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Commit Graph

4161 Commits

Author SHA1 Message Date
Dean Herbert
e618b62ccd Update waveform tests 2020-10-09 19:02:53 +09:00
Dan Balasescu
a6d19cd2d6
Merge pull request #10431 from peppy/fix-distribution-graph-rounding
Fix incorrect timing distribution display due to lack of rounding
2020-10-09 18:12:29 +09:00
Dan Balasescu
4881a13f4b
Merge pull request #10443 from peppy/editor-timeline-tick-display-performance
Improve TimelineTickDisplay performance
2020-10-09 17:53:12 +09:00
Dean Herbert
955836916b Fix timeline tick display test making two instances of the component 2020-10-09 16:45:11 +09:00
Dean Herbert
07558b5bc0 Merge branch 'master' into ruleset-result-types 2020-10-09 13:17:05 +09:00
Dean Herbert
ff5a1937f5 Fix test logic and stabilise rounding direction 2020-10-09 05:04:03 +09:00
Dean Herbert
a5b2c4195e Fix incorrect timing distribution display due to lack of rounding 2020-10-09 04:41:45 +09:00
Dean Herbert
8dddd8aff5
Merge pull request #9883 from swoolcock/confine-during-gameplay
Add "During Gameplay" option for mouse confining
2020-10-08 20:25:27 +09:00
Dean Herbert
6487f58e9a Fix failing tests 2020-10-07 17:52:35 +09:00
Shane Woolcock
f90ac2e76c Ensure we assert after the seek has completed 2020-10-07 18:50:02 +10:30
Shane Woolcock
2e0a9f53c1 Add test coverage 2020-10-07 17:52:39 +10:30
Dan Balasescu
fbb10f6774
Merge branch 'master' into fix-first-hitobject-must-be-combo 2020-10-07 16:21:00 +09:00
Dean Herbert
1f2dd13b49 Update tests 2020-10-06 22:10:13 +09:00
Dan Balasescu
50872e3839
Merge pull request #10390 from peppy/editor-setup-sections-container
Split editor setup screen up into sections
2020-10-06 20:07:56 +09:00
Dean Herbert
98fe5f78ee Split setup screen up into sections (and use a SectionContainer) 2020-10-06 17:29:08 +09:00
Dean Herbert
87bf3bdc16 Add the most basic implementation of LabelledSliderBar feasible 2020-10-06 17:26:06 +09:00
Bartłomiej Dach
9eeac759b8 Re-enable and fix gameplay sample playback test 2020-10-05 21:22:32 +02:00
Dan Balasescu
141b8eb766
Merge pull request #10374 from peppy/ignore-failing-test
Temporarily ignore failing gameplay samples test
2020-10-05 20:46:21 +09:00
Dean Herbert
606a08c6ad Temporarily ignore failing gameplay samples test 2020-10-05 20:01:12 +09:00
Dan Balasescu
6d50a1ed7d
Merge branch 'master' into osu-selection-flip-rotate-buttons 2020-10-05 19:17:33 +09:00
Dan Balasescu
2df5ea8ba8
Merge branch 'master' into osu-selection-scaling 2020-10-05 18:47:17 +09:00
Dan Balasescu
12c84df208
Merge pull request #10371 from peppy/fix-gameplay-seek-sample-pausing
Fix seeking in replays not correctly pausing samples
2020-10-05 17:13:43 +09:00
Dan Balasescu
0c93de858e
Merge pull request #10373 from peppy/fix-hitobject-samples-cut-off
Don't stop non-looping samples immediately when pausing
2020-10-05 17:13:11 +09:00
Dean Herbert
d43ea68709
Merge branch 'master' into fix-gameplay-seek-sample-pausing 2020-10-05 16:21:28 +09:00
Dean Herbert
a69b1636be Update tests 2020-10-05 15:18:28 +09:00
Dan Balasescu
39f1ceb2ad
Merge pull request #10366 from peppy/fix-editor-save-new-beatmap
Fix editor persisting new beatmap even when user chooses not to
2020-10-05 14:38:43 +09:00
Dean Herbert
e1c4c8f3d5 Add failing test coverage of gameplay sample pausing (during seek) 2020-10-05 14:27:51 +09:00
Dean Herbert
432ba7cdf9 Add test coverage of exit-without-save 2020-10-04 23:57:35 +09:00
Bartłomiej Dach
ad42ce5639 Add failing test cases 2020-10-04 14:54:51 +02:00
Bartłomiej Dach
a366591d6d
Merge branch 'master' into osu-selection-scaling 2020-10-04 13:28:59 +02:00
Dan Balasescu
06b55c6aba
Merge pull request #10326 from peppy/editor-less-autoplay-regeneration
Only regenerate autoplay on editor state change
2020-10-03 20:10:29 +09:00
Dean Herbert
0cb3926e1d Add event on EditorChangeHandler state change 2020-10-02 15:44:34 +09:00
Dean Herbert
d6fe5482d3 Add failing test showing missing control point removal 2020-10-02 15:28:21 +09:00
Dean Herbert
94996f2cc0
Merge branch 'master' into osu-selection-scaling 2020-10-01 21:09:52 +09:00
Dan Balasescu
3a81602d0c
Merge pull request #10286 from peppy/fix-hitobject-sample-stuck-on-future-seek
Fix HitObject samples getting stuck in a playing state on seeking far into the future
2020-10-01 18:08:17 +09:00
Dean Herbert
b7ac779760 Merge branch 'master' into fix-hitobject-sample-stuck-on-future-seek 2020-10-01 16:46:14 +09:00
Dean Herbert
1aff263419 Split out classes and simplify construction of buttons 2020-10-01 16:34:34 +09:00
Dean Herbert
78c5d57074 Add flip event flow and stop passing raw input events to handle methods 2020-10-01 16:25:29 +09:00
smoogipoo
7890319802 Merge branch 'master' into adjust-hit-result-types 2020-10-01 16:19:07 +09:00
smoogipoo
cb6b35116a Merge branch 'master' into scoring-standardisation 2020-10-01 12:28:51 +09:00
Dean Herbert
4b70fe8585 Merge branch 'fix-storyboard-sample-pausing' into fix-hitobject-sample-stuck-on-future-seek 2020-09-30 22:46:09 +09:00
Dean Herbert
367b35bb10 Merge branch 'master' into fix-storyboard-sample-pausing 2020-09-30 22:42:26 +09:00
Dan Balasescu
6dab5c2ceb
Merge branch 'master' into fix-editor-silence-on-seek 2020-09-30 21:33:15 +09:00
Dean Herbert
e760ed8e01 Fix scroll wheel being handled by base test scene 2020-09-30 16:39:02 +09:00
Dean Herbert
1dd354120b Fix beatmap potentially changing in test scene 2020-09-30 16:16:14 +09:00
Dean Herbert
2ef09a8730 Populate test scene with control points 2020-09-30 16:06:58 +09:00
Dean Herbert
414c40d298 Reverse inheritance order of SkinnableSound's pause logic 2020-09-30 15:45:14 +09:00
Dean Herbert
f1298bed79 Combine scale operations and tidy up scale drag handle construction 2020-09-30 15:08:56 +09:00
Dean Herbert
f93c72dd92 Fix non-matching filename 2020-09-29 20:21:13 +09:00
Dean Herbert
265bba1a88 Add test coverage of event handling 2020-09-29 20:08:56 +09:00