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Commit Graph

210 Commits

Author SHA1 Message Date
ocboogie
32b87d12b5 Removed unneeded using 2017-04-12 04:54:24 -07:00
ocboogie
6c6ef946bd Some more clean up 2017-04-12 04:01:52 -07:00
ocboogie
d250dde537 Fixed repeat keys working for retrying 2017-04-12 02:50:03 -07:00
ocboogie
348dd71406 Fixed repeat keys working for resuming 2017-04-12 02:43:42 -07:00
ocboogie
8cad09370d Fixed pause and fail screen overlap 2017-04-12 00:20:41 -07:00
Dan Balasescu
bc98e53aff I helped. 2017-04-12 00:09:45 +09:00
Dean Herbert
1a1607aaaa
Improve the look of the transition on hotkey retry (and retry in general). 2017-04-11 19:58:57 +09:00
Dean Herbert
43a4657540
Remove unnecessary AlwaysPresent. 2017-04-10 17:26:05 +09:00
Dean Herbert
3a01cfccee
Adjust fade length and easing. 2017-04-10 17:25:56 +09:00
Dean Herbert
15c1013f5b
Don't schedule event, it's unreliable and doesn't match the fade. 2017-04-10 17:25:46 +09:00
Andrey Zavadskiy
1879a05c7b Removed using 2017-04-10 06:10:12 +03:00
Andrey Zavadskiy
e73f543c4f Applied suggestions 2017-04-10 06:06:10 +03:00
Andrey Zavadskiy
a7264aa84c Warning fix 2017-04-09 17:53:16 +03:00
Andrey Zavadskiy
425e96c45c Moved logic to it's own class 2017-04-09 17:44:19 +03:00
Andrey Zavadskiy
4ab4f65c83 Retry on Tilde key 2017-04-09 16:26:31 +03:00
Dean Herbert
0d4f457265
Improve transitions when exiting play mode. 2017-04-07 20:46:35 +09:00
Dean Herbert
54d1afb655
Fade in HitRenderer post entering animation. 2017-04-07 20:38:57 +09:00
Dean Herbert
39175905e4
Fix crashes on completing a taiko map (where a strong his is the last hit in the map). 2017-04-07 16:56:09 +09:00
Dean Herbert
7c63c8394b
Remove unnecessary depth setting. 2017-04-06 15:36:03 +09:00
Dean Herbert
a18367454d
InGameOverlay -> MenuOverlay. 2017-04-06 15:34:52 +09:00
Dean Herbert
856696b17e
Fix incorrect verbatim strings. 2017-04-06 15:31:21 +09:00
Dean Herbert
6285f3eea8 Merge branch 'master' into pause_buttons_refactor 2017-04-06 15:00:48 +09:00
Andrey Zavadskiy
0946e42363 removed useless stuff 2017-04-05 22:51:43 +03:00
Andrey Zavadskiy
6a510097df InGameOverlay fixes 2017-04-05 22:36:03 +03:00
Dean Herbert
4aafc172ca
Allow playfield to specify whether it has a cursor or not. 2017-04-05 17:38:57 +09:00
Andrey Zavadskiy
f2a9ec0f24 Converted constructor to protected 2017-04-04 19:02:36 +03:00
Andrey Zavadskiy
7b95f2d46a InGameOverlay now is abstract 2017-04-04 18:53:13 +03:00
Andrey Zavadskiy
62655b70c9 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-04 18:41:37 +03:00
Dean Herbert
7c74951454
Update bindables.
# Conflicts:
#	osu.Desktop.VisualTests/Tests/TestCaseResults.cs
#	osu.Game/Screens/Ranking/ResultModeButton.cs
#	osu.Game/Screens/Ranking/Results.cs
2017-04-04 11:34:13 +09:00
smoogipooo
27132958c8 Merge remote-tracking branch 'origin/master' into taiko-drawable-generation
Conflicts:
	osu.Desktop.VisualTests/Tests/TestCaseTaikoHitObjects.cs
	osu.Desktop.VisualTests/Tests/TestCaseTaikoPlayfield.cs
	osu.Game.Modes.Taiko/UI/TaikoHitRenderer.cs
	osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-04-03 14:19:31 +09:00
Dean Herbert
6f1fff4ee7 Update async load usage to new style. 2017-04-02 15:56:12 +09:00
Andrey Zavadskiy
1ecff1b32c Fix naming and testcase 2017-04-01 21:50:25 +03:00
Andrey Zavadskiy
f70de7439b Moved title and description to each class 2017-04-01 21:42:12 +03:00
Andrey Zavadskiy
bd123fa906 Better inheritance 2017-04-01 21:29:17 +03:00
Andrey Zavadskiy
e3a8a14281 Removed unnecessary using 2017-04-01 21:19:49 +03:00
Andrey Zavadskiy
ebc814f06a Typos fix 2017-04-01 21:17:24 +03:00
Andrey Zavadskiy
3574dac780 Merge remote-tracking branch 'refs/remotes/ppy/master' into pause_buttons_refactor 2017-04-01 21:03:19 +03:00
Dean Herbert
fa7c72a099
Refactor ReplayInputHandler creation for more flexibility. 2017-03-31 15:59:53 +09:00
smoogipooo
eed50784ba Make player work with TaikoHitRenderer. 2017-03-29 11:35:57 +09:00
Dean Herbert
f7dc7e9bb9
Update references. 2017-03-28 21:26:20 +09:00
Andrey Zavadskiy
91e18cc63e Fix usings 2017-03-28 12:12:35 +03:00
Andrey Zavadskiy
cf3db49631 Inherit Pause/Fail overlay from InGameOverlay 2017-03-28 12:09:26 +03:00
Andrey Zavadskiy
687f71e410 Fixes 2017-03-28 11:45:48 +03:00
Andrey Zavadskiy
60be69d3b0 Fixes 2017-03-28 11:41:08 +03:00
Andrey Zavadskiy
85c2184170 Fixes 2017-03-28 11:33:56 +03:00
Andrey Zavadskiy
62693a6a59 Again separate classes 2017-03-28 10:49:58 +03:00
Andrey Zavadskiy
9774f826ab Pause and fail overlays -> StopOverlay 2017-03-28 06:08:31 +03:00
Andrey Zavadskiy
c4500fa270 fixes 2017-03-28 05:19:32 +03:00
Andrey Zavadskiy
110d43bc25 fixes 2017-03-28 05:12:04 +03:00
Andrey Zavadskiy
457f5c6a89 Removed unised using statement 2017-03-28 04:58:30 +03:00