.Objects;
|
||||
using osu.Game.Rulesets.Objects.Drawables;
|
||||
using osu.Game.Rulesets.Objects.Types;
|
||||
|
||||
@ -36,9 +35,9 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables
|
||||
pathVersion.BindValueChanged(_ => updatePosition());
|
||||
}
|
||||
|
||||
protected override void OnFree(HitObject hitObject)
|
||||
protected override void OnFree()
|
||||
{
|
||||
base.OnFree(hitObject);
|
||||
base.OnFree();
|
||||
|
||||
pathVersion.UnbindFrom(drawableSlider.PathVersion);
|
||||
}
|
||||
|
@ -248,7 +248,7 @@ namespace osu.Game.Rulesets.Osu.Objects.Drawables.Pieces
|
||||
}
|
||||
|
||||
private void trackingChanged(ValueChangedEvent<bool> tracking) =>
|
||||
box.FadeTo(tracking.NewValue ? 0.6f : 0.05f, 200, Easing.OutQuint);
|
||||
box.FadeTo(tracking.NewValue ? 0.3f : 0.05f, 200, Easing.OutQuint);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -1,6 +1,7 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using System;
|
||||
using System.Linq;
|
||||
using osu.Framework.Allocation;
|
||||
using osu.Framework.Graphics;
|
||||
@ -37,7 +38,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
private SkinnableDrawable mascot;
|
||||
|
||||
private ProxyContainer topLevelHitContainer;
|
||||
private ProxyContainer barlineContainer;
|
||||
private ScrollingHitObjectContainer barlineContainer;
|
||||
private Container rightArea;
|
||||
private Container leftArea;
|
||||
|
||||
@ -83,10 +84,7 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
Children = new Drawable[]
|
||||
{
|
||||
barlineContainer = new ProxyContainer
|
||||
{
|
||||
RelativeSizeAxes = Axes.Both,
|
||||
},
|
||||
barlineContainer = new ScrollingHitObjectContainer(),
|
||||
new Container
|
||||
{
|
||||
Name = "Hit objects",
|
||||
@ -159,18 +157,37 @@ namespace osu.Game.Rulesets.Taiko.UI
|
||||
|
||||
public override void Add(DrawableHitObject h)
|
||||
{
|
||||
h.OnNewResult += OnNewResult;
|
||||
base.Add(h);
|
||||
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
barlineContainer.Add(barline.CreateProxy());
|
||||
barlineContainer.Add(barline);
|
||||
break;
|
||||
|
||||
case DrawableTaikoHitObject taikoObject:
|
||||
h.OnNewResult += OnNewResult;
|
||||
topLevelHitContainer.Add(taikoObject.CreateProxiedContent());
|
||||
base.Add(h);
|
||||
break;
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
}
|
||||
}
|
||||
|
||||
public override bool Remove(DrawableHitObject h)
|
||||
{
|
||||
switch (h)
|
||||
{
|
||||
case DrawableBarLine barline:
|
||||
return barlineContainer.Remove(barline);
|
||||
|
||||
case DrawableTaikoHitObject _:
|
||||
h.OnNewResult -= OnNewResult;
|
||||
// todo: consider tidying of proxied content if required.
|
||||
return base.Remove(h);
|
||||
|
||||
default:
|
||||
throw new ArgumentException($"Unsupported {nameof(DrawableHitObject)} type");
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2,7 +2,6 @@
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Beatmaps;
|
||||
using osu.Game.Rulesets.Osu.Objects;
|
||||
using osu.Game.Screens.Edit;
|
||||
@ -44,6 +43,36 @@ namespace osu.Game.Tests.Editing
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestApplyThenUndoThenApplySameChange()
|
||||
{
|
||||
var (handler, beatmap) = createChangeHandler();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.False);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
|
||||
string originalHash = handler.CurrentStateHash;
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
|
||||
Assert.That(handler.CanUndo.Value, Is.True);
|
||||
Assert.That(handler.CanRedo.Value, Is.False);
|
||||
Assert.That(stateChangedFired, Is.EqualTo(1));
|
||||
|
||||
string hash = handler.CurrentStateHash;
|
||||
|
||||
// undo a change without saving
|
||||
handler.RestoreState(-1);
|
||||
|
||||
Assert.That(originalHash, Is.EqualTo(handler.CurrentStateHash));
|
||||
Assert.That(stateChangedFired, Is.EqualTo(2));
|
||||
|
||||
addArbitraryChange(beatmap);
|
||||
handler.SaveState();
|
||||
Assert.That(hash, Is.EqualTo(handler.CurrentStateHash));
|
||||
}
|
||||
|
||||
[Test]
|
||||
public void TestSaveSameStateDoesNotSave()
|
||||
{
|
||||
@ -139,7 +168,7 @@ namespace osu.Game.Tests.Editing
|
||||
|
||||
private void addArbitraryChange(EditorBeatmap beatmap)
|
||||
{
|
||||
beatmap.Add(new HitCircle { StartTime = RNG.Next(0, 100000) });
|
||||
beatmap.Add(new HitCircle { StartTime = 2760 });
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -261,9 +261,9 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
});
|
||||
}
|
||||
|
||||
protected override void OnApply(HitObject hitObject)
|
||||
protected override void OnApply()
|
||||
{
|
||||
base.OnApply(hitObject);
|
||||
base.OnApply();
|
||||
Position = new Vector2(RNG.Next(-200, 200), RNG.Next(-200, 200));
|
||||
}
|
||||
|
||||
|
@ -3,7 +3,6 @@
|
||||
|
||||
using NUnit.Framework;
|
||||
using osu.Framework.Graphics;
|
||||
using osu.Framework.Graphics.Sprites;
|
||||
using osu.Framework.Utils;
|
||||
using osu.Game.Graphics.Sprites;
|
||||
using osu.Game.Graphics.UserInterface;
|
||||
@ -14,44 +13,41 @@ namespace osu.Game.Tests.Visual.Gameplay
|
||||
[TestFixture]
|
||||
public class TestSceneStarCounter : OsuTestScene
|
||||
{
|
||||
private readonly StarCounter starCounter;
|
||||
private readonly OsuSpriteText starsLabel;
|
||||
|
||||
public TestSceneStarCounter()
|
||||
{
|
||||
StarCounter stars = new StarCounter
|
||||
starCounter = new StarCounter
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Current = 5,
|
||||
};
|
||||
|
||||
Add(stars);
|
||||
Add(starCounter);
|
||||
|
||||
SpriteText starsLabel = new OsuSpriteText
|
||||
starsLabel = new OsuSpriteText
|
||||
{
|
||||
Origin = Anchor.Centre,
|
||||
Anchor = Anchor.Centre,
|
||||
Scale = new Vector2(2),
|
||||
Y = 50,
|
||||
Text = stars.Current.ToString("0.00"),
|
||||
};
|
||||
|
||||
Add(starsLabel);
|
||||
|
||||
AddRepeatStep(@"random value", delegate
|
||||
{
|
||||
stars.Current = RNG.NextSingle() * (stars.StarCount + 1);
|
||||
starsLabel.Text = stars.Current.ToString("0.00");
|
||||
}, 10);
|
||||
setStars(5);
|
||||
|
||||
AddStep(@"Stop animation", delegate
|
||||
{
|
||||
stars.StopAnimation();
|
||||
});
|
||||
AddRepeatStep("random value", () => setStars(RNG.NextSingle() * (starCounter.StarCount + 1)), 10);
|
||||
AddSliderStep("exact value", 0f, 10f, 5f, setStars);
|
||||
AddStep("stop animation", () => starCounter.StopAnimation());
|
||||
AddStep("reset", () => setStars(0));
|
||||
}
|
||||
|
||||
AddStep(@"Reset", delegate
|
||||
{
|
||||
stars.Current = 0;
|
||||
starsLabel.Text = stars.Current.ToString("0.00");
|
||||
});
|
||||
private void setStars(float stars)
|
||||
{
|
||||
starCounter.Current = stars;
|
||||
starsLabel.Text = starCounter.Current.ToString("0.00");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -147,7 +147,7 @@ namespace osu.Game.Graphics.UserInterface
|
||||
|
||||
public override void DisplayAt(float scale)
|
||||
{
|
||||
scale = Math.Clamp(scale, min_star_scale, 1);
|
||||
scale = (float)Interpolation.Lerp(min_star_scale, 1, Math.Clamp(scale, 0, 1));
|
||||
|
||||
this.FadeTo(scale, fading_duration);
|
||||
Icon.ScaleTo(scale, scaling_duration, scaling_easing);
|
||||
|
@ -69,6 +69,7 @@ namespace osu.Game.Input.Bindings
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Plus }, GlobalAction.IncreaseScrollSpeed),
|
||||
new KeyBinding(new[] { InputKey.Control, InputKey.Minus }, GlobalAction.DecreaseScrollSpeed),
|
||||
new KeyBinding(InputKey.MouseMiddle, GlobalAction.PauseGameplay),
|
||||
new KeyBinding(InputKey.Space, GlobalAction.TogglePauseReplay),
|
||||
new KeyBinding(InputKey.Control, GlobalAction.HoldForHUD),
|
||||
};
|
||||
|
||||
@ -196,5 +197,8 @@ namespace osu.Game.Input.Bindings
|
||||
|
||||
[Description("Random skin")]
|
||||
RandomSkin,
|
||||
|
||||
[Description("Pause / resume replay")]
|
||||
TogglePauseReplay,
|
||||
}
|
||||
}
|
||||
|
@ -260,21 +260,18 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
HitObject.DefaultsApplied += onDefaultsApplied;
|
||||
|
||||
OnApply(hitObject);
|
||||
OnApply();
|
||||
HitObjectApplied?.Invoke(this);
|
||||
|
||||
// If not loaded, the state update happens in LoadComplete(). Otherwise, the update is scheduled to allow for lifetime updates.
|
||||
// If not loaded, the state update happens in LoadComplete().
|
||||
if (IsLoaded)
|
||||
{
|
||||
Scheduler.Add(() =>
|
||||
{
|
||||
if (Result.IsHit)
|
||||
updateState(ArmedState.Hit, true);
|
||||
else if (Result.HasResult)
|
||||
updateState(ArmedState.Miss, true);
|
||||
else
|
||||
updateState(ArmedState.Idle, true);
|
||||
});
|
||||
if (Result.IsHit)
|
||||
updateState(ArmedState.Hit, true);
|
||||
else if (Result.HasResult)
|
||||
updateState(ArmedState.Miss, true);
|
||||
else
|
||||
updateState(ArmedState.Idle, true);
|
||||
}
|
||||
|
||||
hasHitObjectApplied = true;
|
||||
@ -315,7 +312,7 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
|
||||
HitObject.DefaultsApplied -= onDefaultsApplied;
|
||||
|
||||
OnFree(HitObject);
|
||||
OnFree();
|
||||
|
||||
HitObject = null;
|
||||
Result = null;
|
||||
@ -340,16 +337,14 @@ namespace osu.Game.Rulesets.Objects.Drawables
|
||||
/// <summary>
|
||||
/// Invoked for this <see cref="DrawableHitObject"/> to take on any values from a newly-applied <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The <see cref="HitObject"/> being applied.</param>
|
||||
protected virtual void OnApply(HitObject hitObject)
|
||||
protected virtual void OnApply()
|
||||
{
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// Invoked for this <see cref="DrawableHitObject"/> to revert any values previously taken on from the currently-applied <see cref="HitObject"/>.
|
||||
/// </summary>
|
||||
/// <param name="hitObject">The currently-applied <see cref="HitObject"/>.</param>
|
||||
protected virtual void OnFree(HitObject hitObject)
|
||||
protected virtual void OnFree()
|
||||
{
|
||||
}
|
||||
|
||||
|
@ -496,10 +496,7 @@ namespace osu.Game.Screens.Edit.Compose.Components
|
||||
double offset = result.Time.Value - movementBlueprints.First().HitObject.StartTime;
|
||||
|
||||
foreach (HitObject obj in Beatmap.SelectedHitObjects)
|
||||
{
|
||||
obj.StartTime += offset;
|
||||
Beatmap.Update(obj);
|
||||
}
|
||||
}
|
||||
|
||||
return true;
|
||||
|
@ -76,7 +76,7 @@ namespace osu.Game.Screens.Edit
|
||||
var newState = stream.ToArray();
|
||||
|
||||
// if the previous state is binary equal we don't need to push a new one, unless this is the initial state.
|
||||
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates.Last())) return;
|
||||
if (savedStates.Count > 0 && newState.SequenceEqual(savedStates[currentState])) return;
|
||||
|
||||
if (currentState < savedStates.Count - 1)
|
||||
savedStates.RemoveRange(currentState + 1, savedStates.Count - currentState - 1);
|
||||
|
@ -339,7 +339,11 @@ namespace osu.Game.Screens.Play
|
||||
AlwaysVisible = { BindTarget = DrawableRuleset.HasReplayLoaded },
|
||||
IsCounting = false
|
||||
},
|
||||
RequestSeek = GameplayClockContainer.Seek,
|
||||
RequestSeek = time =>
|
||||
{
|
||||
GameplayClockContainer.Seek(time);
|
||||
GameplayClockContainer.Start();
|
||||
},
|
||||
Anchor = Anchor.Centre,
|
||||
Origin = Anchor.Centre
|
||||
},
|
||||
|
@ -1,12 +1,14 @@
|
||||
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
|
||||
// See the LICENCE file in the repository root for full licence text.
|
||||
|
||||
using osu.Framework.Input.Bindings;
|
||||
using osu.Game.Input.Bindings;
|
||||
using osu.Game.Scoring;
|
||||
using osu.Game.Screens.Ranking;
|
||||
|
||||
namespace osu.Game.Screens.Play
|
||||
{
|
||||
public class ReplayPlayer : Player
|
||||
public class ReplayPlayer : Player, IKeyBindingHandler<GlobalAction>
|
||||
{
|
||||
protected readonly Score Score;
|
||||
|
||||
@ -35,5 +37,24 @@ namespace osu.Game.Screens.Play
|
||||
|
||||
return Score.ScoreInfo;
|
||||
}
|
||||
|
||||
public bool OnPressed(GlobalAction action)
|
||||
{
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.TogglePauseReplay:
|
||||
if (GameplayClockContainer.IsPaused.Value)
|
||||
GameplayClockContainer.Start();
|
||||
else
|
||||
GameplayClockContainer.Stop();
|
||||
return true;
|
||||
}
|
||||
|
||||
return false;
|
||||
}
|
||||
|
||||
public void OnReleased(GlobalAction action)
|
||||
{
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -133,6 +133,9 @@ namespace osu.Game.Screens.Play
|
||||
switch (action)
|
||||
{
|
||||
case GlobalAction.SkipCutscene:
|
||||
if (!button.Enabled.Value)
|
||||
return false;
|
||||
|
||||
button.Click();
|
||||
return true;
|
||||
}
|
||||
|
@ -26,7 +26,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
<PackageReference Include="Sentry" Version="2.1.6" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
|
@ -70,7 +70,7 @@
|
||||
<Reference Include="System.Net.Http" />
|
||||
</ItemGroup>
|
||||
<ItemGroup Label="Package References">
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1120.0" />
|
||||
<PackageReference Include="ppy.osu.Framework.iOS" Version="2020.1127.0" />
|
||||
<PackageReference Include="ppy.osu.Game.Resources" Version="2020.1030.0" />
|
||||
</ItemGroup>
|
||||
<!-- See https://github.com/dotnet/runtime/issues/35988 (can be removed after Xamarin uses net5.0 / net6.0) -->
|
||||
@ -88,7 +88,7 @@
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite" Version="2.2.6" />
|
||||
<PackageReference Include="Microsoft.EntityFrameworkCore.Sqlite.Core" Version="2.2.6" />
|
||||
<PackageReference Include="Newtonsoft.Json" Version="12.0.3" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1120.0" />
|
||||
<PackageReference Include="ppy.osu.Framework" Version="2020.1127.0" />
|
||||
<PackageReference Include="SharpCompress" Version="0.26.0" />
|
||||
<PackageReference Include="NUnit" Version="3.12.0" />
|
||||
<PackageReference Include="SharpRaven" Version="2.4.0" />
|
||||
|
Loading…
Reference in New Issue
Block a user