int
PositionalHitsounds
ShowProgressGraph
This was moved to the component itself.
Fix `SoloScoreInfo.Rank` not being serialised if rank is `D`
Avoid unnecessarily refreshing `SliderBodyPiece`'s path
Reduce size of spinner blueprint to better represent gameplay size
SoloScoreInfo.Rank
D
SliderBodyPiece
Fix toggle mute (and volume meter traversal) handling repeat key presses
Fix slider heads getting misplaced after flipping in editor
Closes #20953.
Fix legacy BpmMultiplier clamp value
Fix osu! logo drag area being a square
Apply distance snap time component even when nearby object snap kicks in
Show distance snap at current point in time (and add ability to set as usable value)
Add momentary shortcuts to toggle grid/distance snap
DrawableSliderHead
Slider heads are guaranteed to always be drawn at (0,0). This fixes weird behaviour in the editor, but also simplifies things in the process. Win-win. Closes #20644.
TestSceneObjectOrderedHitPolicy
Offset start of distance snap grid drawing if reference object's start time doesn't align
Fix hold note disappearing instantly without fade out
DistancedHitObjectComposer
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
Closes #20938.
Fix invalid taiko flashlight size calculation
Make beatmap carousel select nearest to selection when selection was filtered
Scroll beatmap listing to top when searching via tags/source
Add ability to clone objects in the editor
Add ability to use `Shift`+`Number` to set current beat divisor in editor