1
0
mirror of https://github.com/ppy/osu.git synced 2024-12-21 07:53:38 +08:00
Commit Graph

64005 Commits

Author SHA1 Message Date
Bartłomiej Dach
e1ff0d12c6
Update tests to NUnit-style assertions 2023-10-30 10:55:26 +01:00
Bartłomiej Dach
0ed5f274f6
Enable NRT in TestSceneSliderVelocityAdjust 2023-10-30 10:48:31 +01:00
Dean Herbert
fbba3787d1
Merge pull request #25190 from frenzibyte/match-skin-element-animation-support
Match capability of animating legacy skin elements with osu!(stable)
2023-10-30 18:25:06 +09:00
Dean Herbert
8828562512
Merge pull request #25277 from Susko3/fix-cut-in-filter-textbox
Fix cut and copy not working in song select search filter textbox
2023-10-30 18:18:46 +09:00
Bartłomiej Dach
2dc2469507
Merge pull request #25303 from peppy/last-played-import-score-update
Update the last played date of a beatmap when importing a replay by the local user
2023-10-30 10:12:27 +01:00
Dean Herbert
63e6eaf538
Fix failing tests 2023-10-30 18:06:11 +09:00
Dean Herbert
57d88a0ac4
Fix right clicks on timeline objects potentially getting eaten by playfield area
`SelectionHandler` is receiving input from anywhere out of necessity:

19f892687a/osu.Game/Screens/Edit/Compose/Components/SelectionHandler.cs (L119-L125)

Also important is that `BlueprintContainer` will selectively not block
right clicks to make sure they fall through to the
`ContextMenuContainer`:

19f892687a/osu.Game/Screens/Edit/Compose/Components/BlueprintContainer.cs (L122-L126)

But because the whole editor is sharing a `ContextMenuContainer` and
it's at a higher level than both components, we observe here the
playfield's `SelectionHandler` intercepting the right click before it
can reach the `ContextMenuContainer`.

The fix here is similar to what we're already doing in
`TimelineBlueprintContaienr`.
2023-10-30 18:06:11 +09:00
Dean Herbert
6be02966b9
Add test coverage of failing context menu display 2023-10-30 18:06:11 +09:00
Salman Ahmed
39abb8e408 Only run "select all on focus" behaviour on desktop platforms 2023-10-30 11:54:19 +03:00
Dean Herbert
66fa09ba66
Merge pull request #25287 from frenzibyte/fix-user-profile-support-banners
Update user profile overlay to show more than one tournament banner
2023-10-30 17:32:20 +09:00
Bartłomiej Dach
a000c06900
Merge branch 'master' into last-played-import-score-update 2023-10-30 09:29:07 +01:00
Bartłomiej Dach
0dfb41b796
Add test coverage for not updating LastPlayed due to newer plays 2023-10-30 09:28:37 +01:00
Bartłomiej Dach
19d10e5e45
Merge pull request #25300 from peppy/better-submission-logging
Improve log output surrounding score submission
2023-10-30 09:04:06 +01:00
Bartłomiej Dach
46d1eca0c7
Merge pull request #25301 from peppy/inspections-bash
Fix some new nullable inspections
2023-10-30 08:42:34 +01:00
Dean Herbert
4ae9b40a78
Update resources 2023-10-30 16:35:14 +09:00
Dean Herbert
caddbacfe8
Merge branch 'master' into gameplay-hud-redesign/counters 2023-10-30 16:35:10 +09:00
Dean Herbert
c1c8e2968f
Move operation to after user population 2023-10-30 15:46:09 +09:00
Dean Herbert
96dd7b3333
Update the last played date of a beatmap when importing a replay by the local user 2023-10-30 15:44:16 +09:00
Dean Herbert
a91b704d21
Fix some new nullable inspections 2023-10-30 15:10:10 +09:00
Dean Herbert
a8c3f59845
Clean up type display for web requests in logs 2023-10-30 15:07:35 +09:00
Dean Herbert
d90f29a5ff
Improve log output surrounding score submission 2023-10-30 15:07:26 +09:00
Salman Ahmed
c7bc8e6865 Move behaviour to settings search text box only 2023-10-30 06:41:01 +03:00
Salman Ahmed
2b24167c47
Merge branch 'master' into fix-user-profile-support-banners 2023-10-30 06:20:59 +03:00
Salman Ahmed
984c30ded6 Load each tournament banner as soon as it is loaded 2023-10-30 06:20:15 +03:00
Salman Ahmed
af10dbb76c Add test case with many tournament banners 2023-10-30 06:20:01 +03:00
Dean Herbert
5ab20f5db7
Merge pull request #25294 from Frederisk/patch-1 2023-10-30 01:01:33 +09:00
Rowe Wilson Frederisk Holme
204ebfade7
Small update to README of Templates 2023-10-29 21:25:15 +08:00
Salman Ahmed
922ad80cfc Update user profile overlay to show more than one tournament banner 2023-10-29 01:50:07 +03:00
Salman Ahmed
ec9ae12bbd Update API response model to accept array of tournament banners 2023-10-29 01:43:49 +03:00
Salman Ahmed
31c6973bb6 Add test coverage 2023-10-29 01:03:45 +03:00
Salman Ahmed
d877536dc0 Select all text content in SearchTextBox on focus 2023-10-29 01:03:38 +03:00
Dean Herbert
bb2da97096
Merge pull request #25279 from frenzibyte/tournament-date-text-box-invariant-culture
Change tournament date text box parsing to use invariant culture info
2023-10-29 00:03:00 +09:00
Salman Ahmed
c38c8e933a Change tournament date text box parsing to use invariant culture info 2023-10-28 16:52:34 +03:00
Susko3
366e41f111 Use local workaround instead of disabling clipboard entirely 2023-10-28 12:23:23 +02:00
Susko3
cfc0520481 Add failing test 2023-10-28 12:13:13 +02:00
Salman Ahmed
e76a5f9419 Fix failing tests 2023-10-28 10:18:15 +03:00
Salman Ahmed
7083c04c59 Refactor logic slightly to display team seed everywhere
This change makes the team seed display in "team intro" screen as well.
2023-10-28 09:27:15 +03:00
Salman Ahmed
81c1634d44 Display team seeds in map pool screen as well 2023-10-28 08:42:40 +03:00
Salman Ahmed
4371a1ab57 Move team seed setting from gameplay screen 2023-10-28 08:42:29 +03:00
Salman Ahmed
832e30c31a Adjust horizontal padding in tournament sprite text 2023-10-28 08:30:59 +03:00
Salman Ahmed
e2788a22b1 Add setting to configure team seed display 2023-10-28 08:30:33 +03:00
Salman Ahmed
28e331deed Support displaying team seed in TeamDisplay 2023-10-28 08:30:24 +03:00
Salman Ahmed
c5ff708c6f
Merge pull request #25267 from bdach/legacy-font-fixed-width
Fix legacy sprite texts not matching stable with respect to fixed width
2023-10-28 07:32:15 +03:00
Salman Ahmed
a53c0adae0 Remove unused using directive 2023-10-28 06:56:12 +03:00
Salman Ahmed
51b7c97cab Fix TestScenePlayerMaxDimensions bottlenecking CI 2023-10-28 06:07:49 +03:00
Salman Ahmed
6526955b09
Merge branch 'master' into legacy-font-fixed-width 2023-10-28 04:46:30 +03:00
Salman Ahmed
4bdd7b2fb8
Merge pull request #25269 from bdach/multiple-skips
Exclude video events from being accounted for when calculating storyboard time bounds
2023-10-28 04:16:36 +03:00
Salman Ahmed
bac306879a Minor reword on documentation 2023-10-28 03:18:13 +03:00
Salman Ahmed
dca5716709
Merge branch 'master' into legacy-font-fixed-width 2023-10-28 02:45:23 +03:00
Bartłomiej Dach
9ce2c1f49c
Exclude video events from being accounted for when calculating storyboard time bounds
Closes https://github.com/ppy/osu/issues/25263.

In some circumstances, stable allows skipping twice if a particularly
long storyboarded intro is being displayed:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameModes/Play/Player.cs#L1728-L1736

`AllowDoubleSkip` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1761-L1770

and `leadInTime` is calculated thus:

    3ea48705eb/osu!/GameModes/Play/Player.cs#L1342-L1351

The key to watch out for here is `{first,last}EventTime`. `EventManager`
will calculate it on-the-fly as it adds storyboard elements:

    3ea48705eb/osu!/GameplayElements/Events/EventManager.cs#L253-L256

However, this pathway is only used for sprite, animation, sample,
and break events. Video and background events use the following pathway:

    https://github.com/peppy/osu-stable-reference/blob/master/osu!/GameplayElements/Events/EventManager.cs#L368

Note that this particular overload does not mutate either bound.
Which means that for the purposes of determining where a storyboard
starts and ends temporally, a video event's start time is essentially
ignored.

To reflect that, add a clause that excludes video events from
calculations of `{Earliest,Latest}EventTime`.
2023-10-27 22:24:17 +02:00