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Move menu cursor size to UI section
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osu.Game/Overlays/Settings/Sections/SizeSlider.cs
Normal file
15
osu.Game/Overlays/Settings/Sections/SizeSlider.cs
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@ -0,0 +1,15 @@
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// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
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// See the LICENCE file in the repository root for full licence text.
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using osu.Game.Graphics.UserInterface;
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namespace osu.Game.Overlays.Settings.Sections
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{
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/// <summary>
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/// A slider intended to show a "size" multiplier number, where 1x is 1.0.
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/// </summary>
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internal class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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}
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@ -54,12 +54,6 @@ namespace osu.Game.Overlays.Settings.Sections
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skinDropdown = new SkinSettingsDropdown(),
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new ExportSkinButton(),
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Gameplay cursor size",
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Current = config.GetBindable<float>(OsuSetting.GameplayCursorSize),
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@ -136,11 +130,6 @@ namespace osu.Game.Overlays.Settings.Sections
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Schedule(() => skinDropdown.Items = skinDropdown.Items.Where(i => i.ID != item.ID).ToArray());
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}
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private class SizeSlider : OsuSliderBar<float>
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{
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public override string TooltipText => Current.Value.ToString(@"0.##x");
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}
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private class SkinSettingsDropdown : SettingsDropdown<SkinInfo>
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{
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protected override OsuDropdown<SkinInfo> CreateDropdown() => new SkinDropdownControl();
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@ -21,6 +21,12 @@ namespace osu.Game.Overlays.Settings.Sections.UserInterface
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LabelText = "Rotate cursor when dragging",
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Current = config.GetBindable<bool>(OsuSetting.CursorRotation)
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},
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new SettingsSlider<float, SizeSlider>
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{
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LabelText = "Menu cursor size",
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Current = config.GetBindable<float>(OsuSetting.MenuCursorSize),
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KeyboardStep = 0.01f
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},
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new SettingsCheckbox
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{
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LabelText = "Parallax",
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