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Move hold-to-confirm back to UI section
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55c8aa5d5f
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@ -5,7 +5,6 @@ using osu.Framework;
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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using osu.Game.Rulesets.Scoring;
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namespace osu.Game.Overlays.Settings.Sections.Gameplay
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@ -64,12 +63,6 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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LabelText = "Always show key overlay",
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Current = config.GetBindable<bool>(OsuSetting.KeyOverlay)
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},
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new SettingsSlider<float, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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new SettingsCheckbox
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{
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LabelText = "Positional hitsounds",
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@ -102,10 +95,5 @@ namespace osu.Game.Overlays.Settings.Sections.Gameplay
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});
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}
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}
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private class TimeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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}
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}
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@ -4,6 +4,7 @@
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using osu.Framework.Allocation;
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using osu.Framework.Graphics;
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using osu.Game.Configuration;
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections.UserInterface
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{
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@ -32,7 +33,18 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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LabelText = "Parallax",
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Current = config.GetBindable<bool>(OsuSetting.MenuParallax)
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},
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new SettingsSlider<float, TimeSlider>
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{
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LabelText = "Hold-to-confirm activation time",
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Current = config.GetBindable<float>(OsuSetting.UIHoldActivationDelay),
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KeyboardStep = 50
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},
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};
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}
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private class TimeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString("N0") + "ms";
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}
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}
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}
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