ISkinComponent
ISkinLookup
BaseDifficulty
Beatmap<T>
OsuSkinComponents.CursorParticles
OsuCursorContainer
To avoid further floating-point comparison bugs, remove all usages of Bindable<{float,double}>, replacing them with their Bindable<Float,Double> counterparts.
https://github.com/ppy/osu/pull/6270#discussion_r328899728