smoogipoo
a9286fee07
Recycle slider paths when the parenting slider dies
2019-07-17 16:20:27 +09:00
Dean Herbert
daa2786dbd
Use a constant for the default value
2019-05-12 23:08:42 +09:00
Dean Herbert
ce0e4c506e
Merge branch 'master' into dev
2019-05-12 21:45:52 +09:00
Dean Herbert
b8446fb67f
Fix fallbacks for SliderTrackOverride and SliderBall too
2019-05-12 18:51:31 +09:00
Dean Herbert
cbf126db25
Merge branch 'master' into fix-slider-border-color
2019-05-12 17:25:49 +09:00
Joehu
8ef6a745f7
Fix slider border not reverting to default color
2019-05-05 22:43:03 -07:00
David Zhao
664a4ba540
Implement flashlight dimming on slider slide
2019-04-12 10:47:22 +09:00
Santeri Nogelainen
cbb7498a42
Border size to float, add min and max size, other small changes
2019-03-16 12:41:03 +02:00
Santeri Nogelainen
92595e43f6
slider border thickness
2019-03-14 21:57:39 +02:00
Dean Herbert
340997f505
Rename remaining usage of PathWidth naming convention
2019-03-07 20:21:59 +09:00
smoogipoo
0322bd8812
Make config nullable, removing testcase code
2019-03-05 14:40:27 +09:00
smoogipoo
78596dfe80
Merge remote-tracking branch 'origin/master' into move-osu-settings
...
# Conflicts:
# osu.Game.Rulesets.Mania/UI/ManiaRulesetContainer.cs
# osu.Game.Rulesets.Osu.Tests/TestCaseSlider.cs
2019-03-05 13:25:03 +09:00
Dean Herbert
42be7857d1
Use expression body for property get/set where possible
2019-02-28 13:58:19 +09:00
Dean Herbert
7566fcf536
Slider press fix
2019-02-23 14:14:34 +09:00
Dean Herbert
367bc53a06
Revert some more instances of 'e' variable names
2019-02-22 20:15:25 +09:00
smoogipoo
d8c55bc729
Adjust namespaces
2019-02-21 19:05:52 +09:00
smoogipoo
bca347427f
Update with framework bindable changes
2019-02-21 18:56:34 +09:00
Dean Herbert
5b1f111922
Rollback other fallthrough regressions
2019-02-05 18:14:43 +09:00
Unknown
77763fde8b
revert accidentally renamed variables
2019-01-25 11:22:05 +01:00
Unknown
8ddff673b7
revert previous rename and rename ruleset specific classes instead
2019-01-25 11:14:37 +01:00
Unknown
5446c99f22
Merge branch 'master' into move-osu-settings
2019-01-25 10:57:04 +01:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
cf147083cd
move osu! settings into its ruleset
2019-01-23 13:17:29 +01:00
Unknown
4a9bcf4937
rename OsuConfigManager to GameConfigManager
...
also OsuSetting to GameSetting
2019-01-23 13:17:29 +01:00
Dean Herbert
4cee21f356
Make skinning better
2019-01-07 20:12:39 +09:00
Dragicafit
ec3c87dbea
Make Slider's CustumColors skinnable
2018-12-07 22:24:24 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
050af88be9
Fix post-merge issues
2018-11-14 14:29:22 +09:00
smoogipoo
cc8531790a
Use bindables for hitobject events
2018-11-09 13:58:46 +09:00
Dean Herbert
c1304eca1b
Merge remote-tracking branch 'upstream/master' into slider-placement
2018-11-01 17:59:37 +09:00
Dean Herbert
bb2f8deb18
ControlPoint -> PathControlPoint
...
Also Curve -> Path.
2018-11-01 03:56:51 +09:00
smoogipoo
08b16be3b8
Merge branch 'slider-controlpoint-masks' into slider-placement
...
# Conflicts:
# osu.Game.Rulesets.Osu/Edit/Masks/SliderMasks/Components/SliderBodyPiece.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableSlider.cs
2018-10-29 15:55:38 +09:00
smoogipoo
acd703c27b
Make sliders respond to control point changes
2018-10-29 15:36:43 +09:00
smoogipoo
660cd24750
Make sliders respond to scale changes
2018-10-29 15:26:28 +09:00
smoogipoo
86e09a68f7
Separate slider body to bypass snaking logic
...
The snaking logic contains a lot of caching/optimisations and offsetting of the path which is tedious to re-compute when the path changes.
2018-10-29 15:15:29 +09:00
smoogipoo
a8f156584b
Update framework with positional/non-positional changes
2018-09-26 14:01:15 +09:00
Dean Herbert
ffcad6e0f1
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
...
# Conflicts:
# osu.Game.Rulesets.Osu.Tests/TestCaseHitCircle.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/DrawableOsuHitObject.cs
# osu.Game.Rulesets.Osu/Objects/Drawables/Pieces/SliderBall.cs
2018-08-24 15:26:36 +09:00
smoogipoo
741ec0021e
Rename more judgement-related methods to "result"
2018-08-06 11:31:46 +09:00
smoogipoo
2a4994e5ce
Make hitobjects only have one judgement + result
2018-08-03 15:38:48 +09:00
smoogipoo
4548d2c87f
Make Rulesets.Osu use the new judgement result structure
2018-08-02 20:36:38 +09:00
smoogipoo
462f1033c0
Migrate Rulesets.Osu to the new judgement system
2018-08-02 15:21:23 +09:00
Dean Herbert
aa96d91762
Merge remote-tracking branch 'upstream/master' into tgi74-hit-shake
2018-07-06 11:57:32 +09:00
Dean Herbert
d453414070
Forward shakes from slider head objects to sliders
2018-07-06 11:52:58 +09:00
tgi74000
558b2622a7
Move the Shake logic to a new ShakeContainer
2018-07-05 15:48:54 +02:00
smoogipoo
45a4187923
Tidy up lookups to NestedHitObjects
2018-07-02 16:10:56 +09:00
Dean Herbert
0a945e4709
Check whether initialised first
2018-06-28 22:44:40 +09:00
Dean Herbert
e197ebe4c5
Fix slider heads displaying in incorrect colour
2018-06-28 01:55:09 +09:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
smoogipoo
6d4f94756e
Rewrite the way drag + click selections happen
...
The general idea here is that we need the masks to handle mouse down events, as they need to handle the drag (mousedown -> drag immediately).
I've rewritten the editor selections to use events, as there are some 3 different components that handle/trigger selections in different ways.
1. All selections/deselections now propagate through `HitObjectMask.Select()`/`HitObjectMask.Deselect()`.
2. Components that react to changes in the selection bind to the masks' `Selected`/`Deselected` events, and track them/change their states locally.
3. Masks provide a `SingleSelectionRequested` event which is invoked on the mouse-down event. Various components bind to this event to perform state changes locally in this scenario.
4. `DragBox` now handles all drag input locally. It triggers `Select`/`Deselect` on the masks it needs to.
5. `SelectionBox` handles the display of itself locally.
6. `SelectionBox` handles movement of groups of masks locally.
7. `HitObjectMasks` handles movement of itself locally.
2018-03-29 22:07:23 +09:00
Dean Herbert
cb3d0db555
Move combo colours completely out of HitObjects
2018-03-20 15:50:12 +09:00