Drew DeVault
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fa007e632d
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Refactor colors to palette based design
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2017-01-12 16:38:27 -05:00 |
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Dean Herbert
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1392cdfb9a
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Hook up naively.
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2017-01-10 18:35:27 +08:00 |
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Dean Herbert
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7eab50b989
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Add basic HP display support.
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2017-01-10 16:08:01 +08:00 |
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Drew DeVault
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70ecf48ca7
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Add central color class
I didn't move _every_ color here, but most of them. The ones I left
behind are mostly just shades of gray.
Closes #126
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2017-01-09 17:20:31 -05:00 |
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Dean Herbert
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cf8283582b
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Don't update LifetimeStart on HitObject state change.
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2016-12-15 22:58:23 +09:00 |
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Dean Herbert
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d8e40d4fb1
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Add naive lifetime calculation for drawable HitObjects.
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2016-12-15 22:58:22 +09:00 |
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Dean Herbert
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c420c55291
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Merge branch 'master' into hit-samples
# Conflicts:
# osu.Game.Modes.Osu/Objects/Drawables/DrawableSlider.cs
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2016-12-13 17:57:24 +09:00 |
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Thomas Müller
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882d5edf7d
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Fix dropped input outside of playfield.
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2016-12-11 10:09:58 +01:00 |
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Dean Herbert
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f8395c4d3f
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Fix slider ball not tracking when mouse hasn't been moved since slider appeared.
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2016-12-08 21:07:20 +09:00 |
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Dean Herbert
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c53743ca7d
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Fix unit test regression.
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2016-12-08 20:00:24 +09:00 |
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Dean Herbert
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391767e01d
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Add very basic hitsound support.
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2016-12-08 19:54:22 +09:00 |
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Dean Herbert
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63da7e5ea4
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Merge pull request #225 from peppy/hitobject-improvements
Slider & other hit object improvements.
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2016-12-08 16:11:50 +09:00 |
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Dean Herbert
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87ad44b901
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Fix HitObject test case not displaying properly.
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2016-12-07 18:46:47 +09:00 |
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Dean Herbert
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ae72f91975
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Reshuffle hit explosions to be on their own layer.
Style misses better.
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2016-12-06 21:14:38 +09:00 |
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Dean Herbert
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f356640cb7
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Add missing licence headers.
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2016-12-06 19:07:15 +09:00 |
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Dean Herbert
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421dd19aaf
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Move initial state updates to DrawableHitObject.
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2016-12-06 18:35:08 +09:00 |
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Thomas Müller
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773d64cd5e
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Update judgement after children have been updated.
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2016-12-03 14:40:15 +01:00 |
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Dean Herbert
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1e037b3eaa
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Merge remote-tracking branch 'refs/remotes/upstream/master' into fix-depth
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2016-11-30 12:21:12 +09:00 |
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Thomas Müller
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b12b82fdd3
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Fix depth values.
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2016-11-29 20:50:12 +01:00 |
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Dean Herbert
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74e3a87f78
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Add *very* basic ranking screen.
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2016-11-29 23:59:56 +09:00 |
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Dean Herbert
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ca0bea7534
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Rename MaximumCombo to HighestCombo.
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2016-11-29 22:05:21 +09:00 |
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Dean Herbert
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d71b284642
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Make ScoreProcessor abstract and avoid making AddJudgement virtual.
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2016-11-29 22:02:37 +09:00 |
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Dean Herbert
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eb70ae788c
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Store max combo in ScoreProcessor.
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2016-11-29 21:57:53 +09:00 |
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Dean Herbert
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18d331f869
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Add combo info to JudgementInfo.
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2016-11-29 21:46:30 +09:00 |
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Dean Herbert
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f8c1f4dd58
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Add basic slider judgement handling.
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2016-11-29 21:40:24 +09:00 |
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Dean Herbert
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2947121e48
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Hook up ScoreProcessor to Scoreoverlay etc.
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2016-11-29 21:28:43 +09:00 |
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Dean Herbert
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9d2a69f1e2
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Add concept of ScoreProcessor.
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2016-11-29 20:30:16 +09:00 |
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Dean Herbert
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9871960112
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Basic score flow.
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2016-11-29 17:34:16 +09:00 |
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Dean Herbert
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187a8bbfa7
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Don't store beatmap reference in hitobjects.
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2016-11-28 18:45:50 +09:00 |
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Dean Herbert
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bf63be0602
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Add better slider duration calculation using bpm and difficulty information.
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2016-11-28 15:31:54 +09:00 |
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Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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Dean Herbert
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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Dean Herbert
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3dff72ac6c
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Bypass masking checks for input on playfields.
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2016-11-24 18:59:09 +09:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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acb85d0140
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Fix regressions in combo counters and tidy up naming of SpriteTexts.
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2016-11-19 16:19:54 +09:00 |
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Dean Herbert
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1242ae3f2a
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Add the concept of a HitJudgementResolver.
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2016-11-19 16:19:26 +09:00 |
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Dean Herbert
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4db2a1e693
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Split ApproachCircle out into its own class.
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2016-11-18 17:47:47 +09:00 |
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Dean Herbert
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08bf7c6d39
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Make abstract ruleset no play mode.
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2016-11-15 01:06:53 +09:00 |
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Dean Herbert
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e01057df3d
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Add thread safety somewhere it will never be required.
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2016-11-14 23:13:47 +09:00 |
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Dean Herbert
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d3f810f72f
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Introduce concept of HitObjectParsers, fix tests and stop using reflection (unreliable due to lazy loading).
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2016-11-14 22:03:39 +09:00 |
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Dean Herbert
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0011d7f720
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Simplify linq.
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2016-11-14 20:24:44 +09:00 |
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Dean Herbert
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5dd4e31011
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Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
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Dean Herbert
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07fee61989
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Use reflection to load Rulesets.
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2016-11-14 19:20:27 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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Dean Herbert
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06f4f93918
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Move play modes to Modes namespace.
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2016-11-14 18:03:20 +09:00 |
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