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h1or4dme8
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osu-lazer
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osu-lazer
/
osu.Game.Rulesets.Osu
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Difficulty
History
Dan Balasescu
b9f485b551
Merge classes + split out
2023-06-13 02:32:54 +09:00
..
Evaluators
Use the
StackedEndPosition
to determine the jump distance in the
FlashlightEvaluator
.
2022-09-26 14:06:35 +02:00
Preprocessing
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
Skills
Retrieve great hit window from the hit object
2022-09-06 17:10:32 +01:00
OsuDifficultyAttributes.cs
Write max combo attribute from base class
2023-06-02 21:53:25 +09:00
OsuDifficultyCalculator.cs
Merge classes + split out
2023-06-13 02:32:54 +09:00
OsuPerformanceAttributes.cs
Automated #nullable processing
2022-06-17 16:37:17 +09:00
OsuPerformanceCalculator.cs
Move flashlight TD difficulty reduction to diffcalc
2022-09-14 17:40:22 +03:00
OsuScoreV1Processor.cs
Merge classes + split out
2023-06-13 02:32:54 +09:00