Plus a lot more implementation.
This is important when using dynamic compiling to rapidly iterate. Until we actually split projects out into pieces (like the abstract ruleset project we have talked about) there is no advantage to using internal in the osu! game code.
* Fixes swells never completing. * Fixes forward playback missing notes every now and then. * Probably more stuff.
Changes to OsuScoreProcessor were required to make sure that ticks and slider heads weren't ignored.