Dean Herbert
eb0f30c641
Use scroll speed localisation in one more usage
2023-01-16 13:28:45 +09:00
Dean Herbert
d19b35bd5f
Rename ambiguous translation keys
2023-01-16 13:18:49 +09:00
ansel
6f84641596
Localise osu!mania settings
2023-01-15 23:30:20 +03:00
Dan Balasescu
f03677f394
Remove HP drain from mania
2023-01-11 13:01:18 +09:00
Dean Herbert
98483d2a1b
Merge pull request #21638 from Mogiiii/touchscreen-control-disable-mouse
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Disable touchscreen controls responding to mouse in scrolling gamemodes
2023-01-06 20:39:09 +08:00
Dean Herbert
5e9fb1063a
Move judgement text creation to base class and tidy things up
2022-12-24 12:22:36 +08:00
Dean Herbert
03603f8b54
Don't show great or higher judgements when using argon "pro" skin
2022-12-24 03:35:44 +08:00
Dean Herbert
727ac00f6d
Combine base class for JudgementPiece
2022-12-24 03:32:13 +08:00
Berkan Diler
08d2fbeb8e
Use new ArgumentNullException.ThrowIfNull throw-helper API
2022-12-22 21:27:59 +01:00
Bartłomiej Dach
0a49c8c5d6
Add missing unsubscriptions in multiple mania components
2022-12-21 20:22:40 +01:00
Dean Herbert
d6cae991da
Update netstandard2.1
references to net6.0
2022-12-16 17:16:13 +09:00
Dylan Nantz
ee945c9b58
disable mouse input to touchscreen controls
2022-12-14 10:34:21 -05:00
Dan Balasescu
7bc8908ca9
Partial everything
2022-11-27 00:00:27 +09:00
Dean Herbert
57723107dd
Fix osu!mania hold notes occasionally getting in a visually incorrect hit state
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To correctly end a mania hold note, `endHold()` needs to be called. This
was not happening in a very specific scenario:
- The hold note's head is not hit
- The user pressed the column's key within the hold note's tail's window,
but does so to hit the next object (a note in proximity to the hold note's tail).
- The hit policy forces a miss on the hold note, but `endHold()` is not called
- `CheckForResult` is not called after this point due to `Judged` being `true`.
Closes #21311 .
2022-11-22 16:15:34 +09:00
Dean Herbert
b404b87f68
Realign white line on argon hold note ends to match hit target
2022-11-21 18:26:53 +09:00
Dean Herbert
1aa0e40f2f
Add "Component" prefix to lookup naming
2022-11-09 17:46:43 +09:00
Dean Herbert
c908969d9b
Rename ISkinComponent
to ISkinLookup
2022-11-09 17:46:43 +09:00
Dean Herbert
a6165ea78a
Apply nullability to osu!mania skinning classes
2022-11-09 13:58:58 +09:00
Dan Balasescu
37407293aa
Adjust target and hold off mod multipliers
2022-11-01 17:57:20 +09:00
ekrctb
92ab39f5c2
Fix hold note disappear instantly
2022-10-25 19:16:23 +09:00
Dean Herbert
8bf4ca4b53
Add legacy skin fallback when beatmap skin is providing resources
2022-10-12 17:47:20 +09:00
Dean Herbert
b444f0fd0b
Merge pull request #20714 from frenzibyte/improve-flashlight-on-break
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Improve flashlight display on break periods
2022-10-12 13:10:12 +09:00
Dean Herbert
a5948e7680
Merge pull request #20704 from ekrctb/scrolling-drag-box
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Anchor editor drag box on time (catch, mania)
2022-10-12 11:48:05 +09:00
Salman Ahmed
84fdd2e107
Improve flashlight display on break periods
2022-10-11 17:16:57 +03:00
Dan Balasescu
ac2c986ff5
Merge pull request #20679 from peppy/remove-duplicated-colour
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Remove duplicated colour in osu!mania argon skin column colouring
2022-10-11 17:44:34 +09:00
Dean Herbert
f41b79688f
Avoid casting by accepting all Playfield
s but throwing on a bad choice
2022-10-11 16:54:41 +09:00
Dean Herbert
f060e6a780
Implement hold "sliding" samples in osu!mania
2022-10-11 16:31:37 +09:00
ekrctb
6ab29a62d0
Anchor drag box on time (catch, mania)
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Not done for taiko because I cannot figure out how it should work with the overlapping scroll algorithm.
2022-10-11 14:23:17 +09:00
Dan Balasescu
ed2b39a220
Remove whitespace
2022-10-11 13:53:18 +09:00
Natelytle
cc54fc5c1b
rename method to reflect being a method
2022-10-10 13:52:01 -04:00
Natelytle
430eb44446
slight formatting
2022-10-10 13:45:16 -04:00
Natelytle
32adc1ec14
Fix division by 0
2022-10-10 13:36:52 -04:00
Dean Herbert
0b5f8e1c93
Remove duplicated colour in osu!mania argon skin column colouring
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There will probably be more change to colours, but let's just fix this
for now.
2022-10-10 13:12:30 +09:00
Dan Balasescu
15a7fb044d
Merge pull request #20600 from peppy/fix-mania-rewinding
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Fix osu!mania key / stage lighting / explosions not working well with rewind
2022-10-07 21:42:39 +09:00
Dean Herbert
e1e12f41e9
Add more comprehensive inline comment
2022-10-07 21:00:11 +09:00
Dan Balasescu
d63f196626
Merge branch 'master' into fix-mania-rewinding
2022-10-07 20:45:56 +09:00
Dean Herbert
588713497d
Attempt to make hold notes more legible at low background dims
2022-10-07 20:43:26 +09:00
Dean Herbert
589b764b77
Final tweaks because I don't know when to stop
2022-10-07 20:30:38 +09:00
Dean Herbert
d5490523ea
Adjust hold notes further
2022-10-07 20:05:13 +09:00
Dean Herbert
8101eea50d
Fix first glow of key area elements not working due to missing type
2022-10-07 20:05:13 +09:00
Dean Herbert
c518fbf44a
Adjust argon hold bodies to better define away from the stage background
2022-10-07 20:05:13 +09:00
Dean Herbert
08c3f3ae6d
Adjust lighting and timing of key area in general
2022-10-07 20:05:13 +09:00
Dean Herbert
551b7f0d1c
Fix corner radius visible below hit target line
2022-10-07 20:05:13 +09:00
Dean Herbert
e4657a7a3d
Fix argon key area lighting being hidden by other columns in one direction
2022-10-07 20:05:13 +09:00
Dean Herbert
12e9686092
Increase column spacing
2022-10-07 20:05:13 +09:00
Dean Herbert
f9b4f491a6
Increase overall corner radius slightly
2022-10-07 20:05:13 +09:00
Dean Herbert
58eaa18725
Add transparency to column backgrounds
2022-10-07 20:05:13 +09:00
Dan Balasescu
b5746f5f20
Merge pull request #20602 from peppy/mania-fix-object-colouring
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Fix osu!mania not colours not always updating when switching skins
2022-10-07 19:22:55 +09:00
Dean Herbert
52ad766f86
Remove manual binding of nested objects in DrawableManiaHitObject
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This is now handled by `Column` itself. Leaving the logic here as well
will cause a circular bindable flow and stack overflow.
2022-10-07 18:25:55 +09:00
Dean Herbert
4b772643e9
Use bindable flow for transfer of accent colour from columns to hit objects
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This fixes the case where changing a skin during gameplay runtime does
not correctly convey colour information to off-screen `DrawableHitObject`s.
2022-10-07 18:25:08 +09:00