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Commit Graph

38 Commits

Author SHA1 Message Date
smoogipoo
6ff06d4757 Adjust CatchDifficultyCalculator in-line with changes 2018-06-14 15:48:56 +09:00
smoogipoo
83ff47ec80 Rewrite difficulty mod combinations 2018-06-06 16:20:17 +09:00
smoogipoo
8274623ad6 Cleanup multi mod constructions 2018-06-06 14:07:50 +09:00
smoogipoo
803200ff6a Apply similar changes to other rulesets 2018-05-15 17:40:19 +09:00
smoogipoo
995fda9b6f Move base classes to osu.Game.Rulesets.Difficulty namespace 2018-05-15 17:38:08 +09:00
smoogipoo
4ecdea8b2e Remove now-unnecessary IsForCurrentRuleset property of RulesetContainer 2018-05-07 10:17:54 +09:00
smoogipoo
03a5df84c6 Initial rework of beatmap conversion process 2018-04-19 22:04:12 +09:00
smoogipoo
66b3b295e7 Use IBeatmap wherever possible 2018-04-19 20:44:38 +09:00
tgi74000
9b36cf2066 Review changes 2018-04-16 14:14:40 +02:00
tgi74000
b23b0a445b Add support for replay mods 2018-04-13 15:41:35 +02:00
Dean Herbert
32a74f95a5 Normalize all the line endings 2018-04-13 18:26:38 +09:00
Dean Herbert
e82cadc811 Make LegacyID nullable
The -1 default was getting stored to the database.
2018-03-06 17:40:14 +09:00
smoogipoo
c9c65cab53 CreateReplayFrame -> CreateConvertibleReplayFrame 2018-03-01 02:28:14 +09:00
smoogipoo
222ae70062 Populate rulesets with their replay frames 2018-03-01 02:28:14 +09:00
smoogipoo
90bcec42d7 Remove unused using 2018-01-12 20:48:58 +09:00
Dean Herbert
33fdc2c1d6 Add very basic replay handling 2018-01-12 18:35:28 +09:00
Dean Herbert
9a77005d2e Make sure unimplemented auto mods aren't consumable 2018-01-12 14:26:23 +09:00
Dean Herbert
58626e3b30 Allow rulesets to create their own instantiation info 2018-01-10 17:04:07 +09:00
Dean Herbert
37d393bca0 Update licence headers 2018-01-05 20:21:19 +09:00
Dean Herbert
679134c030 Add ShortName to rulesets 2017-12-08 18:55:25 +09:00
smoogipoo
62155e6dd5 Make DifficultyCalculator support mod applications
Fixes https://github.com/ppy/osu/issues/476.
2017-11-17 12:36:07 +09:00
smoogipooo
5e32d95ad2 Remove Ruleset's CreateScoreProcessor method 2017-09-13 16:37:05 +09:00
MrTheMake
a7f874e5b6 Merge branch 'master' into leaderboard-scores 2017-09-07 18:25:33 +02:00
Dean Herbert
16e96888ab Update KeyCounterCollection to support action-based buttons 2017-08-21 12:39:22 +09:00
MrTheMake
6d401b5f21 Merge branch 'master' into leaderboard-scores 2017-08-19 00:00:40 +02:00
Dean Herbert
d6249e7a63 Add support for binding mouse buttons to actions 2017-08-18 20:01:41 +09:00
Dean Herbert
7c9d6c9c83 Initial refactoring of key binding logic 2017-08-14 20:19:25 +09:00
MrTheMake
81289db33b CI fix, fixed nullref and removed abstraction of GetAutoplayMod 2017-08-13 20:12:01 +02:00
MrTheMake
d9c26f98c7 Suggested changes 2017-08-13 19:54:07 +02:00
MrTheMake
4c2d7bf343 Parse the mods of a leaderboard's score 2017-08-13 17:41:13 +02:00
Dean Herbert
723e27353c HitRenderer -> RulesetContainer 2017-08-09 13:28:29 +09:00
Dean Herbert
7c0e7ebcd0 Give HitRenderer a reference to Ruleset
Used to get correct bindings for a mode (ActionMappingInputManager).
2017-08-09 13:05:52 +09:00
Huo Yaoyuan
62b3540fd6 Merge branch 'master' into fixes 2017-08-04 13:49:03 +08:00
Huo Yaoyuan
eb9972581e Provide Autoplay mod in Ruleset. 2017-08-04 00:25:24 +08:00
Dean Herbert
0d9ea97828 Allow Rulesets to create a non-FontAwesome icon
This also
- Renames TextAwesome to SpriteIcon.
- Removes the default size of "20" from SpriteIcon (now defaults to the underlying texture size).
2017-08-03 14:36:21 +09:00
Shawdooow
ecc0d0b11c Daycore mod 2017-05-30 12:49:06 -04:00
smoogipooo
67cf64062a Add flag to determine whether the beatmap requested for conversion is for the current ruleset. 2017-05-19 16:02:40 +09:00
Dean Herbert
fbd26a1d5e
Mode -> Ruleset. 2017-04-18 16:05:58 +09:00