Dean Herbert
|
2ed5cf7c91
|
Hook up icons better.
|
2017-01-30 13:35:40 +09:00 |
|
Dean Herbert
|
e93f60396f
|
Add the ability for individual game modes to report statistics for display at song select.
|
2017-01-30 13:12:30 +09:00 |
|
Dean Herbert
|
8987a09741
|
Merge pull request #293 from peppy/general-fixes
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 16:12:46 +09:00 |
|
Dean Herbert
|
629605c6b4
|
Make HasFailed's set private.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
4efedd942d
|
Use null propagation.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
139cac5e57
|
Add fail dialog and flow.
|
2017-01-27 00:41:34 +09:00 |
|
Dean Herbert
|
c01863dfa2
|
Add min/max constraints to HealthDisplay.
|
2017-01-27 00:39:00 +09:00 |
|
Dean Herbert
|
cd149f04fc
|
Use bindable for HealthDisplay.
|
2017-01-27 00:38:21 +09:00 |
|
Dean Herbert
|
a2501cc81d
|
Fix TestCaseHitObjects not working at all due to state being set before load is complete.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
162e183b36
|
Fix some nullrefs when running visualtests with no maps loaded.
|
2017-01-27 00:16:02 +09:00 |
|
Dean Herbert
|
3a27178bb1
|
Merge pull request #289 from UselessToucan/JudgementsCapacity
Specify ScoreProcessor.Judgements.Capacity
|
2017-01-23 21:40:00 +09:00 |
|
TocoToucan
|
badc8def9a
|
hitObjectsNumber -> hitObjectCount
|
2017-01-18 18:51:38 +03:00 |
|
Dean Herbert
|
cd8c9393f3
|
HP -> Health
|
2017-01-18 11:08:16 +08:00 |
|
TocoToucan
|
259c0964fd
|
Specify ScoreProcessor.Judgements.Capacity in order to avoid List<T> internal auto reallocations
|
2017-01-16 23:14:35 +03:00 |
|
Dean Herbert
|
a3770adbc5
|
Merge branch 'master' into hpdisplay
|
2017-01-16 11:23:54 +08:00 |
|
Drew DeVault
|
fa007e632d
|
Refactor colors to palette based design
|
2017-01-12 16:38:27 -05:00 |
|
Dean Herbert
|
1392cdfb9a
|
Hook up naively.
|
2017-01-10 18:35:27 +08:00 |
|
Dean Herbert
|
7eab50b989
|
Add basic HP display support.
|
2017-01-10 16:08:01 +08:00 |
|
Drew DeVault
|
70ecf48ca7
|
Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
|
2017-01-09 17:20:31 -05:00 |
|
Dean Herbert
|
cf8283582b
|
Don't update LifetimeStart on HitObject state change.
|
2016-12-15 22:58:23 +09:00 |
|
Dean Herbert
|
d8e40d4fb1
|
Add naive lifetime calculation for drawable HitObjects.
|
2016-12-15 22:58:22 +09:00 |
|
Dean Herbert
|
c420c55291
|
Merge branch 'master' into hit-samples
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
|
2016-12-13 17:57:24 +09:00 |
|
Thomas Müller
|
882d5edf7d
|
Fix dropped input outside of playfield.
|
2016-12-11 10:09:58 +01:00 |
|
Dean Herbert
|
f8395c4d3f
|
Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
|
2016-12-08 21:07:20 +09:00 |
|
Dean Herbert
|
c53743ca7d
|
Fix unit test regression.
|
2016-12-08 20:00:24 +09:00 |
|
Dean Herbert
|
391767e01d
|
Add very basic hitsound support.
|
2016-12-08 19:54:22 +09:00 |
|
Dean Herbert
|
63da7e5ea4
|
Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
|
2016-12-08 16:11:50 +09:00 |
|
Dean Herbert
|
87ad44b901
|
Fix HitObject test case not displaying properly.
|
2016-12-07 18:46:47 +09:00 |
|
Dean Herbert
|
ae72f91975
|
Reshuffle hit explosions to be on their own layer.
Style misses better.
|
2016-12-06 21:14:38 +09:00 |
|
Dean Herbert
|
f356640cb7
|
Add missing licence headers.
|
2016-12-06 19:07:15 +09:00 |
|
Dean Herbert
|
421dd19aaf
|
Move initial state updates to DrawableHitObject.
|
2016-12-06 18:35:08 +09:00 |
|
Thomas Müller
|
773d64cd5e
|
Update judgement after children have been updated.
|
2016-12-03 14:40:15 +01:00 |
|
Dean Herbert
|
1e037b3eaa
|
Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
|
2016-11-30 12:21:12 +09:00 |
|
Thomas Müller
|
b12b82fdd3
|
Fix depth values.
|
2016-11-29 20:50:12 +01:00 |
|
Dean Herbert
|
74e3a87f78
|
Add *very* basic ranking screen.
|
2016-11-29 23:59:56 +09:00 |
|
Dean Herbert
|
ca0bea7534
|
Rename MaximumCombo to HighestCombo.
|
2016-11-29 22:05:21 +09:00 |
|
Dean Herbert
|
d71b284642
|
Make ScoreProcessor abstract and avoid making AddJudgement virtual.
|
2016-11-29 22:02:37 +09:00 |
|
Dean Herbert
|
eb70ae788c
|
Store max combo in ScoreProcessor.
|
2016-11-29 21:57:53 +09:00 |
|
Dean Herbert
|
18d331f869
|
Add combo info to JudgementInfo.
|
2016-11-29 21:46:30 +09:00 |
|
Dean Herbert
|
f8c1f4dd58
|
Add basic slider judgement handling.
|
2016-11-29 21:40:24 +09:00 |
|
Dean Herbert
|
2947121e48
|
Hook up ScoreProcessor to Scoreoverlay etc.
|
2016-11-29 21:28:43 +09:00 |
|
Dean Herbert
|
9d2a69f1e2
|
Add concept of ScoreProcessor.
|
2016-11-29 20:30:16 +09:00 |
|
Dean Herbert
|
9871960112
|
Basic score flow.
|
2016-11-29 17:34:16 +09:00 |
|
Dean Herbert
|
187a8bbfa7
|
Don't store beatmap reference in hitobjects.
|
2016-11-28 18:45:50 +09:00 |
|
Dean Herbert
|
bf63be0602
|
Add better slider duration calculation using bpm and difficulty information.
|
2016-11-28 15:31:54 +09:00 |
|
Dean Herbert
|
396ca9fe91
|
Remove HitJudgementResolver; reimplement in DrawableHitObject.
|
2016-11-26 16:51:51 +09:00 |
|
Dean Herbert
|
f9f72f25a2
|
Add basic flow for hitobject judgement.
|
2016-11-25 16:26:50 +09:00 |
|
Dean Herbert
|
3dff72ac6c
|
Bypass masking checks for input on playfields.
|
2016-11-24 18:59:09 +09:00 |
|
Dean Herbert
|
3ac89216bd
|
Standardise some naming and make hitcircles feel better.
|
2016-11-19 19:07:57 +09:00 |
|
Dean Herbert
|
acb85d0140
|
Fix regressions in combo counters and tidy up naming of SpriteTexts.
|
2016-11-19 16:19:54 +09:00 |
|