ekrctb
1a24762f9b
Improve drag box selection logic
...
`AllowDeselectionDuringDrag` is remove.
Instead, selected hit objects are not automatically deselected
when clock is seeked to a later time (the hit object is dead).
Update drag box selection even if mouse is not moved
(in case clock is running or scroll wheel is used).
2022-10-11 14:11:45 +09:00
ekrctb
6164e0896a
Don't reselect already selected items in SelectAll
2022-10-07 10:46:07 +09:00
ekrctb
29cc554632
Ensure blueprint is added for selected hit object
2022-10-06 13:59:54 +09:00
ekrctb
0d448e6cc8
Fix items without blueprints are not deselected
2022-10-06 13:50:56 +09:00
ekrctb
b0213c29e9
Use mid time instead of start time
...
It is closer to the old blueprint-based behavior
2022-10-05 22:19:22 +09:00
ekrctb
6753f6b01a
Move AllowDeselectionDuringDrag
down
...
Because it is now ignored in the timeline implementation anyways
2022-10-05 22:14:11 +09:00
ekrctb
3108c42ece
Fix inspect issues
2022-10-05 22:04:43 +09:00
ekrctb
00b3d97f69
Improve timeline selection performance
...
But selecting a large number of hit objects is still very slow
because all DHOs must be added
and also `AddBlueprintFor` has quadratic behaviors
2022-10-05 21:58:05 +09:00
ekrctb
0613388aaa
Make sure all selected items get deleted
2022-10-05 21:58:05 +09:00
ekrctb
0ffde02f79
Use hit object time for timeline selection
2022-10-05 21:51:01 +09:00
ekrctb
8d29e9e76b
Move selection logic from DragBox to BlueprintContainer
2022-10-05 21:51:01 +09:00
Dean Herbert
58217b6839
Fix weird conditional
2022-09-27 20:09:21 +09:00
Dean Herbert
a9088d9231
Add assert/log output when too many ticks are being displayed
2022-09-27 17:18:46 +09:00
Dean Herbert
e227519b09
Don't attempt to render timeline ticks until DrawWidth
is above zero
2022-09-27 17:18:46 +09:00
Dean Herbert
ccae721af2
Ensure ZoomableScrollContainer
content isn't shown until zoom is set
2022-09-27 17:07:11 +09:00
Dean Herbert
9dc0eb7fd0
Remove unused static
2022-09-27 17:04:56 +09:00
Drison64
c075d3de08
Create a test and a check if initial zoom value of ZoomableScrollContainer is in range
2022-09-17 22:43:40 +02:00
Ondřej Vajďák
9d94343317
Update osu.Game/Screens/Edit/Compose/Components/Timeline/Timeline.cs
...
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
2022-09-17 19:51:44 +02:00
Drison64
c8768eb399
Changed == to <= on TimelineZoom check
2022-09-17 19:00:50 +02:00
Drison64
3c7ea5c8fa
Update
2022-09-17 18:57:09 +02:00
Dean Herbert
f53507828c
Rename event to be more generic (and add comprehensive xmldoc)
2022-09-13 14:59:30 +09:00
OliBomby
fd48249eef
fix with new event
2022-09-13 02:20:52 +02:00
Dean Herbert
57954bb8f5
Enable nullability on TimelineHitObjectBlueprint
2022-09-05 14:50:43 +09:00
Dean Herbert
6a35b233e5
Merge branch 'master' into remove-dispose-updates
2022-09-01 23:03:19 +09:00
Dean Herbert
cfc7c32aff
Merge pull request #20009 from frenzibyte/fix-back-to-front-comparison
...
Adjust weirdly back-to-front fallback comparison in `HitObjectOrderedSelectionContainer`
2022-08-31 14:14:10 +09:00
Dean Herbert
a215d009fe
Update Remove
/RemoveRange
/RemoveAll
calls in line with framework changes
2022-08-29 15:57:40 +09:00
Salman Ahmed
3ff2058975
Fix back-to-front fallback comparison in HitObjectOrderedSelectionContainer
2022-08-29 09:23:53 +03:00
Dean Herbert
cd90536e4b
Remove Track
access in Timeline
2022-08-26 18:25:48 +09:00
Dan Balasescu
1b2158ff04
Remove unused method
2022-07-26 14:15:59 +09:00
Salman Ahmed
48bcf57066
Mark SetupZoom
and parameterless ZoomableScrollContainer
ctor as protected
2022-07-25 12:07:50 +03:00
Salman Ahmed
07c6b44864
Fix Timeline
attempting to setup zoom with unloaded track
2022-07-25 12:07:50 +03:00
Salman Ahmed
123930306b
Refactor ZoomableScrollContainer
to allow setting up zoom range and initial zoom after load
2022-07-25 12:07:50 +03:00
Dan Balasescu
e1df50c8ff
Fix timeline zoom focus point when using buttons
2022-07-22 17:03:05 +09:00
Dean Herbert
72916d708c
Merge pull request #19294 from peppy/fix-timeline-feedback-loop
...
Fix timeline `alt`+`scroll` zoom not correctly zooming to current mouse position
2022-07-22 16:05:38 +09:00
Dean Herbert
6eb42d08ce
Fix timeline zoom receiving feedback from bindable changes
...
This causes the focal point zooming to not work (as the focal point is
lost). There's no need to handle ongoing changes to
`BeatmapInfo.TimelineZoom` because it is not a property which is changed
at runtime.
2022-07-22 15:25:57 +09:00
Dean Herbert
4cec9a085a
Combine both calls to use same pathway
2022-07-22 14:59:20 +09:00
Adam Baker
997fe00cdc
Fix zoom delta math
2022-07-21 17:29:13 -05:00
Adam Baker
d69dc457ba
Extract zoom delta method
2022-07-21 17:28:43 -05:00
Adam Baker
a4f071fe53
Make zoom sensitivity relative to containers max zoom
2022-07-21 08:26:48 -05:00
Dean Herbert
31a447fda0
Update parameter discards
2022-06-24 21:26:19 +09:00
Dean Herbert
f71f6302fd
Remove unnecessary null
casts
2022-06-24 14:50:11 +09:00
Dan Balasescu
e0c82d11ab
Convert == usages to ReferenceEquals
2022-06-20 16:56:19 +09:00
Salman Ahmed
a5e5172b91
Fix BlueprintContainer
eating input from skin editor buttons
2022-06-18 18:28:36 +03:00
Dan Balasescu
f8830c6850
Automated #nullable processing
2022-06-17 16:37:17 +09:00
Dean Herbert
87bf53485a
Merge pull request #18649 from frenzibyte/selection-context-outside-bounds
...
Fix context menus not appearing when clicking outside of editor playfield's bounds
2022-06-15 17:08:09 +09:00
Salman Ahmed
d3feb07bc1
Split zoom updating to named method with value as optional
2022-06-15 07:57:16 +03:00
Salman Ahmed
268a7e1334
Fix ZoomableScrollContainer
attempting to update zoom with overlapping range
2022-06-15 05:43:41 +03:00
Salman Ahmed
fa4930c586
Remove no longer necessary ReceivePositionalInputAt
overrides in timeline components
2022-06-14 00:19:47 +03:00
Salman Ahmed
c49b8e4a5c
Allow BlueprintContainer
and SelectionHandler
to receive input outside bounds
2022-06-14 00:19:15 +03:00
Salman Ahmed
9fc04924eb
Revert "Provide context menu items at BlueprintContainer
for out-of-bounds support"
...
This reverts commit 85fc218edf
.
2022-06-14 00:02:02 +03:00