Don't start a beatmap's track until the intro is done playing
# Conflicts: # osu-framework
Make Beatmap non-nullable
Fix crashes related to deleting/importing beatmaps
Fix main menu flashy sides moving too much
Note that tracks' looping is never restored now. There's unfortunately no easy way around this, but it shouldn't have any side-effects for now.
Callback was expecting the beatmap to be populated where it wasn't being.
Use a background for custom-coloured users
This is a very nice use-case scenario for TransformSequence.OnComplete
# Conflicts: # osu-framework # osu.Game/Graphics/Cursor/OsuTooltipContainer.cs # osu.Game/Overlays/DragBar.cs