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mirror of https://github.com/ppy/osu.git synced 2024-11-12 09:27:51 +08:00
Commit Graph

378 Commits

Author SHA1 Message Date
Dean Herbert
37f725bfa2 Reverse directionality of up/down traversal keys to match scroll 2022-11-24 13:55:58 +09:00
Dean Herbert
9b9b8a5977 Add ability to seek between control points in editor using down/up arrows
Matches stable. Addresses #21376.
2022-11-23 15:59:32 +09:00
Salman Ahmed
7a28a7f2a0 Move IGameplaySettings override to compose screen to keep test mode unaffected 2022-11-17 01:45:16 +03:00
Dan Balasescu
db25e9e9c8 Merge branch 'master' into combo-colour-brightness-limit 2022-11-11 15:31:28 +09:00
Dan Balasescu
051f7f4c68
Merge pull request #21173 from peppy/toggle-hit-markers
Add the ability to toggle off hit marker displays in the editor
2022-11-10 12:23:53 +09:00
Dean Herbert
4457648b1c Fix editor playing too many sounds when user performs a manual seek during playback 2022-11-09 17:42:33 +09:00
Dean Herbert
4448fcb3c8 Override combo colour brightness normalisation setting only in editor 2022-11-08 18:29:10 +09:00
Dean Herbert
ada039151b Add the ability to toggle off hit marker displays in the editor 2022-11-08 18:07:06 +09:00
Dean Herbert
349d262c18 Remove commented unbind 2022-11-08 17:19:48 +09:00
Dean Herbert
0e502de8b4 Rename field to match usage 2022-11-02 18:04:42 +09:00
Dean Herbert
c3eb0c6330 Merge branch 'master' into editor-background 2022-11-02 17:43:38 +09:00
cdwcgt
9884618290
rename editorDim to editorBackgroundDim 2022-11-02 15:12:15 +09:00
cdwcgt
6991195d69
let editor dim different from gameplay dim 2022-10-26 15:22:57 +09:00
Bartłomiej Dach
f5ca447b8e
Rename one more "{duplicate -> clone}" reference 2022-10-25 21:34:41 +02:00
Dean Herbert
4d4f6e25ba Rename to "clone" instead of "duplicate" 2022-10-25 11:43:23 +09:00
Dean Herbert
1e579e06f8 Fix duplicate working incorrectly if there is no selection currently made 2022-10-25 11:42:12 +09:00
cdwcgt
a2682b3ce3
background dim settings for editor
View -> Background Dim

follow `DimLevel` and `BlurLevel`

Co-Authored-By: Dead_Bush_Sanpai <DeadBushSanpai@yandex.com>
2022-10-24 23:55:33 +09:00
Dean Herbert
e72a71a28e Add simple editor "duplicate objects" key binding 2022-10-24 14:01:34 +09:00
Dean Herbert
db15bd56e8 Invalidate working beatmap cache when calling DeleteDifficultyImmediately rather than in editor code 2022-09-06 18:12:47 +09:00
Dean Herbert
4f18105e9d Ensure next beatmap selected matches the menu ordering 2022-09-02 17:57:00 +09:00
Dean Herbert
840d1c4cd5 Disable delete difficulty menu item when only one difficulty is present 2022-09-02 17:14:48 +09:00
Dean Herbert
9fd8067e11 Tidy up dialog and deletion flow 2022-09-02 17:07:09 +09:00
Dean Herbert
605108c938 Refactor/rename deletion method to read better 2022-09-02 16:59:01 +09:00
Dean Herbert
b388428e1c
Merge branch 'master' into feature/EditorDeleteDiff 2022-09-02 16:48:38 +09:00
Dean Herbert
12d6d6793c Move EditorClock processing to Update and always decouple 2022-08-26 18:08:43 +09:00
Dean Herbert
6b9dec5996 Restore original event flow to allow for OnSuspend case to work correctly 2022-08-17 14:32:21 +09:00
Dean Herbert
8ce50e98a6 Move delegate debounce logic to Editor itself 2022-08-17 14:04:57 +09:00
Dean Herbert
ea50936d71 Fix slider ticks playing back at infinite rate while making changes to a slider in the editor 2022-08-16 15:27:58 +09:00
Dean Herbert
cc4cde2c79 Improve IBeatSyncProvider interface and reduce beatmap track dependence 2022-08-02 17:59:18 +09:00
Dean Herbert
2f60f91a0e Fix editor potentially using a track post-disposal
This changes the editor to track the current track as it is *loaded* by
`MusicController`, rather than haphazardly following the current global
`WorkingBeatmap` (with a potentially unloaded track) or relying on local
immediate-load behaviour (as implemented in `ResourcesSection`).
2022-08-01 16:53:49 +09:00
Micahel Kelly
dd315ff97b Adds hard-delete for a beatmap diff 2022-07-27 21:21:16 +10:00
Micahel Kelly
e6fad601cc Adds delete difficulty option to editor 2022-07-27 19:15:43 +10:00
Dean Herbert
f713253d1b Fix formatting inconsistencies in empty ctors 2022-07-22 14:00:29 +09:00
LukynkaCZE
ed94d7fce8 Fix requested changes 2022-07-22 02:46:17 +02:00
LukynkaCZE
5987acfbca Fixed code formatting 2022-07-19 22:59:25 +02:00
LukynkaCZE
a00da279b7 Beatmap Editor Save Toast 2022-07-19 21:38:23 +02:00
Dean Herbert
952d97c66e Update comment regarding LoadTrack safety 2022-07-13 19:02:22 +09:00
Joseph Madamba
834bb1f187 Fix editor playing object samples while paused after cancelling exit 2022-07-09 12:14:39 -07:00
Dean Herbert
98938821e5 Merge branch 'master' into beatmap-update-flow 2022-06-30 16:44:17 +09:00
Dean Herbert
0ba29b6fa6 Use currentScreen instead to make sure the screen we care about is loaded 2022-06-27 18:28:00 +09:00
Dean Herbert
5a7d339cc8 Centralise and harden editor-ready-for-use check
Not only does this combine the check into one location, but it also adds
a check on the global `WorkingBeatmap` being updated, which is the only
way I can see the following failure happening:

```csharp
05:19:07     osu.Game.Tests: osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.TestAddAudioTrack
05:19:07       Failed TestAddAudioTrack [161 ms]
05:19:07       Error Message:
05:19:07        TearDown : System.NullReferenceException : Object reference not set to an instance of an object.
05:19:07       Stack Trace:
05:19:07       --TearDown
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass7_0.<AddFile>b__0(TModel managed) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Database.ModelManager`1.<>c__DisplayClass8_0.<performFileOperation>b__0(Realm realm) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 49
05:19:07        at osu.Game.Database.RealmExtensions.Write(Realm realm, Action`1 function) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\RealmExtensions.cs:line 14
05:19:07        at osu.Game.Database.ModelManager`1.performFileOperation(TModel item, Action`1 operation) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 46
05:19:07        at osu.Game.Database.ModelManager`1.AddFile(TModel item, Stream contents, String filename) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Database\ModelManager.cs:line 36
05:19:07        at osu.Game.Screens.Edit.Setup.ResourcesSection.ChangeAudioTrack(FileInfo source) in C:\BuildAgent\work\ecd860037212ac52\osu.Game\Screens\Edit\Setup\ResourcesSection.cs:line 115
05:19:07        at osu.Game.Tests.Visual.Editing.TestSceneEditorBeatmapCreation.<TestAddAudioTrack>b__13_0() in C:\BuildAgent\work\ecd860037212ac52\osu.Game.Tests\Visual\Editing\TestSceneEditorBeatmapCreation.cs:line 101
05:19:07        at osu.Framework.Testing.Drawables.Steps.AssertButton.checkAssert()
05:19:07        at osu.Framework.Testing.Drawables.Steps.StepButton.PerformStep(Boolean userTriggered)
05:19:07        at osu.Framework.Testing.TestScene.runNextStep(Action onCompletion, Action`1 onError, Func`2 stopCondition)
```
2022-06-27 16:22:01 +09:00
Dean Herbert
7692bac35a Simplify refetch (and ensure to invalidate after processing) 2022-06-24 21:02:38 +09:00
Dean Herbert
f71f6302fd Remove unnecessary null casts 2022-06-24 14:50:11 +09:00
Dean Herbert
c61e90d768 Change editor seek-while-playing modifier to be BPM agnostic 2022-06-21 13:07:50 +09:00
Dan Balasescu
f8830c6850 Automated #nullable processing 2022-06-17 16:37:17 +09:00
Dean Herbert
c27e5d1216 Fix editor still playing back sound when exiting with confirmation 2022-06-15 18:44:02 +09:00
Dean Herbert
713cff3403 Don't play editor exit sound when changing difficulties 2022-06-15 17:49:09 +09:00
Dean Herbert
fd4529aa7c Play editor exit sound if no confirmation buttons were shown during exit process 2022-06-15 17:37:54 +09:00
Jamie Taylor
5e3ccf7087
Don't play 'back' sample when exiting Editor 2022-06-15 15:41:28 +09:00
Dean Herbert
aeca138930 Fix ctrl-z in editor also seeking to start in addition to undo 2022-06-14 18:48:57 +09:00