Bartłomiej Dach
e1ff0d12c6
Update tests to NUnit-style assertions
2023-10-30 10:55:26 +01:00
Bartłomiej Dach
0ed5f274f6
Enable NRT in TestSceneSliderVelocityAdjust
2023-10-30 10:48:31 +01:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
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Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
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Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
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Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
63e6eaf538
Fix failing tests
2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
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`SelectionHandler` is receiving input from anywhere out of necessity:
19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)
Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:
19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)
But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.
The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Dean Herbert
6be02966b9
Add test coverage of failing context menu display
2023-10-30 18:06:11 +09:00
Salman Ahmed
39abb8e408
Only run "select all on focus" behaviour on desktop platforms
2023-10-30 11:54:19 +03:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
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Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update
2023-10-30 09:29:07 +01:00
Bartłomiej Dach
0dfb41b796
Add test coverage for not updating LastPlayed
due to newer plays
2023-10-30 09:28:37 +01:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
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Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Bartłomiej Dach
46d1eca0c7
Merge pull request #25301 from peppy/inspections-bash
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Fix some new nullable inspections
2023-10-30 08:42:34 +01:00
Dean Herbert
4ae9b40a78
Update resources
2023-10-30 16:35:14 +09:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters
2023-10-30 16:35:10 +09:00
Dean Herbert
c1c8e2968f
Move operation to after user population
2023-10-30 15:46:09 +09:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 15:44:16 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections
2023-10-30 15:10:10 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs
2023-10-30 15:07:35 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission
2023-10-30 15:07:26 +09:00
Salman Ahmed
c7bc8e6865
Move behaviour to settings search text box only
2023-10-30 06:41:01 +03:00
Salman Ahmed
2b24167c47
Merge branch 'master' into fix-user-profile-support-banners
2023-10-30 06:20:59 +03:00
Salman Ahmed
984c30ded6
Load each tournament banner as soon as it is loaded
2023-10-30 06:20:15 +03:00
Salman Ahmed
af10dbb76c
Add test case with many tournament banners
2023-10-30 06:20:01 +03:00
Dean Herbert
5ab20f5db7
Merge pull request #25294 from Frederisk/patch-1
2023-10-30 01:01:33 +09:00
Rowe Wilson Frederisk Holme
204ebfade7
Small update to README of Templates
2023-10-29 21:25:15 +08:00
Salman Ahmed
922ad80cfc
Update user profile overlay to show more than one tournament banner
2023-10-29 01:50:07 +03:00
Salman Ahmed
ec9ae12bbd
Update API response model to accept array of tournament banners
2023-10-29 01:43:49 +03:00
Salman Ahmed
31c6973bb6
Add test coverage
2023-10-29 01:03:45 +03:00
Salman Ahmed
d877536dc0
Select all text content in SearchTextBox
on focus
2023-10-29 01:03:38 +03:00
Dean Herbert
bb2da97096
Merge pull request #25279 from frenzibyte/tournament-date-text-box-invariant-culture
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Change tournament date text box parsing to use invariant culture info
2023-10-29 00:03:00 +09:00
Salman Ahmed
c38c8e933a
Change tournament date text box parsing to use invariant culture info
2023-10-28 16:52:34 +03:00
Susko3
366e41f111
Use local workaround instead of disabling clipboard entirely
2023-10-28 12:23:23 +02:00
Susko3
cfc0520481
Add failing test
2023-10-28 12:13:13 +02:00
Salman Ahmed
e76a5f9419
Fix failing tests
2023-10-28 10:18:15 +03:00
Salman Ahmed
7083c04c59
Refactor logic slightly to display team seed everywhere
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This change makes the team seed display in "team intro" screen as well.
2023-10-28 09:27:15 +03:00
Salman Ahmed
81c1634d44
Display team seeds in map pool screen as well
2023-10-28 08:42:40 +03:00
Salman Ahmed
4371a1ab57
Move team seed setting from gameplay screen
2023-10-28 08:42:29 +03:00
Salman Ahmed
832e30c31a
Adjust horizontal padding in tournament sprite text
2023-10-28 08:30:59 +03:00
Salman Ahmed
e2788a22b1
Add setting to configure team seed display
2023-10-28 08:30:33 +03:00
Salman Ahmed
28e331deed
Support displaying team seed in TeamDisplay
2023-10-28 08:30:24 +03:00
Salman Ahmed
c5ff708c6f
Merge pull request #25267 from bdach/legacy-font-fixed-width
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Fix legacy sprite texts not matching stable with respect to fixed width
2023-10-28 07:32:15 +03:00
Salman Ahmed
a53c0adae0
Remove unused using directive
2023-10-28 06:56:12 +03:00
Salman Ahmed
51b7c97cab
Fix TestScenePlayerMaxDimensions
bottlenecking CI
2023-10-28 06:07:49 +03:00
Salman Ahmed
6526955b09
Merge branch 'master' into legacy-font-fixed-width
2023-10-28 04:46:30 +03:00
Salman Ahmed
4bdd7b2fb8
Merge pull request #25269 from bdach/multiple-skips
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Exclude video events from being accounted for when calculating storyboard time bounds
2023-10-28 04:16:36 +03:00
Salman Ahmed
bac306879a
Minor reword on documentation
2023-10-28 03:18:13 +03:00
Salman Ahmed
dca5716709
Merge branch 'master' into legacy-font-fixed-width
2023-10-28 02:45:23 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
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Closes https://github.com/ppy/osu/issues/25263 .
In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736
`AllowDoubleSkip` is calculated thus:
3ea48705eb/osu
!/GameModes/Play/Player.cs#L1761-L1770
and `leadInTime` is calculated thus:
3ea48705eb/osu
!/GameModes/Play/Player.cs#L1342-L1351
The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:
3ea48705eb/osu
!/GameplayElements/Events/EventManager.cs#L253-L256
However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:
https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368
Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.
To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00