Remove osu!taiko playfield's 16:9 aspect ratio lock on "Classic" mod
Fix `SkinnableSprite`s in storyboards not autosizing to the textures
Nudge osu!taiko playfield's height to perfectly match with osu!(stable)
SkinnableSprite
BigBlackBox
Co-authored-by: Salman Ahmed <frenzibyte@gmail.com>
Add support for highlighting chat messages
SkinEditor
OsuGame.ScreenChanged
private
virtual
Just reducing complexity scope here.
Automatically bind `BlueprintContainer`'s `SelectedItems` with its `SelectionHandler`
DrawableChannel
HighlightMessage
This reverts commit c72e8a8b5e.
c72e8a8b5e
SelectionHandler
SelectedItems
Until now it was up to each implementation to connect `BlueprintContainer` to its `SelectionHandler`, which didn't make much sense at all.
Fix beatmap wedge possibly applying transforms incorrectly and crashing
Fix potential multiplayer crash with async disposal
Fix intermittent failures on `TestBeatmapDownloadingFlow` due to slow realm refresh
Fix skin components toolbox not autosizing properly
TestBeatmapDownloadingFlow
Co-authored-by: Dean Herbert <pe@ppy.sh>
Schedule
MultiplayerPlayer.onResultsReady
Implement `ChannelListing` for new chat design