Dean Herbert
19312435d0
Add ability to make test APIBeatmaps
from test scenes
...
Allow tests to create a sample `APIBeatmapSet`
One step towards removing calls to `ToBeatmap` / `ToBeatmapSet`.
2021-10-25 14:18:13 +09:00
Dean Herbert
2a5b857f10
Avoid loading unnecessary fonts in headless testing
2021-09-07 00:45:53 +09:00
Dean Herbert
2758a83d55
Fix TestSettingsMigration
's usage of RecycleLocalStorage
2021-08-18 16:39:10 +09:00
Dean Herbert
dc44cc0eb3
Update scenarios to use new TestRunHeadlessGameHost
where feasible
2021-08-18 16:01:56 +09:00
PercyDan54
e1c646b9b2
Remove redundant arguments
2021-07-05 23:52:39 +08:00
ekrctb
2b0e6b6b51
Don't invoke "completed" action for test scene virtual track
...
`MusicController` tries to play the next music when a track is completed.
In test scenes, we want to keep the virtual track, not random songs.
2021-06-16 17:44:21 +09:00
Dean Herbert
9f6e3996b1
Merge branch 'master' into fix-osutestscene-content
2021-06-05 14:49:19 +09:00
Craftplacer
1084906d40
Add DummyAPIAccess one parent up
2021-06-05 03:30:21 +02:00
Dean Herbert
b16d10bd95
Provide game-wide resources via IStorageResourceProvider
2021-05-31 18:57:47 +09:00
Dean Herbert
d2f6303988
Change default value of requestedByUser to false
2020-11-02 14:56:50 +09:00
Bartłomiej Dach
79f47953a8
Migrate existing call to new flag parameter
2020-10-31 16:08:27 +01:00
Dean Herbert
4dec46b33e
Attempt to fix in a less destructive way for now
2020-10-29 17:52:58 +09:00
Dean Herbert
4b81880655
Account for potentially longer non-last objects
2020-10-05 14:04:04 +09:00
Dean Herbert
21bf93a7c2
Ensure there's a buffer after the last hitobject to allow certain replay tests to complete correctly
2020-10-05 13:29:36 +09:00
Dean Herbert
a8cbd400d3
Ensure virtual track time is long enough for test beatmaps
2020-10-05 13:23:37 +09:00
Dean Herbert
ff5b292302
Fix global bindings being lost when running tests under headless contexts
2020-09-16 19:36:36 +09:00
Dean Herbert
f7c9c80566
Force OsuGameTests to use a unique storage each run
2020-09-15 19:01:32 +09:00
Dean Herbert
879979ef57
Move host lookup to inside lazy retrieval to handle edge cases
2020-09-15 14:25:31 +09:00
Dean Herbert
234152b2fe
Use host storage as LocalStorage for headless test runs
2020-09-15 14:17:40 +09:00
smoogipoo
1143d5d992
Update class exclusion for dynamic compilation
2020-09-04 20:41:08 +09:00
smoogipoo
e87f50f74f
Rename method
2020-08-07 22:31:41 +09:00
smoogipoo
5002d69f69
Update inspections
2020-08-07 20:51:56 +09:00
smoogipoo
61b632516e
Ensure CurrentTrack is never null
2020-08-07 19:43:16 +09:00
smoogipoo
c72ab9047e
Cleanup test scene disposal
2020-08-06 17:15:33 +09:00
smoogipoo
6e42b8219c
Move track to MusicController, compiles
2020-08-06 16:24:14 +09:00
Dean Herbert
df3e2cc640
Fix potential crash due to cross-thread TrackVirtualManual.Stop
2020-07-28 12:08:15 +09:00
Salman Ahmed
eb64c4752c
Merge remote-tracking branch 'upstream/master' into cache-ruleset-dependencies-for-tests
2020-06-15 11:31:12 +03:00
Salman Ahmed
60381d5817
Remove IRulesetTestScene and use OsuTestScene.CreateRuleset() instead
2020-06-15 11:30:48 +03:00
Salman Ahmed
4fb71eeb20
Move setting up the ruleset bindable to top-base test scene
2020-06-10 18:23:31 +03:00
Salman Ahmed
0f78af7252
Remove unnecessary disabled check
...
I have a bad memory here, til.
2020-06-06 19:19:30 +03:00
Salman Ahmed
c72592c52c
Remove bindable-disabling logic and don't tie immediately to CreateRuleset()
2020-06-04 00:44:28 +03:00
Salman Ahmed
84b40ea2c6
Merge remote-tracking branch 'upstream/master' into test-scene-create-ruleset
...
# Conflicts:
# osu.Game.Rulesets.Catch.Tests/TestSceneBananaShower.cs
# osu.Game.Rulesets.Catch.Tests/TestSceneHyperDash.cs
# osu.Game/Tests/Visual/ModTestScene.cs
# osu.Game/Tests/Visual/OsuTestScene.cs
2020-06-03 22:00:02 +03:00
Salman Ahmed
2c6887e610
Remove unnecessary use of and remove StartupStorage
2020-05-31 19:49:03 +03:00
Salman Ahmed
82fe99cf4a
Replace any potential usage of Environment.CurrentDirectory with a new RuntimeInfo.StartupDirectory
...
Using `Environment.CurrentDirectory` for storing / reading files is dangerous as the current directory is mutable and can be changed when performing a certain operation (like opening solutions in roslyn type reference builder for example).
2020-05-31 02:24:49 +03:00
Salman Ahmed
0a0ea39431
Mark the top ruleset creation method as can-be-null
2020-04-23 13:24:30 +03:00
Salman Ahmed
7f791dcdf0
Re-enable ruleset bindable before setting defined ruleset in case it's disabled
...
Happens on cases like restarting the test scene by clicking directly on it on the browser (*where it for some reason reloads the entire test scene*)
2020-04-17 11:18:05 +03:00
Salman Ahmed
67bd7bfa39
Add CreateRuleset
in OsuTestScene for scenes that depend on it
2020-04-17 11:12:25 +03:00
smoogipoo
b29957798f
Fix no audiomanager in test scene working beatmap
2020-04-14 21:05:42 +09:00
Salman Ahmed
2b4208bebf
Cache ruleset dependencies if the scene tests ruleset-specific components
2020-04-11 04:23:31 +03:00
Dean Herbert
3295f8657a
Restore clamp behaviour
2020-03-06 22:44:11 +09:00
Dean Herbert
c3ad08f230
Remove wild writeline
2020-03-06 02:18:35 +09:00
Dean Herbert
e3509c742c
Track time in a simpler way in TrackVirtualManual
2020-03-06 02:03:19 +09:00
Dean Herbert
2b89fb68f7
Merge branch 'master' into fix-testscene-rate
2020-03-05 23:38:33 +09:00
Dean Herbert
a311ace626
Add migration test
2020-03-05 15:07:00 +09:00
smoogipoo
a1aecd4c39
Fix TrackVirtualManual not respecting rate adjustments
2020-03-03 13:01:28 +09:00
smoogipoo
cef682aa03
Make WorkingBeatmap non-disposable
2020-02-10 17:02:01 +09:00
Dean Herbert
0e0c730095
Add a method to recycle test storage between runs
2020-01-28 19:44:32 +09:00
smoogipoo
878e9f182e
Add storyboard sample test scene
2020-01-02 15:23:41 +09:00
Dean Herbert
bc31146560
Mods -> SelectedMods
2019-12-13 21:45:38 +09:00
Dean Herbert
952bc96bbf
Use GameBase data sources for Beatmap/Mods/Ruleset
...
Sourced in via OsuScreenDependencies for management
2019-12-13 20:05:38 +09:00