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Commit Graph

632 Commits

Author SHA1 Message Date
Bartłomiej Dach
ca37e1afc2
Merge branch 'master' into scorev3 2023-11-24 10:37:10 +09:00
Samuel Cattini-Schultz
c9ee29028f Fix implicitly used method being named incorrectly 2023-11-21 16:54:20 +11:00
Zyf
cadd9b4ace Merge remote-tracking branch 'upstream/master' into scorev3 2023-11-19 23:53:05 +01:00
Dan Balasescu
939b55020c
Merge branch 'master' into legacy-tick-test-coverage 2023-10-18 15:21:31 +09:00
Dean Herbert
a3b21281e6
Add reordering support to match existing diffcalc 100% 2023-10-13 14:25:38 +09:00
Dean Herbert
5ffc25c8e8
Fix potential failure when slider has no ticks 2023-10-12 03:19:43 +09:00
Dean Herbert
63843c79c3
Amend diffcalc to use something closer to the original calculation for now 2023-10-11 21:12:04 +09:00
Dean Herbert
8d91991214 Fix difficulty calculation not correct handling slider leniency anymore 2023-10-04 13:45:26 +09:00
Dean Herbert
c4992d3479 Fix one case of difficulty calculation no longer accounting for leniency 2023-10-03 19:37:13 +09:00
Dean Herbert
70ec4b060a Rename weird diffcalc parameter name 2023-10-03 19:20:39 +09:00
Dan Balasescu
da2a4681d9 Add method to retrieve legacy score multiplier 2023-10-02 16:52:01 +09:00
Dan Balasescu
2abef4ade5
Expand comment to justify maximising bonus score
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2023-09-15 18:35:17 +09:00
Dan Balasescu
ed295effc5 Maximise bonus score 2023-09-15 15:51:05 +09:00
Dan Balasescu
86330a7cc4 Adjust comment 2023-09-11 18:01:53 +09:00
Dan Balasescu
628517569b Fix another difficulty-specific value 2023-09-08 21:08:09 +09:00
Dan Balasescu
2334be1987 Split legacy scoring attributes into a separate object 2023-09-07 21:10:38 +09:00
Zyf
b672b49e02 Scoring : Implement v1 to v3 conversion. 2023-07-15 23:20:49 +02:00
Dean Herbert
1629024111 ILegacyScoreProcessor -> ILegacyScoreSimulator 2023-07-04 17:32:54 +09:00
Dan Balasescu
09bc8e45de Refactoring 2023-06-28 16:14:32 +09:00
Dan Balasescu
5f350aa66f Fix float division
Firstly, this is intended to be a float division.

Secondly, dividing integers by 0 results in an exception, but dividing
non-zero floats by 0 results in +/- infinity which will be clamped to
the upper range.
In particular, this occurs when the beatmap has 1 hitobject (0 drain
length).
2023-06-27 17:14:35 +09:00
Dan Balasescu
a9c65d200a Initial conversion of scores 2023-06-26 22:19:01 +09:00
Dan Balasescu
e1d723a2cc Merge branch 'master' into diffcalc-total-scorev1 2023-06-26 14:32:14 +09:00
Bartłomiej Dach
e3a89a6273
Fix remaining obvious CI inspections 2023-06-24 16:07:01 +02:00
Dean Herbert
df5b389629 Manual fixes to reduce warnings to zero 2023-06-24 01:52:53 +09:00
Dan Balasescu
06565871d6 Add flag to disable computing legacy scoring values 2023-06-24 01:03:18 +09:00
Dean Herbert
0ab0c52ad5 Automated pass 2023-06-24 01:00:03 +09:00
Dan Balasescu
87447f41d0 Fix incorrect calculation of difficulty 2023-06-24 00:58:45 +09:00
Dan Balasescu
bfa449e47a Adjust attribute data 2023-06-19 21:38:13 +09:00
Dan Balasescu
b9f485b551 Merge classes + split out 2023-06-13 02:32:54 +09:00
Dan Balasescu
446807e7f6 Add combo score / bonus score attributes 2023-06-12 23:00:29 +09:00
Dan Balasescu
d10c63ed2d Fix difficulty calculation when mods are involved 2023-06-08 16:29:34 +09:00
Dan Balasescu
77c745cc94 "TotalScoreV1" -> "LegacyTotalScore" 2023-06-06 17:25:28 +09:00
Dan Balasescu
e402c6d2b4 Write max combo attribute from base class 2023-06-02 21:53:25 +09:00
Dan Balasescu
02111e3854 Implement ScoreV1 calculation for OsuRuleset 2023-06-02 17:36:45 +09:00
abstrakt
6e1edc4d8d Use the StackedEndPosition to determine the jump distance in the FlashlightEvaluator.
Signed-off-by: abstrakt <abstrakt.osu@gmail.com>
2022-09-26 14:06:35 +02:00
Dan Balasescu
1e9b60f07f
Merge pull request #16524 from stanriders/move-td-reduction
Fix touch device difficulty reduction not affecting star rating
2022-09-21 12:51:14 +09:00
StanR
1801ae3c6a Move flashlight TD difficulty reduction to diffcalc 2022-09-14 17:40:22 +03:00
StanR
6338b87c63 attributes 2022-09-09 17:31:52 +03:00
StanR
c2e3fcfa3f Merge branch 'master' into move-td-reduction 2022-09-09 17:24:58 +03:00
apollo-dw
1997519364 Don't use full hit window in rhythm 2022-09-07 13:25:35 +01:00
apollo-dw
b5779508d0 Retrieve great hit window from the hit object 2022-09-06 17:10:32 +01:00
Dan Balasescu
9645bfe708 Bump difficulty calculator versions 2022-09-02 16:27:25 +09:00
apollo-dw
ad650adab0 Fix speed note count sum 2022-08-30 18:03:44 +01:00
Dan Balasescu
e34c8e4975
Merge pull request #19716 from MBmasher/fl-grid
Nerf repeated angles in Flashlight skill
2022-08-29 21:15:45 +09:00
MBmasher
b082dc1fe4 Slightly buff flashlight multiplier 2022-08-27 18:31:07 +10:00
MBmasher
454d868dd5 Remove unnecessary using call 2022-08-26 20:42:02 +10:00
MBmasher
249c3f868f Compare raw angle values instead of rounding angles 2022-08-26 20:40:18 +10:00
MBmasher
5082ee26cf Ensure a negative value cannot be added to angleRepeatCount 2022-08-26 20:30:14 +10:00
MBmasher
08cb70b093 Lessen repeated angle nerf for objects further back in time 2022-08-26 20:27:31 +10:00
MBmasher
d8854413cb Add newline 2022-08-26 12:38:36 +10:00