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mirror of https://github.com/ppy/osu.git synced 2024-11-06 09:07:25 +08:00
Commit Graph

125 Commits

Author SHA1 Message Date
smoogipoo
34ed60830c Keep the placement hitobject time up-to-date 2018-10-03 16:44:37 +09:00
smoogipoo
3420e0c7eb Re-implement composition tools + implement placement masks 2018-10-03 16:27:26 +09:00
smoogipoo
540a010fbb Implement an intermediary EditRulesetContainer 2018-10-03 15:36:24 +09:00
smoogipoo
4cdb6dcea5 Rename HitObjectMask -> SelectionMask 2018-10-03 13:28:00 +09:00
ekrctb
50091252e2 Adapt signature change of event handlers 2018-10-02 12:02:55 +09:00
ekrctb
99fc04c8af Change signature to new event handler 2018-10-02 12:02:47 +09:00
smoogipoo
a8f156584b Update framework with positional/non-positional changes 2018-09-26 14:01:15 +09:00
Dean Herbert
aead4be134 Merge remote-tracking branch 'upstream/master' into AlFasGD-mania-mask-container 2018-07-23 06:36:10 +02:00
Dean Herbert
d868d81b59
Merge branch 'master' into centralise-judgement-display 2018-07-23 02:58:49 +09:00
Dean Herbert
0f37758314 Update framework 2018-07-21 16:21:53 +09:00
smoogipoo
1139f0dbf2 Centralise method of disabling playfield judgements 2018-07-20 17:04:33 +09:00
smoogipoo
b7721edc80 Remove more unnecessary changes 2018-07-19 18:25:28 +09:00
smoogipoo
9b7d01397b Add ruleset config to HitObjectComposer 2018-07-17 16:53:32 +09:00
smoogipoo
9f730dd784 Merge branch 'editor-composer-cleanup' into mania-mask-container
# Conflicts:
#	osu.Game/Rulesets/Edit/HitObjectComposer.cs
#	osu.Game/Screens/Edit/Screens/Compose/Layers/HitObjectMaskLayer.cs
2018-07-17 16:00:46 +09:00
smoogipoo
3905a9105c Add a playfield method to retrieve all hitobjects 2018-07-17 15:51:10 +09:00
smoogipoo
0b66f63f7d Invert flow order of hitobjects between composer and mask layers 2018-07-17 15:35:32 +09:00
smoogipoo
55475d129f Merge remote-tracking branch 'origin/master' into mania-mask-container
# Conflicts:
#	osu.Game.Rulesets.Mania/Objects/Drawables/DrawableHoldNote.cs
2018-06-07 19:19:20 +09:00
smoogipoo
72cc53aded Rename GameBeatmap -> BindableBeatmap 2018-06-06 20:16:20 +09:00
smoogipoo
8004b8af4d Privatise the OsuGame beatmap, add local beatmap to OsuTestCase 2018-05-23 17:38:02 +09:00
AlFasGD
44cf2aa7a3 Sync changes on composition tools 2018-05-22 09:00:11 +03:00
AlFasGD
61a18b952f Remove useless things 2018-05-21 23:24:10 +03:00
AlFasGD
d504a44dfb Implement mask layering (incomplete) 2018-05-21 23:08:04 +03:00
DrabWeb
ec53927d8e Add selection to DrawableRoom. 2018-05-10 22:48:07 -03:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
smoogipoo
fbc50d6030 Merge master into editor-clock 2018-04-12 13:35:53 +09:00
smoogipoo
248be8e35f HitObjectComposer no longer needs a beat divisor 2018-04-06 18:21:45 +09:00
smoogipoo
c7abd56fc4 Give editor a custom clock to handle seeking 2018-04-06 18:11:37 +09:00
Huo Yaoyuan
b842f682eb Use Linq.Append and Prepend. 2018-04-02 12:06:34 +08:00
smoogipoo
786e6242e1 Make bdl beat divisor nullable 2018-03-20 14:01:06 +09:00
smoogipoo
b1d09500f2 Integrate beat snap divisor into editor seeking 2018-03-19 20:42:06 +09:00
smoogipoo
e25d1f6982 Pass down editor clocks through DI 2018-03-19 16:27:52 +09:00
Dean Herbert
4b83278cf4
Merge branch 'master' into fix-editor-clocks 2018-03-16 23:32:54 +09:00
smoogipoo
6f7163769d Adjust comment for readability 2018-03-16 19:57:14 +09:00
Dean Herbert
bca4b620b6
Merge branch 'master' into editor-wheel-movement 2018-03-16 15:56:51 +09:00
smoogipoo
fc15c63a88 Re-order methods 2018-03-15 18:28:08 +09:00
smoogipoo
c937ef5d24 Fix not being able to scroll before the first timing point 2018-03-15 18:26:53 +09:00
smoogipoo
c8f6a6980b Move clock construction to Editor 2018-03-15 17:27:37 +09:00
smoogipoo
9e0aeec574 Use a decoupled clock for accurate clock times 2018-03-15 17:03:33 +09:00
smoogipoo
50f9d810dd Add more testcases + fix up seeking a bit more 2018-03-15 15:40:52 +09:00
smoogipoo
0da3ae0944 Add some basic tests + fixes to seek/seekforward functionality 2018-03-14 20:52:48 +09:00
Dean Herbert
81f82d98a1 Rework a lot of naming and structure 2018-03-14 15:18:21 +09:00
smoogipoo
299de4b866 Rewrite seeking to better handle timing point boundaries 2018-03-13 16:54:34 +09:00
smoogipoo
df352c98d6 Change wheel direction to match stable 2018-03-13 14:30:50 +09:00
smoogipoo
e580819621 Rename to seekAmount 2018-03-13 14:08:43 +09:00
smoogipoo
6c148930b5 Don't skip beats when scrolling in the direction of the closest beat 2018-03-13 14:02:37 +09:00
smoogipoo
8acba47a2b Implement mouse wheel movement in the editor 2018-03-13 11:23:44 +09:00
smoogipoo
8c4bcb4a04 Only accept drag movement on the overlays 2018-03-12 17:33:10 +09:00
smoogipoo
212142429f Derive from IHasPosition 2018-03-12 17:25:34 +09:00
smoogipoo
4103c66cff Move selection overlay to HitObjectOverlayLayer for extensibility 2018-03-10 00:48:57 +09:00