smoogipoo
|
8f48389f89
|
Merge branch 'master' into improve-dho-time-offsets
|
2020-11-30 18:01:48 +09:00 |
|
Dean Herbert
|
f29aa9c4fc
|
Move taiko barlines to their own ScrollingHitObjectContainer to avoid being considered as a selectable object
|
2020-11-27 14:35:12 +09:00 |
|
smoogipoo
|
0414e5c550
|
Add MaximumJudgementOffset to DrawableHitObject, use in more places
|
2020-11-26 01:12:42 +09:00 |
|
Bartłomiej Dach
|
827a089810
|
Merge branch 'master' into change-taiko-ez
|
2020-11-22 13:29:02 +01:00 |
|
Bartłomiej Dach
|
80d81c3044
|
Reword taiko easy mod description to fit others better
Co-authored-by: Joseph Madamba <madamba.joehu@outlook.com>
|
2020-11-16 20:24:04 +01:00 |
|
Bartłomiej Dach
|
128adce017
|
Merge branch 'master' into change-taiko-ez
|
2020-11-16 19:37:47 +01:00 |
|
PercyDan54
|
017a6b7153
|
Fix checks
|
2020-11-16 18:22:17 +08:00 |
|
PercyDan54
|
d7acfd5413
|
Remove retires from ModEasy
|
2020-11-16 18:15:15 +08:00 |
|
Dean Herbert
|
dc38aeac43
|
Remove unnecessary local definition of colour logic from taiko judgement
|
2020-11-16 17:23:02 +09:00 |
|
Bartłomiej Dach
|
7736d1ae85
|
Fix taiko-specific missing cases
|
2020-11-15 15:41:58 +01:00 |
|
PercyDan54
|
3406b0d74f
|
Fix checks
|
2020-11-15 14:54:04 +08:00 |
|
PercyDan54
|
cf7ac6d5e3
|
Remove import
|
2020-11-15 13:38:21 +08:00 |
|
PercyDan54
|
a4b20d2117
|
Make EZ mod able to fail in Taiko
|
2020-11-15 13:00:07 +08:00 |
|
smoogipoo
|
4ef2e9548c
|
Pass HitObjectComposer to BlueprintContainer via ctor
|
2020-11-13 16:59:37 +09:00 |
|
Bartłomiej Dach
|
1f83769bb2
|
Inline empty explosion in legacy transformer
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
0d5cac89b3
|
Explicitly set lifetime to ensure empty drawables are cleaned up
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
21709ba4bc
|
Do not lookup default kiai explosion if skin has own
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
00a486ab51
|
Reintroduce KiaiHitExplosion as skinnable
|
2020-11-12 18:29:22 +09:00 |
|
Bartłomiej Dach
|
81c9663e76
|
Move {-> Default}KiaiHitExplosion
|
2020-11-12 18:29:22 +09:00 |
|
Dean Herbert
|
0cadb31947
|
Merge branch 'master' into drawable-hit-object-hit-state-fix
|
2020-11-05 17:07:52 +09:00 |
|
Dean Herbert
|
a3dc1d5730
|
Update existing implementations
|
2020-11-04 17:14:23 +09:00 |
|
Dean Herbert
|
487a5ecdba
|
Replace all usage of IBindableList.GetBoundCopy
|
2020-11-04 15:29:14 +09:00 |
|
Dean Herbert
|
3adf451e82
|
Handle changes via SamplePoints list for simplicity
|
2020-11-02 14:40:40 +09:00 |
|
Dean Herbert
|
bfa6ae1b66
|
Fix taiko drum not correct handling sample / group point changes
Closes https://github.com/ppy/osu/issues/10642
|
2020-11-02 14:40:40 +09:00 |
|
Dan Balasescu
|
1b53e6c782
|
Merge branch 'master' into sample-lookup-improvements
|
2020-11-02 13:04:35 +09:00 |
|
Dean Herbert
|
2ec2749cb4
|
Fix taiko lookup logic
|
2020-10-30 11:59:41 +09:00 |
|
Dean Herbert
|
3ea27e23e8
|
Update namespace references
|
2020-10-29 15:20:10 +09:00 |
|
Dean Herbert
|
681e88af40
|
Merge branch 'master' into editor-fix-button-states-after-paste
|
2020-10-09 20:51:09 +09:00 |
|
Dan Balasescu
|
ecfb7e94c5
|
Merge branch 'master' into fix-editor-batch-handling
|
2020-10-09 20:06:06 +09:00 |
|
Dean Herbert
|
3838f405dd
|
Fix missed usages
|
2020-10-09 18:50:05 +09:00 |
|
Dean Herbert
|
cb96a40dd6
|
Fix bindable propagation potentially making swells strong
|
2020-10-09 17:12:10 +09:00 |
|
Dean Herbert
|
144726e3c6
|
Better guard against taiko swells becoming strong
|
2020-10-09 17:12:01 +09:00 |
|
Dean Herbert
|
07558b5bc0
|
Merge branch 'master' into ruleset-result-types
|
2020-10-09 13:17:05 +09:00 |
|
Dean Herbert
|
c9f069d7ed
|
Fix taiko's HitObjectComposer not allowing movement o
f selected hitobjects
|
2020-10-08 18:17:57 +09:00 |
|
Dean Herbert
|
afed832b19
|
Tidy up EditorBeatmap slightly
|
2020-10-08 18:06:49 +09:00 |
|
Dean Herbert
|
38babf3de5
|
Update usages of ChangeHandler to EditorBeatmap where relevant
|
2020-10-08 18:04:07 +09:00 |
|
Dean Herbert
|
d9089ef93c
|
Add missing bonus type for taiko ruleset
|
2020-10-08 12:52:52 +09:00 |
|
Dean Herbert
|
1566882dc4
|
Merge pull request #10338 from Game4all/perf-calculator-remove-working-beatmap
Remove WorkingBeatmap from PerformanceCalculator
|
2020-10-07 20:04:24 +09:00 |
|
Dean Herbert
|
8c528c8910
|
Fix legacy taiko skins showing double judgements
|
2020-10-07 18:36:40 +09:00 |
|
Dean Herbert
|
f1a3b6d0ba
|
Merge branch 'master' into perf-calculator-remove-working-beatmap
|
2020-10-07 17:43:17 +09:00 |
|
Dean Herbert
|
6020ec9ca3
|
Add valid result types for all rulesets
|
2020-10-07 15:43:52 +09:00 |
|
Dean Herbert
|
2a46f905ff
|
Remove unnecessary IsSeeking checks from taiko drum implementation
|
2020-10-05 14:27:51 +09:00 |
|
Dean Herbert
|
5dea37792c
|
Merge branch 'master' into health-adjustments
|
2020-10-04 21:38:40 +09:00 |
|
Lucas A
|
d7747ebb2d
|
Remove unused WorkingBeatmap argument.
|
2020-10-03 16:51:22 +02:00 |
|
Bartłomiej Dach
|
682b5fb056
|
Adjust health increase for drum roll tick to match new max result
|
2020-10-03 12:16:22 +02:00 |
|
Bartłomiej Dach
|
1f0620ffd4
|
Replace assignment references to HitResult.Miss with Judgement.MinResult
|
2020-10-02 23:31:24 +02:00 |
|
Bartłomiej Dach
|
2b1ef16f89
|
Replace comparison references to HitResult.Miss with IsHit
|
2020-10-02 23:31:24 +02:00 |
|
Lucas A
|
abd395a030
|
Remove unecessary using references.
|
2020-10-02 19:41:24 +02:00 |
|
Lucas A
|
0163688a17
|
Remove IBeatmap from PerformanceCalculator.
|
2020-10-02 19:24:30 +02:00 |
|
smoogipoo
|
7890319802
|
Merge branch 'master' into adjust-hit-result-types
|
2020-10-01 16:19:07 +09:00 |
|