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Commit Graph

87 Commits

Author SHA1 Message Date
smoogipoo
598572195c Add playlist length to match settings overlay 2020-12-01 19:57:25 +09:00
Bartłomiej Dach
8b74298567 Add base method for testing conversion in other direction 2020-11-15 14:48:23 +01:00
Bartłomiej Dach
9899687bfe Rename existing method to allow for new one 2020-11-15 14:17:41 +01:00
smoogipoo
832d52a056 Fix hitobject sample tests 2020-11-13 18:19:07 +09:00
Dean Herbert
7bef695072 Merge branch 'master' into fix-test-beatmap-virtual-clock 2020-10-29 17:51:15 +09:00
smoogipoo
573336cb47 Ensure stable sorting order in beatmap conversion tests 2020-10-09 20:12:17 +09:00
Dean Herbert
a8cbd400d3 Ensure virtual track time is long enough for test beatmaps 2020-10-05 13:23:37 +09:00
Dean Herbert
da02ee8828 Add ability to create a TestBeatmap with no HitObjects 2020-09-14 15:26:57 +09:00
Dean Herbert
c6e72dabd3 Add test coverage 2020-09-09 20:04:25 +09:00
Dean Herbert
d2c2e8bbe8 Revert some more usage of MusicController back to WorkingBeatmap 2020-08-21 15:17:21 +09:00
smoogipoo
e87f50f74f Rename method 2020-08-07 22:31:41 +09:00
smoogipoo
6e42b8219c Move track to MusicController, compiles 2020-08-06 16:24:14 +09:00
Bartłomiej Dach
c7d2ce12eb Add failing test cases 2020-06-22 20:08:32 +02:00
Bartłomiej Dach
07cbc3e683 Privatise and seal whatever possible 2020-06-21 23:05:10 +02:00
Bartłomiej Dach
4bba0c7359 Move abstract sample test to main game project 2020-06-21 22:28:19 +02:00
smoogipoo
3c85561cdc Add tests 2020-06-02 14:31:43 +09:00
Dean Herbert
9638064741 Tidy up ruleset assignment code 2020-05-20 10:06:23 +09:00
Dean Herbert
db4e3047dd Add test for final sample output 2020-05-19 23:28:13 +09:00
Dean Herbert
d0a8c0fa71 Add kiai support to osu!taiko skinned playfields 2020-04-30 16:43:00 +09:00
smoogipoo
0a34fddcc3 Fix TestBeatmap not setting appropriate ruleset ID 2020-04-22 19:38:27 +09:00
smoogipoo
b29957798f Fix no audiomanager in test scene working beatmap 2020-04-14 21:05:42 +09:00
Dean Herbert
800e395bc8 Merge branch 'master' into replay-recording 2020-03-25 20:20:59 +09:00
Dean Herbert
546772192c Add helper method to convert to legacy mods enums 2020-03-24 13:07:51 +09:00
voidedWarranties
76c832518f Render video as a part of the storyboard 2020-03-07 21:32:03 -08:00
Dean Herbert
09273d1da9 Fix test scene not correctly building a playable beatmap 2020-02-05 18:35:31 +09:00
Huo Yaoyuan
5375af7820 Remove other Equals(object) calls. 2019-12-03 20:23:27 +08:00
Dean Herbert
8d1b11d4bd Add storyboard lead-in tests 2019-11-21 18:50:54 +09:00
Huo Yaoyuan
ccc8aa6fa4 Apply brace style. 2019-11-11 20:13:13 +08:00
Dean Herbert
a06cb54732
Merge branch 'master' into beatmap-parsing-fallback-v2 2019-09-20 15:28:08 +09:00
Bartłomiej Dach
a407e267a2 Fix PF/SD legacy mod conversion
Upon investigating an user report in #6091 that indicated that viewing
replays using the Perfect mod would also display the Sudden Death mod
icon despite Perfect being the more restrictive of the two, it turned
out that the logic of importing legacy scores was missing that corner
case. A similar case of Double Time/Nightcore mutual exclusion was
handled, but PF/SD was missed.

Add analogous handling of PF/SD legacy mods for all four rulesets,
and additionally cover a tiny fraction of all cases with unit tests.
The most problematic cases (NC+HD and PF+SD) are covered in all four
basic rulesets.
2019-09-15 22:55:25 +02:00
Bartłomiej Dach
11eda44d34 Migrate decoding to line-buffered reader
Migrate all usages of StreamReader in the context of decoding beatmaps,
storyboards or skins to the new LineBufferedReader.
2019-09-15 01:28:07 +02:00
Andrei Zavatski
6e5cb8a318 implement video parsing 2019-08-30 23:19:34 +03:00
smoogipoo
ed4dda1936 Support beatmap conversion tests with mods 2019-08-01 12:49:01 +09:00
smoogipoo
0108700793 Make beatmap conversion test use WorkingBeatmap 2019-08-01 12:44:10 +09:00
Dean Herbert
f33a5bc54c Centralise and update WorkingBeatmap creation in test cases 2019-05-31 14:40:53 +09:00
smoogipoo
d7c09e7dbd Merge remote-tracking branch 'origin/master' into fix-new-inspections
# Conflicts:
#	osu.Game.Rulesets.Catch/Judgements/CatchDropletJudgement.cs
#	osu.Game.Rulesets.Catch/Judgements/CatchJudgement.cs
#	osu.Game.Rulesets.Mania/Scoring/ManiaScoreProcessor.cs
#	osu.Game.Rulesets.Osu/Replays/OsuAutoGenerator.cs
#	osu.Game.Rulesets.Osu/UI/Cursor/CursorTrail.cs
#	osu.Game.Tests/Visual/SongSelect/TestCaseBeatmapScoresContainer.cs
#	osu.Game/Graphics/OsuFont.cs
#	osu.Game/Online/API/Requests/Responses/APILegacyScoreInfo.cs
#	osu.Game/Overlays/Profile/Header/BadgeContainer.cs
#	osu.Game/Overlays/Profile/ProfileHeader.cs
#	osu.Game/Screens/Select/PlaySongSelect.cs
#	osu.Game/Skinning/LegacySkinDecoder.cs
2019-05-07 13:20:17 +09:00
smoogipoo
32e71a6314 Fix incorrect seeking behaviour of TrackVirtualManual 2019-04-26 16:15:42 +09:00
Dean Herbert
612db31c38 Apply newline additions 2019-04-01 12:16:32 +09:00
Dean Herbert
83076e32c7 Fix TestWorkingBeatmap not running for times below zero 2019-03-26 16:35:34 +09:00
smoogipoo
e73cef5f94 Prefill some more properties of TestWorkingBeatmap 2019-03-05 17:14:24 +09:00
Dean Herbert
26d53d06a9 Fix remaining issues 2019-02-28 13:31:40 +09:00
smoogipoo
7e41fbc29b Remove LegacyDifficultyCalculator 2019-02-21 13:12:37 +09:00
Dan Balasescu
f6d70e687b
Use correct local variable
Co-Authored-By: peppy <pe@ppy.sh>
2019-02-20 12:27:25 +09:00
Dean Herbert
b4bb87fee3 Make TrackVirtualTracking more accurate on seeks/stops 2019-02-20 12:08:30 +09:00
Dean Herbert
f2ad2931c7 Merge remote-tracking branch 'upstream/master' into test-working-beatmap-clock 2019-02-20 11:37:33 +09:00
Dean Herbert
0fce23a36b Fix test regression 2019-02-19 12:38:45 +09:00
Dean Herbert
62fe5ad481 Nest class 2019-02-19 12:35:52 +09:00
Dean Herbert
f8033a3b35 Give TestWorkingBeatmap a reference clock 2019-02-19 12:27:30 +09:00
smoogipoo
a8faa942a6 Implement new difficulty calculator structure 2019-02-18 14:49:43 +09:00
smoogipoo
280081d589 Fix beatmap ruleset not being set 2019-02-15 14:42:42 +09:00