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mirror of https://github.com/ppy/osu.git synced 2024-11-14 17:17:24 +08:00
Commit Graph

48613 Commits

Author SHA1 Message Date
Dean Herbert
35b7653290 Revert mod flow changes and add visual test coverage showing an overflow case 2022-02-02 09:13:19 +09:00
dekrain
eee020f8e4
Cleanup tooltip layout
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-02-01 20:26:52 +01:00
Dean Herbert
f87920cd83 Remove unnecessary GridContainer and list mods verticall to give more space 2022-02-01 16:43:26 +09:00
Dean Herbert
8eace12fe3 Synchronise (roughly) backgrounds of all custom tooltips 2022-02-01 16:35:25 +09:00
Dean Herbert
3ca2c90684 Add test scores in BeatmapLeaderboard test scene with more mods 2022-02-01 16:35:25 +09:00
Dean Herbert
fdb52a8fd7 Remove gap in tooltip display between statistics 2022-02-01 16:35:25 +09:00
Dean Herbert
855135c51e Fix potential nullref during display due to incorrect equality check 2022-02-01 16:13:27 +09:00
Dean Herbert
e1b57c4bf6 Fix inspections 2022-02-01 16:07:57 +09:00
dekrain
d7b939277e
Code quality improvements 2022-02-01 07:10:00 +01:00
dekrain
fd287e06f2
Add missing license header 2022-02-01 06:51:00 +01:00
dekrain
c2b775c0a3
Minor alignment adjustments 2022-02-01 06:45:59 +01:00
dekrain
db973fb348
Add basic tooltip for leaderboard scores 2022-02-01 06:28:18 +01:00
Dan Balasescu
f3d4756c7f
Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
Dan Balasescu
62603e78fd
Merge pull request #16714 from frenzibyte/rewrite-hardware-correction-clock
Rewrite `HardwareCorrectionOffsetClock` to handle seeking on different gameplay rates
2022-01-31 17:32:22 +09:00
Dan Balasescu
a49a9ed0a0 Fix incorrect invoke 2022-01-31 17:19:04 +09:00
Dan Balasescu
6956146cce
Merge pull request #16718 from peppy/add-key-counter-keyword
Add "counter" keyword for key overlay setting
2022-01-31 17:10:12 +09:00
Dean Herbert
575d9671bf
Merge pull request #16717 from peppy/fix-dialog-overlay-missing-test-failures
Fix test failures if `DialogOverlay` is not loaded in time
2022-01-31 17:06:24 +09:00
Dean Herbert
9005bce0fa Add "counter" keyword for key overlay setting 2022-01-31 16:37:51 +09:00
Dan Balasescu
cec16d17ab
Merge pull request #16696 from peppy/fix-migration-crash-case-sensitivity
Fix stable import not working when multiple configuration files exist with different file case
2022-01-31 15:52:29 +09:00
Dan Balasescu
8d13e0514b
Merge pull request #16716 from peppy/carousel-less-invalidations
Refactor carousel drawables to reduce invalidations
2022-01-31 15:52:08 +09:00
Dean Herbert
95582a9023
Merge pull request #16690 from smoogipoo/flush-frames-end-play
Purge final spectator frames before ending play
2022-01-31 15:40:41 +09:00
Dean Herbert
25cbe5a0de Remove acronym shortening of GameplayClockContainer 2022-01-31 15:23:31 +09:00
Dean Herbert
9001c3a396 Fix test failures if DialogOverlay is not loaded in time
As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true, where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
c8c0ae5658
Merge branch 'master' into flush-frames-end-play 2022-01-31 15:12:41 +09:00
Dean Herbert
57f793aff0 Rename dictionary and make private for added safety 2022-01-31 15:12:08 +09:00
Dean Herbert
6bc6675fa1 Adjust fade in times slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4 Reduce unnecessary container nesting and adjust empty state opacity slightly 2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf Move fade in function local 2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d Reduce overhead of ApplyState by tracking previous values
Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.

The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a Remove DrawableCarouselItem.Update updating of height
Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dan Balasescu
e9f3e7f5cb
Merge pull request #16703 from peppy/leaderboard-component-fixes
Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
Dean Herbert
9c9fda84f3 Add schedule and cancellation check to score ordering step 2022-01-31 13:50:53 +09:00
Dean Herbert
610eb9f6a4 Remove unnecessary container level 2022-01-31 13:45:49 +09:00
Dan Balasescu
e5ffa45ab8
Merge pull request #16710 from peppy/add-intro-playback-safety
Add failsafe to `IntroScreen` to stop users with incorrect audio configuration getting stuck
2022-01-31 13:40:40 +09:00
Salman Ahmed
6556a7e3c3 Handle different gameplay rates when seeking on master clock 2022-01-31 01:40:07 +03:00
Salman Ahmed
2b999f9780 Add failing test case 2022-01-31 01:40:07 +03:00
Dean Herbert
f8939af5e6 Track loading via state as well 2022-01-31 01:12:03 +09:00
Dean Herbert
1cec76df74
Fix weird reading xmldoc
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-01-30 23:18:40 +09:00
Dean Herbert
82806d7aeb Ensure the background is eventually displayed when IntroTriangles suspends 2022-01-30 21:32:39 +09:00
Dean Herbert
6a21d58325 Avoid test failures on non-triangle intro tests 2022-01-30 18:59:18 +09:00
Dean Herbert
52f1c2bfdb Add failsafe to IntroScreen to stop users with incorrect audio configuration getting stuck
The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
1dbcb5ab63 Add test coverage of intro fail scenario 2022-01-30 18:51:16 +09:00
Dean Herbert
04dbb5d3c6 Disallow setting "NoScores" externally as it is handled internally 2022-01-30 16:18:19 +09:00
Dean Herbert
acc1199add Consolidate flows of Set operations, either result or error 2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8 Also refactor placeholder logic to make more sense 2022-01-30 10:50:32 +09:00
Salman Ahmed
3ec193d47e Fix spectator clock container incorrectly starting catch-up clock 2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f Add failing test case 2022-01-30 01:46:10 +03:00
Dean Herbert
b434e29a7c Move loading hide operation inside early return to ensure not hidden too early
It should only be hidden after the async load completes.
2022-01-30 03:10:15 +09:00
Dean Herbert
dad9cc9315 Ensure Reset/Scores_Set run inline where possible 2022-01-30 03:06:29 +09:00
Dean Herbert
06660ff960 Fix null beatmap in test scene 2022-01-30 03:02:56 +09:00