Salman Alshamrani
3a4d5af83e
Fix placement blueprints sometimes not behaving correctly with touch input
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More specifically, this fixes placement blueprints not beginning placement when using touch input while the cursor was previously outside compose area, due to the placement blueprint not existing (removed from the scene by `ComposeBlueprintContainer`).
2024-10-23 16:51:21 -04:00
Dean Herbert
b1be31cd6a
Switch back to last tool after using grid tool, rather than always select tool
2024-10-08 17:34:51 +09:00
Dean Herbert
682023e130
Merge branch 'master' into grids-4
2024-10-08 16:26:42 +09:00
Bartłomiej Dach
84d6467e48
Merge branch 'master' into taikostatacc
2024-10-07 14:15:29 +02:00
OliBomby
7b998219d7
move grid placement tool to left toolbox
2024-10-07 12:04:14 +02:00
Bartłomiej Dach
f30ac5d996
Merge branch 'master' into no-combo-scaling
2024-10-07 11:50:58 +02:00
Dean Herbert
1ab02b93b3
Merge branch 'master' into grids-4
2024-10-07 15:42:23 +09:00
tsunyoku
f54a5a5b0e
Merge branch 'master' into no-combo-scaling
2024-10-03 16:37:20 +01:00
Bartłomiej Dach
99eb26b7d5
Redo the layout of sections based on discord feedback
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See
https://discord.com/channels/188630481301012481/188630652340404224/1291358770064130140
and everything after.
2024-10-03 13:53:21 +02:00
OliBomby
2c39ecbda3
Add xmldoc to SnapType
2024-10-03 11:16:37 +02:00
OliBomby
f8397cccc7
Merge remote-tracking branch 'upstream/master' into grids-4
2024-10-01 15:43:54 +02:00
Dean Herbert
54e68005ef
Merge pull request #29691 from bdach/hotkeys-in-context-menus
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Add hotkey hints to editor menus
2024-10-01 19:29:05 +09:00
Dean Herbert
8ea1ff5de6
Merge pull request #30069 from peppy/grid-to-current-object
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Add button to centre editor grid to current hit object
2024-10-01 19:24:46 +09:00
Dean Herbert
ae75bfd966
Rename keyboard mapping methods to make more sense now that everything's on the left
2024-10-01 18:41:53 +09:00
Bartłomiej Dach
44b982864c
Fix test failures
2024-10-01 11:12:56 +02:00
Dean Herbert
0409edccce
Add button to centre editor grid to current hit object
2024-10-01 15:22:05 +09:00
Bartłomiej Dach
75fc57c34b
Fix distance spacing grid displaying incorrectly for unsnapped objects with duration
2024-09-30 13:36:16 +02:00
OliBomby
1c6e42671a
return grid placement tool to right toolbox
2024-09-28 17:04:11 +02:00
Dean Herbert
c46d787f1e
Merge pull request #29949 from minetoblend/feature/scale-around-center
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Support scaling around center when scaling with select box
2024-09-28 21:37:39 +09:00
Bartłomiej Dach
a00ed8dd77
Merge pull request #29914 from peppy/fix-judgement-counter-sync
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Fix judgement counter not showing correct counts when spectating user mid-play
2024-09-27 10:57:26 +02:00
OliBomby
b179e086c6
Merge remote-tracking branch 'upstream/master' into grids-4
2024-09-26 14:59:52 +02:00
Dean Herbert
78c1426a30
Merge pull request #29992 from smoogipoo/fix-ios-realm-crashes
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Fix reflection-related iOS crashes
2024-09-26 17:34:36 +09:00
Dan Balasescu
fd4891cf31
Fix similar Bindable-related crashes
2024-09-25 20:59:35 +09:00
OliBomby
e3b4483872
Refactor PlacementBlueprint to not be hitobject specific
2024-09-24 20:31:00 +02:00
OliBomby
0f0f490598
Don't snap to global grid while placing grid
2024-09-23 17:24:09 +02:00
OliBomby
0a5a463380
Convert 'grid from points' button to placement tool
2024-09-23 16:36:45 +02:00
OliBomby
1a81e12192
Refactor PlacementBlueprint to not be hitobject specific
2024-09-23 16:33:36 +02:00
Marvin Schürz
3180468db1
Prevent the distance snap grid from being activated by alt key while dragging select box handle
2024-09-21 14:22:17 +02:00
OliBomby
e3aeaf6d85
Merge remote-tracking branch 'upstream/master' into grids-4
2024-09-19 20:06:47 +02:00
Dean Herbert
2d993645af
Add test coverage of judgements not being synced when resuming a replay
2024-09-18 15:28:10 +09:00
Bartłomiej Dach
4a39873e2a
Fix replay analysis overlay not rotating with Barrel Roll enabled
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Closes https://github.com/ppy/osu/issues/29839 .
2024-09-11 15:54:30 +02:00
Bartłomiej Dach
b78ef81bf1
Fix Flashlight not appearing on top of bubbles from Bubbles mod
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Inadvertently regressed in 44d0dc6113a408a15a18025325e55646a2147b14.
2024-09-11 15:54:07 +02:00
apollo-dw
a7e1d35f64
Update osu.Game/Rulesets/Difficulty/DifficultyAttributes.cs
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Co-authored-by: James Wilson <tsunyoku@gmail.com>
2024-09-11 12:29:17 +01:00
Dan Balasescu
5d09aaae27
Merge pull request #29446 from OliBomby/last-anchor
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Fix path control points losing curve type on save/reload or undo
2024-09-02 18:40:19 +09:00
Dean Herbert
60c1e0fa72
Merge pull request #29440 from OliBomby/spacebar-resume
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Allow play/pause with spacebar while placing hitobjects
2024-08-30 12:58:41 +09:00
Dan Balasescu
4e8fb0dcab
Merge branch 'master' into scroll-speed-std
2024-08-30 00:41:05 +09:00
clayton
70d08b9e97
Increase mod icon acronym font weight
2024-08-25 20:42:57 -07:00
clayton
2bb72762ad
Use more contrasting color for mod icon foreground
2024-08-25 20:42:34 -07:00
OliBomby
998b5fdc12
Add property EditorShowScrollSpeed to Ruleset
2024-08-22 19:53:34 +02:00
Dean Herbert
36b4013fa6
Rename GameplaySkinComponentLookup
-> SkinComponentLookup
2024-08-22 18:46:03 +09:00
OliBomby
eefd7cf083
add back protection against perfect curve segments with > 3 points
2024-08-21 12:03:15 +02:00
OliBomby
a2e26ba9ff
Fix perfect curve anchors losing type between reloads
2024-08-16 14:24:55 +02:00
OliBomby
e5fab9cfbe
Remove select action to end placement
2024-08-16 11:55:07 +02:00
Dean Herbert
2221c4891f
Remove legacy non-pooled pathway to DrawableJudgement
2024-08-13 21:03:00 +09:00
Dean Herbert
bb0c9e2497
Add log output when judgements aren't being pooled
2024-08-13 20:57:23 +09:00
Dean Herbert
d74ac57092
Never call prepareDrawables
from unsafe context
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I can't mentally figure out *what* is causing the issue here, but in the
case where `prepareDrawables` is called from
`JudgementBody.OnSkinChanged` (only happens in a non-pooled scenario),
things go very wrong.
I think a smell test is enough for anyone to agree that the flow was
very bad. Removing this call doesn't seem to cause any issues.
`runAnimation` should always be called in `PrepareForUse` (both pooled
and non-pooled scenarios) so things should still always be in a correct
state.
Closes #29398 .
2024-08-13 20:57:20 +09:00
Dean Herbert
d072c6a743
Fix hit object coordinates being truncated to int
values
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Closes https://github.com/ppy/osu/issues/29340 .
2024-08-09 16:34:39 +09:00
Dean Herbert
0557b9ab79
Allow placement deletion with middle mouse
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This is in addition to Shift + Right-click.
I thik middle mouse feels more natural and is a good permanent solution
to this issue.
Note that this also *allows triggering the context menu from placement
mode*. Until now it's done nothing. This may be annoying to users with
muscle memory but I want to make the change and harvest feedback. I
think showing the context menu is more correct behaviour (although
arguably it should return to placement mode on dismiss?).
2024-08-05 14:25:09 +09:00
Bartłomiej Dach
6813f5ee0a
Fix incorrect DifficultyBindable
logic
2024-07-30 08:39:20 +02:00
Shreyas Kadambi
dec6b190f2
Add optional 'suffix' to timestamp
2024-07-28 11:31:36 -04:00