Rolling counters (initial)
More complex than the other counters, but hopefully functional. I subestimated you and your silly bouncing animations. >.>
Moved a few things to allow using common transforms for a star counter. This implementation is basic and hacky, but good enough as proof of concept.
# Conflicts: # osu.Game/OsuGame.cs # osu.Game/OsuGameBase.cs # osu.Game/osu.Game.csproj
# Conflicts: # osu.Game/GameModes/Menu/MainMenu.cs
# Conflicts: # osu-framework
# Conflicts: # osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
# Conflicts: # osu.Game/GameModes/Menu/ButtonSystem.cs # osu.Game/OsuGame.cs