smoogipooo
2ee68ae75a
Make CirclePiece use relative width (leaving length control to DrawableDrumRoll).
2017-03-24 20:10:17 +09:00
smoogipooo
fdd17c1575
Rewrite circle pieces to use custom graphics again.
...
Also using FontAwesome for now to enforce the same size, because otherwise you have to mess around with sprites + the custom graphics. This will all be changed when sprites are fixed to maintain aspect ratios and when glow/border use relative axes.
2017-03-24 20:08:40 +09:00
smoogipooo
405c6f9691
More explicative xmldoc.
2017-03-24 19:05:45 +09:00
smoogipooo
369e3903ac
Don't use a magic number.
2017-03-24 19:04:46 +09:00
smoogipooo
feecf23d9f
Don't force the size.
2017-03-24 19:04:32 +09:00
smoogipooo
df46d0f446
Cleanup.
2017-03-24 18:49:10 +09:00
smoogipooo
5281842965
Rewrite CirclePiece to be referenced to 128x128px and handle accented hits more sanely.
2017-03-24 18:37:56 +09:00
smoogipooo
47065d8031
Remove explicit alpha = 1.
2017-03-24 16:15:14 +09:00
smoogipooo
6753a22512
Fix post-merge issues.
2017-03-24 16:03:38 +09:00
smoogipooo
33c160efeb
Merge branch 'taiko_note_circle' into taiko_drawable_drawing
...
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 16:02:49 +09:00
smoogipooo
d6d3eb99b7
Adjust comment.
2017-03-24 15:55:25 +09:00
smoogipooo
82752e0988
Moar cleanup.
2017-03-24 15:50:18 +09:00
smoogipooo
8f7ed813a3
Cleanup.
2017-03-24 15:45:21 +09:00
smoogipooo
95183279f3
Rename ScrollingCirclePiece -> ScrollingPiece.
2017-03-24 15:44:43 +09:00
smoogipooo
eea24b2d82
Make sure icon is only instantiated once.
2017-03-24 15:43:17 +09:00
smoogipooo
aa9a65d69c
Move load below CreateIcon().
2017-03-24 15:42:48 +09:00
smoogipooo
99f1e86a5e
Fix something that was removed during merge conflicts.
2017-03-24 15:19:58 +09:00
smoogipooo
3cecffbc48
Merge branch 'taiko_note_circle' into taiko_drawable_drawing
...
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:17:17 +09:00
smoogipooo
bb4b6b783c
Fix post-merge errors.
2017-03-24 15:14:49 +09:00
smoogipooo
20e80a758a
Merge branch 'master' into taiko_drawable_drawing
...
Conflicts:
osu.Desktop.VisualTests/osu.Desktop.VisualTests.csproj
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHitObject.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-24 15:11:56 +09:00
smoogipooo
cce5b4f80f
Make readonly.
2017-03-24 14:42:42 +09:00
Dan Balasescu
ac2d36da3b
Merge branch 'master' into taiko_note_circle
2017-03-24 14:33:08 +09:00
smoogipooo
2a6da0751d
Rename UpdateJudgement -> OnNewJugement + rename judgement parameter.
2017-03-24 11:32:48 +09:00
smoogipooo
59ba497952
Remove linear interpolation of hp_hit_good.
...
I think this is an okay compromise because hp_hit_great doesn't use linear interpolation here. I am tentative on this change, but I need to code up the rest of taiko before I can test this further.
2017-03-24 11:28:52 +09:00
smoogipooo
5e34c2497a
More accented renaming + improve comments.
2017-03-24 11:24:31 +09:00
smoogipooo
a1f5bc04aa
Use isTick.
2017-03-24 11:24:07 +09:00
smoogipooo
4ae45ea866
Final -> cumulative, to represent a growing score.
2017-03-24 11:15:22 +09:00
smoogipooo
afdb719c60
Rename finisher -> accented.
2017-03-24 11:09:01 +09:00
smoogipooo
4e31e3b443
Rename things around to make a bit more sense.
2017-03-24 09:51:58 +09:00
smoogipooo
2074812f46
Move ScoreProcessor and Score to Scoring/.
2017-03-24 09:51:52 +09:00
smoogipooo
c3adbb9b41
Fix nullref.
2017-03-23 20:34:11 +09:00
smoogipooo
a0c0a0fcfe
Fix post-merge errors.
2017-03-23 19:39:30 +09:00
smoogipooo
99cd215f56
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
...
Conflicts:
osu.Game.Modes.Taiko/TaikoScoreProcessor.cs
2017-03-23 19:38:00 +09:00
smoogipooo
35f1f06ee2
Rename drum roll tick judgement.
2017-03-23 19:36:58 +09:00
smoogipooo
11fb404574
Merge remote-tracking branch 'origin/master' into taiko_drumroll_tick_judgements
...
Conflicts:
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 19:35:36 +09:00
smoogipooo
322a78830e
Implement Taiko score processing.
2017-03-23 19:24:23 +09:00
smoogipooo
768bc2bb5f
Make TaikoHitObject store whether the hit object is a finisher.
2017-03-23 19:14:21 +09:00
Dean Herbert
2cb801317d
JudgementInfo -> Judgement.
...
There is no case where we use the term "Judgement" without the suffix, so deemed it unnecessary.
2017-03-23 19:00:18 +09:00
smoogipooo
7d3846692a
Merge branch 'taiko_drumroll_tick_judgements' into taiko_scoreprocessing
2017-03-23 17:58:12 +09:00
smoogipooo
0ac33b59e3
Add DrumRoll tick judgement info.
2017-03-23 17:52:46 +09:00
Dean Herbert
96fc8eef30
Merge branch 'master' into taiko_hitobject_drawable
2017-03-23 17:23:22 +09:00
Dean Herbert
1e1c46765a
Merge branch 'master' into taiko_conversion
2017-03-23 16:52:15 +09:00
Dean Herbert
315994f2b3
Merge pull request #538 from smoogipooo/taiko_base_hit
...
Add Hit class, make TaikoHitObject abstract.
2017-03-23 16:51:45 +09:00
Dean Herbert
ebb64e01d1
Add constant for HitTarget line thickness and make slightly thicker (displays better at lower resolutions).
2017-03-23 15:32:41 +09:00
Dean Herbert
ef8830aa7f
Adjust InputDrum's appearance a touch.
2017-03-23 15:28:17 +09:00
Dean Herbert
1af17fc108
Remove cross-reference to osu.Game.Modes.Osu from Taiko.
2017-03-23 15:12:08 +09:00
Dean Herbert
02fba000bc
Tidy up and tweak transitions of DrawableJudgementInfo.
2017-03-23 15:07:45 +09:00
Dean Herbert
acfa4a4aac
JudgementText -> DrawableTaikoJudgementInfo.
2017-03-23 14:52:18 +09:00
smoogipooo
3d1dad8185
Merge remote-tracking branch 'origin/master' into taiko_hitobject_drawable
...
Conflicts:
osu.Game.Modes.Taiko/Objects/Drawable/DrawableTaikoHit.cs
osu.Game.Modes.Taiko/osu.Game.Modes.Taiko.csproj
2017-03-23 14:40:06 +09:00
Dean Herbert
9a3fd8bcf1
Add readonly attributes.
2017-03-23 14:37:00 +09:00