Berkan Diler
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fccdbffa93
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Use MathF instead of Math- functions when possible
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
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2019-11-25 00:45:42 +01:00 |
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Dean Herbert
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57d38c5c74
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Add final newline
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2019-11-22 02:39:54 +09:00 |
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LeNitrous
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b8d147a3b4
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introduce main menu background modes
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2019-09-24 17:42:06 +08:00 |
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smoogipoo
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a87a1e6031
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Don't redraw certain buffered containers on scale change
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2019-09-04 19:38:12 +09:00 |
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Dean Herbert
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90b1fe81f3
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Update cached usage in line with framework changes
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2019-08-09 19:12:29 +09:00 |
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Dean Herbert
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07a0df7c4f
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Fix bracket precedence
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2019-07-22 18:29:04 +09:00 |
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Dean Herbert
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4c592a5e65
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Fix TriangleDrawNode crash when aimcount is zero
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2019-07-20 22:52:07 +09:00 |
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Dean Herbert
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5696d79423
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Use TriangleBatch
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2019-07-19 23:47:48 +09:00 |
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Dean Herbert
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024f136d82
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Reduce buffer count by one
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2019-07-19 14:24:11 +09:00 |
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Dean Herbert
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95f36c36c4
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Late-initialize vertex batch for safety
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2019-07-19 01:52:53 +09:00 |
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Dean Herbert
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a23bb3a6b3
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Account for headless nulls (but how?)
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2019-07-19 01:14:55 +09:00 |
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Dean Herbert
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00f1d1b53c
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Reduce Triangle drawnode overhead by ~90%
This was never batching, ever. Pointless memory overhead.
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2019-07-19 00:53:00 +09:00 |
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Dean Herbert
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d92f6c762b
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Fix potential nullref
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2019-07-15 11:53:16 +09:00 |
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Dean Herbert
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2186ffda55
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Avoid unnecessarily creating buffered container for zero-blur
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2019-07-15 11:46:41 +09:00 |
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Dean Herbert
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d093eb6660
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Mark sprite read-only
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2019-07-15 11:45:15 +09:00 |
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Dean Herbert
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7b2227c505
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Fix xmldoc
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2019-07-02 17:47:19 +09:00 |
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Dean Herbert
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6c7b97931e
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Avoid using a BufferedContainer for backgrounds unless required
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2019-07-02 17:45:46 +09:00 |
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smoogipoo
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c7d0fcd42a
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Update drawnodes
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2019-06-06 16:49:35 +09:00 |
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smoogipoo
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d8af5e1c5a
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Update in-line with drawnode changes
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2019-04-02 11:56:22 +09:00 |
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smoogipoo
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04d756524d
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Adjust with shader changes
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2019-03-07 18:30:18 +09:00 |
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smoogipoo
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bf8360636a
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Adjust drawnodes to use the new shared data structure
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2019-03-01 17:25:15 +09:00 |
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Dean Herbert
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0788a7e9f1
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Merge branch 'master' into more-inspections
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2019-02-28 14:32:57 +09:00 |
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Dean Herbert
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42be7857d1
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Use expression body for property get/set where possible
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2019-02-28 13:58:19 +09:00 |
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Dean Herbert
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26d53d06a9
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Fix remaining issues
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2019-02-28 13:31:40 +09:00 |
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Dean Herbert
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8617aaa2a7
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Update licence header (and remove year)
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2019-01-24 17:43:03 +09:00 |
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smoogipoo
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f27bd3ef3e
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OpenTK -> osuTK
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2018-11-20 17:14:59 +09:00 |
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ekrctb
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68980fc477
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Adjust usage of Handle(Non)PositionalInput to follow framework update
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2018-10-02 14:45:33 +09:00 |
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smoogipoo
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a8f156584b
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Update framework with positional/non-positional changes
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2018-09-26 14:01:15 +09:00 |
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Dean Herbert
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fa33e0bd6b
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Fix background brightness being adjusted globally
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2018-09-21 02:51:14 +09:00 |
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Dean Herbert
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a1780fddc9
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DrawInfo -> DrawColourInfo
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2018-09-06 18:02:04 +09:00 |
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Dean Herbert
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29b0d62f21
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Changes in line with framework refcount changes
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2018-09-06 13:29:57 +09:00 |
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Dean Herbert
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03084aa04b
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Revert async changes
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2018-08-31 07:07:10 +09:00 |
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smoogipoo
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1b279d383f
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Use GetAsync on all textures
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2018-08-27 17:26:44 +09:00 |
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Dean Herbert
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32a74f95a5
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Normalize all the line endings
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2018-04-13 18:26:38 +09:00 |
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smoogipoo
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3f3f57e51e
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Use cached vertexbatch add delegate
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2018-03-22 15:13:38 +09:00 |
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TocoToucan
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ae032cbf23
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Support HandleKeyboardInput, HandleMouseInput, CanReceiveKeyboardInput, CanReceiveMouseInput properties
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2018-01-07 23:40:00 +03:00 |
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Dean Herbert
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37d393bca0
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Update licence headers
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2018-01-05 20:21:19 +09:00 |
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Dean Herbert
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f2d302f8dc
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Create a LargeTextureStore for cached (but not atlased) global textures
Also
- Fixes first transition depth being incorrect.
- Improves smoothness of transitions (and adds a slight delay to offset from screen switches).
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2017-12-31 07:05:04 +09:00 |
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Dean Herbert
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fb7740a3ab
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Update all dependencies in line with framework
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2017-09-13 20:25:40 +09:00 |
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Thomas Müller
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40225238d9
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Set RelativeSizeAxes for updated FillMode behavior
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2017-06-28 12:24:23 +03:00 |
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smoogipooo
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b191d96aab
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CI fixes.
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2017-06-21 11:35:19 +09:00 |
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paparony03
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62dee59672
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Shapes namespace
Depends on https://github.com/ppy/osu-framework/pull/837
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2017-06-20 15:54:23 +10:00 |
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smoogipooo
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25ff4de39a
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Update with framework changes.
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2017-06-08 17:57:06 +09:00 |
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Thomas Müller
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298c0f5757
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Structure velocity code more clearly and avoid redundant parenthesis
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2017-05-29 19:08:06 +02:00 |
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Thomas Müller
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db444a61cb
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Reduce per-triangle per-frame computation significantly
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2017-05-29 18:30:49 +02:00 |
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Thomas Müller
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d3f2d480a8
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Fix incorrect triangle state within the first frame
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2017-05-29 18:24:17 +02:00 |
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Thomas Müller
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2f063ee41d
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Make triangle edges smooth again
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2017-05-29 18:20:51 +02:00 |
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smoogipooo
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c8cf387f5f
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A bit more cleanup.
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2017-05-25 22:09:02 +09:00 |
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smoogipooo
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91dba765c2
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Add back the concept of triangle ordering by size.
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2017-05-25 22:03:36 +09:00 |
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smoogipooo
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86f6db2d31
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Cleanup.
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2017-05-25 21:33:49 +09:00 |
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