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Merge pull request #20854 from peppy/read-current-distance-snap

Show distance snap at current point in time (and add ability to set as usable value)
This commit is contained in:
Bartłomiej Dach 2022-10-26 23:25:15 +02:00 committed by GitHub
commit 90a68880ea
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GPG Key ID: 4AEE18F83AFDEB23
4 changed files with 201 additions and 4 deletions

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@ -3,6 +3,7 @@
#nullable disable
using System;
using System.Collections.Generic;
using System.Linq;
using JetBrains.Annotations;
@ -77,6 +78,19 @@ namespace osu.Game.Rulesets.Catch.Edit
inputManager = GetContainingInputManager();
}
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
// osu!catch's distance snap implementation is limited, in that a custom spacing cannot be specified.
// Therefore this functionality is not currently used.
//
// The implementation below is probably correct but should be checked if/when exposed via controls.
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Math.Abs(((CatchHitObject)before).EffectiveX - ((CatchHitObject)after).EffectiveX);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();

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@ -100,6 +100,14 @@ namespace osu.Game.Rulesets.Osu.Edit
private RectangularPositionSnapGrid rectangularPositionSnapGrid;
protected override double ReadCurrentDistanceSnap(HitObject before, HitObject after)
{
float expectedDistance = DurationToDistance(before, after.StartTime - before.GetEndTime());
float actualDistance = Vector2.Distance(((OsuHitObject)before).EndPosition, ((OsuHitObject)after).Position);
return actualDistance / expectedDistance;
}
protected override void Update()
{
base.Update();

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@ -4,6 +4,7 @@
#nullable disable
using System.Collections.Generic;
using System.Diagnostics;
using System.Linq;
using osu.Framework.Allocation;
using osu.Framework.Bindables;
@ -16,6 +17,7 @@ using osu.Framework.Graphics.Sprites;
using osu.Framework.Input.Bindings;
using osu.Framework.Input.Events;
using osu.Framework.Localisation;
using osu.Framework.Utils;
using osu.Game.Configuration;
using osu.Game.Graphics.UserInterface;
using osu.Game.Input.Bindings;
@ -36,7 +38,7 @@ namespace osu.Game.Rulesets.Edit
{
private const float adjust_step = 0.1f;
public Bindable<double> DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
public BindableDouble DistanceSpacingMultiplier { get; } = new BindableDouble(1.0)
{
MinValue = 0.1,
MaxValue = 6.0,
@ -48,6 +50,7 @@ namespace osu.Game.Rulesets.Edit
protected ExpandingToolboxContainer RightSideToolboxContainer { get; private set; }
private ExpandableSlider<double, SizeSlider<double>> distanceSpacingSlider;
private ExpandableButton currentDistanceSpacingButton;
[Resolved(canBeNull: true)]
private OnScreenDisplay onScreenDisplay { get; set; }
@ -82,10 +85,27 @@ namespace osu.Game.Rulesets.Edit
Alpha = DistanceSpacingMultiplier.Disabled ? 0 : 1,
Child = new EditorToolboxGroup("snapping")
{
Child = distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
Children = new Drawable[]
{
Current = { BindTarget = DistanceSpacingMultiplier },
KeyboardStep = adjust_step,
distanceSpacingSlider = new ExpandableSlider<double, SizeSlider<double>>
{
KeyboardStep = adjust_step,
// Manual binding in LoadComplete to handle one-way event flow.
Current = DistanceSpacingMultiplier.GetUnboundCopy(),
},
currentDistanceSpacingButton = new ExpandableButton
{
Action = () =>
{
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
Debug.Assert(objects != null);
DistanceSpacingMultiplier.Value = ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
DistanceSnapToggle.Value = TernaryState.True;
},
RelativeSizeAxes = Axes.X,
}
}
}
}
@ -93,6 +113,51 @@ namespace osu.Game.Rulesets.Edit
});
}
private (HitObject before, HitObject after)? getObjectsOnEitherSideOfCurrentTime()
{
HitObject lastBefore = Playfield.HitObjectContainer.AliveObjects.LastOrDefault(h => h.HitObject.StartTime <= EditorClock.CurrentTime)?.HitObject;
if (lastBefore == null)
return null;
HitObject firstAfter = Playfield.HitObjectContainer.AliveObjects.FirstOrDefault(h => h.HitObject.StartTime >= EditorClock.CurrentTime)?.HitObject;
if (firstAfter == null)
return null;
if (lastBefore == firstAfter)
return null;
return (lastBefore, firstAfter);
}
protected abstract double ReadCurrentDistanceSnap(HitObject before, HitObject after);
protected override void Update()
{
base.Update();
(HitObject before, HitObject after)? objects = getObjectsOnEitherSideOfCurrentTime();
double currentSnap = objects == null
? 0
: ReadCurrentDistanceSnap(objects.Value.before, objects.Value.after);
if (currentSnap > DistanceSpacingMultiplier.MinValue)
{
currentDistanceSpacingButton.Enabled.Value = currentDistanceSpacingButton.Expanded.Value
&& !Precision.AlmostEquals(currentSnap, DistanceSpacingMultiplier.Value, DistanceSpacingMultiplier.Precision / 2);
currentDistanceSpacingButton.ContractedLabelText = $"current {currentSnap:N2}x";
currentDistanceSpacingButton.ExpandedLabelText = $"Use current ({currentSnap:N2}x)";
}
else
{
currentDistanceSpacingButton.Enabled.Value = false;
currentDistanceSpacingButton.ContractedLabelText = string.Empty;
currentDistanceSpacingButton.ExpandedLabelText = "Use current (unavailable)";
}
}
protected override void LoadComplete()
{
base.LoadComplete();
@ -110,6 +175,14 @@ namespace osu.Game.Rulesets.Edit
EditorBeatmap.BeatmapInfo.DistanceSpacing = multiplier.NewValue;
}, true);
// Manual binding to handle enabling distance spacing when the slider is interacted with.
distanceSpacingSlider.Current.BindValueChanged(spacing =>
{
DistanceSpacingMultiplier.Value = spacing.NewValue;
DistanceSnapToggle.Value = TernaryState.True;
});
DistanceSpacingMultiplier.BindValueChanged(spacing => distanceSpacingSlider.Current.Value = spacing.NewValue);
}
}
@ -182,6 +255,7 @@ namespace osu.Game.Rulesets.Edit
else if (action == GlobalAction.EditorDecreaseDistanceSpacing)
DistanceSpacingMultiplier.Value -= amount;
DistanceSnapToggle.Value = TernaryState.True;
return true;
}

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@ -0,0 +1,101 @@
// Copyright (c) ppy Pty Ltd <contact@ppy.sh>. Licensed under the MIT Licence.
// See the LICENCE file in the repository root for full licence text.
using osu.Framework.Allocation;
using osu.Framework.Bindables;
using osu.Framework.Graphics;
using osu.Framework.Localisation;
using osu.Game.Graphics;
using osu.Game.Graphics.Containers;
using osu.Game.Graphics.UserInterfaceV2;
namespace osu.Game.Rulesets.Edit
{
internal class ExpandableButton : RoundedButton, IExpandable
{
private float actualHeight;
public override float Height
{
get => base.Height;
set => base.Height = actualHeight = value;
}
private LocalisableString contractedLabelText;
/// <summary>
/// The label text to display when this button is in a contracted state.
/// </summary>
public LocalisableString ContractedLabelText
{
get => contractedLabelText;
set
{
if (value == contractedLabelText)
return;
contractedLabelText = value;
if (!Expanded.Value)
Text = value;
}
}
private LocalisableString expandedLabelText;
/// <summary>
/// The label text to display when this button is in an expanded state.
/// </summary>
public LocalisableString ExpandedLabelText
{
get => expandedLabelText;
set
{
if (value == expandedLabelText)
return;
expandedLabelText = value;
if (Expanded.Value)
Text = value;
}
}
public BindableBool Expanded { get; } = new BindableBool();
[Resolved(canBeNull: true)]
private IExpandingContainer? expandingContainer { get; set; }
protected override void LoadComplete()
{
base.LoadComplete();
expandingContainer?.Expanded.BindValueChanged(containerExpanded =>
{
Expanded.Value = containerExpanded.NewValue;
}, true);
Expanded.BindValueChanged(expanded =>
{
Text = expanded.NewValue ? expandedLabelText : contractedLabelText;
if (expanded.NewValue)
{
SpriteText.Anchor = Anchor.Centre;
SpriteText.Origin = Anchor.Centre;
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Bold);
base.Height = actualHeight;
Background.Show();
}
else
{
SpriteText.Anchor = Anchor.CentreLeft;
SpriteText.Origin = Anchor.CentreLeft;
SpriteText.Font = OsuFont.GetFont(weight: FontWeight.Regular);
base.Height = actualHeight / 2;
Background.Hide();
}
}, true);
}
}
}