Dean Herbert
35b7653290
Revert mod flow changes and add visual test coverage showing an overflow case
2022-02-02 09:13:19 +09:00
dekrain
eee020f8e4
Cleanup tooltip layout
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-02-01 20:26:52 +01:00
Dean Herbert
f87920cd83
Remove unnecessary GridContainer
and list mods verticall to give more space
2022-02-01 16:43:26 +09:00
Dean Herbert
8eace12fe3
Synchronise (roughly) backgrounds of all custom tooltips
2022-02-01 16:35:25 +09:00
Dean Herbert
3ca2c90684
Add test scores in BeatmapLeaderboard
test scene with more mods
2022-02-01 16:35:25 +09:00
Dean Herbert
fdb52a8fd7
Remove gap in tooltip display between statistics
2022-02-01 16:35:25 +09:00
Dean Herbert
855135c51e
Fix potential nullref during display due to incorrect equality check
2022-02-01 16:13:27 +09:00
Dean Herbert
e1b57c4bf6
Fix inspections
2022-02-01 16:07:57 +09:00
dekrain
d7b939277e
Code quality improvements
2022-02-01 07:10:00 +01:00
dekrain
fd287e06f2
Add missing license header
2022-02-01 06:51:00 +01:00
dekrain
c2b775c0a3
Minor alignment adjustments
2022-02-01 06:45:59 +01:00
dekrain
db973fb348
Add basic tooltip for leaderboard scores
2022-02-01 06:28:18 +01:00
Dan Balasescu
f3d4756c7f
Merge pull request #16713 from frenzibyte/fix-spectator-gcc-state-2
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Fix multiplayer spectator occasionally rewinding time unexpectedly
2022-01-31 18:33:08 +09:00
Dan Balasescu
62603e78fd
Merge pull request #16714 from frenzibyte/rewrite-hardware-correction-clock
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Rewrite `HardwareCorrectionOffsetClock` to handle seeking on different gameplay rates
2022-01-31 17:32:22 +09:00
Dan Balasescu
a49a9ed0a0
Fix incorrect invoke
2022-01-31 17:19:04 +09:00
Dan Balasescu
6956146cce
Merge pull request #16718 from peppy/add-key-counter-keyword
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Add "counter" keyword for key overlay setting
2022-01-31 17:10:12 +09:00
Dean Herbert
575d9671bf
Merge pull request #16717 from peppy/fix-dialog-overlay-missing-test-failures
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Fix test failures if `DialogOverlay` is not loaded in time
2022-01-31 17:06:24 +09:00
Dean Herbert
9005bce0fa
Add "counter" keyword for key overlay setting
2022-01-31 16:37:51 +09:00
Dan Balasescu
cec16d17ab
Merge pull request #16696 from peppy/fix-migration-crash-case-sensitivity
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Fix stable import not working when multiple configuration files exist with different file case
2022-01-31 15:52:29 +09:00
Dan Balasescu
8d13e0514b
Merge pull request #16716 from peppy/carousel-less-invalidations
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Refactor carousel drawables to reduce invalidations
2022-01-31 15:52:08 +09:00
Dean Herbert
95582a9023
Merge pull request #16690 from smoogipoo/flush-frames-end-play
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Purge final spectator frames before ending play
2022-01-31 15:40:41 +09:00
Dean Herbert
25cbe5a0de
Remove acronym shortening of GameplayClockContainer
2022-01-31 15:23:31 +09:00
Dean Herbert
9001c3a396
Fix test failures if DialogOverlay
is not loaded in time
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As seen at https://github.com/ppy/osu/runs/4999391205?check_suite_focus=true , where `DialogOverlay` hasn't loaded in single file yet.
2022-01-31 15:17:07 +09:00
Dean Herbert
c8c0ae5658
Merge branch 'master' into flush-frames-end-play
2022-01-31 15:12:41 +09:00
Dean Herbert
57f793aff0
Rename dictionary and make private
for added safety
2022-01-31 15:12:08 +09:00
Dean Herbert
6bc6675fa1
Adjust fade in times slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
8917ab78f4
Reduce unnecessary container nesting and adjust empty state opacity slightly
2022-01-31 14:46:20 +09:00
Dean Herbert
2ee0db0ebf
Move fade in function local
2022-01-31 14:46:20 +09:00
Dean Herbert
c3e3b2019d
Reduce overhead of ApplyState
by tracking previous values
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Even with pooling applied, there are overheads involved with transforms
when quickly cycling through the carousel.
The main goal here is to reduce the transforms in cases the reuse is
still in the same state. Avoiding firing `FadeIn` and `FadeOut` are the
main areas of saving.
2022-01-31 14:46:20 +09:00
Dean Herbert
a06287e76a
Remove DrawableCarouselItem.Update
updating of height
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Marginal from a performance aspect, but reads better.
2022-01-31 14:46:20 +09:00
Dan Balasescu
e9f3e7f5cb
Merge pull request #16703 from peppy/leaderboard-component-fixes
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Rewrite `Leaderboard` component to bring up to current code standards
2022-01-31 14:33:04 +09:00
Dean Herbert
9c9fda84f3
Add schedule and cancellation check to score ordering step
2022-01-31 13:50:53 +09:00
Dean Herbert
610eb9f6a4
Remove unnecessary container level
2022-01-31 13:45:49 +09:00
Dan Balasescu
e5ffa45ab8
Merge pull request #16710 from peppy/add-intro-playback-safety
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Add failsafe to `IntroScreen` to stop users with incorrect audio configuration getting stuck
2022-01-31 13:40:40 +09:00
Salman Ahmed
6556a7e3c3
Handle different gameplay rates when seeking on master clock
2022-01-31 01:40:07 +03:00
Salman Ahmed
2b999f9780
Add failing test case
2022-01-31 01:40:07 +03:00
Dean Herbert
f8939af5e6
Track loading via state as well
2022-01-31 01:12:03 +09:00
Dean Herbert
1cec76df74
Fix weird reading xmldoc
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Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
2022-01-30 23:18:40 +09:00
Dean Herbert
82806d7aeb
Ensure the background is eventually displayed when IntroTriangles
suspends
2022-01-30 21:32:39 +09:00
Dean Herbert
6a21d58325
Avoid test failures on non-triangle intro tests
2022-01-30 18:59:18 +09:00
Dean Herbert
52f1c2bfdb
Add failsafe to IntroScreen
to stop users with incorrect audio configuration getting stuck
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The most common case of this seems to be linux users with incorrect or
unsupported audio driver configurations. It continues to be brought up
in discussions as people are unsure of why their game freezes on
startup, and unable to easily recover.
2022-01-30 18:51:16 +09:00
Dean Herbert
1dbcb5ab63
Add test coverage of intro fail scenario
2022-01-30 18:51:16 +09:00
Dean Herbert
04dbb5d3c6
Disallow setting "NoScores" externally as it is handled internally
2022-01-30 16:18:19 +09:00
Dean Herbert
acc1199add
Consolidate flows of Set
operations, either result or error
2022-01-30 16:16:00 +09:00
Dean Herbert
c401629dd8
Also refactor placeholder
logic to make more sense
2022-01-30 10:50:32 +09:00
Salman Ahmed
3ec193d47e
Fix spectator clock container incorrectly starting catch-up clock
2022-01-30 01:46:10 +03:00
Salman Ahmed
4f4f60248f
Add failing test case
2022-01-30 01:46:10 +03:00
Dean Herbert
b434e29a7c
Move loading hide operation inside early return to ensure not hidden too early
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It should only be hidden after the async load completes.
2022-01-30 03:10:15 +09:00
Dean Herbert
dad9cc9315
Ensure Reset
/Scores_Set
run inline where possible
2022-01-30 03:06:29 +09:00
Dean Herbert
06660ff960
Fix null beatmap in test scene
2022-01-30 03:02:56 +09:00