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Commit Graph

14528 Commits

Author SHA1 Message Date
Joseph Madamba
1665c5e0e1 Use existing AutomaticallyDownloadMissingBeatmaps localisation on solo spectator screen 2024-05-05 14:41:48 -07:00
Bartłomiej Dach
221b4cd599
Remove unused cache 2024-05-03 11:37:09 +02:00
Dean Herbert
42e49067e5
Move Room.Status updates to a common location 2024-05-03 17:10:59 +08:00
Dean Herbert
f9ef689492
Don't hide playfield layer with HUD 2024-05-02 15:36:40 +08:00
Salman Ahmed
16bae4f004 Update naming of enum fields in StartMode 2024-05-01 17:22:42 +03:00
Bartłomiej Dach
fe9e6168fe
Merge pull request #28050 from peppy/delay-resume-visibility
Tweak resume overlay to allow better visibility of hit objects underneath
2024-05-01 15:49:31 +02:00
Bartłomiej Dach
72b59c01f7
Merge branch 'master' into preserve-storyboard 2024-05-01 15:21:45 +02:00
Dean Herbert
b8209b92f6
Add delay before delayed resume starts
It was previously a bit sudden after dismissing the pause screen. Now
there's a short delay before the actual countdown begins.
2024-05-01 20:30:48 +08:00
Dean Herbert
87e814e201
Fix incorrect xmldoc and adjust colour provider to match Player 2024-05-01 20:30:36 +08:00
Dean Herbert
67c0d7590a
Decrease alpha of delayed resume overlay as count approaches zero
Allows better visibility of playfield underneath it.
2024-05-01 20:29:28 +08:00
Dean Herbert
ff108416d8
Fix incorrect background being loaded due to async race
If the API login (and thus user set) completed between `load` and
`LoadComplete`, the re-fetch on user change would not yet be hooked up,
causing an incorrect default background to be used instead.

Of note, moving this out of async load doesn't really affect load
performance as the bulk of the load operation is already scheduled and
`LoadComponentAsync`ed anyway
2024-05-01 00:05:14 +08:00
Dean Herbert
fd3f4a9e7b
Preserve storyboard events when saving a beatmap in the editor
Until we have full encoding support for storyboards, this stop-gap
measure ensures that storyboards don't just disappear from existence.
2024-04-30 00:01:56 +08:00
Dean Herbert
fb2d28f7e0
Fix audio being paused in a spectator session when all players finish playing 2024-04-26 15:30:26 +08:00
Dean Herbert
21d6556865
Remove managed clocks from SpectatorSyncManager on gameplay completion / abort 2024-04-26 15:29:59 +08:00
Dean Herbert
e0e790fa94
Fix a couple of xmldoc typos 2024-04-26 15:28:52 +08:00
Dan Balasescu
459f97891d
Merge pull request #27994 from bdach/timing-distribution-graph-only-basic
Do not show non-basic results in timing distribution graph
2024-04-26 01:36:16 +09:00
Dan Balasescu
52addc775e
Merge pull request #27965 from bdach/generic-math
Apply generic math-related changes
2024-04-26 01:33:54 +09:00
Dean Herbert
5ccc745235
Merge pull request #27997 from bdach/refetch-when-entering-editor
Fully refetch working beatmap when entering editor
2024-04-25 22:20:33 +08:00
Dean Herbert
387fcb8781
Add a brief inline comment to make sure we don't undo the fix 2024-04-25 21:31:36 +08:00
Dean Herbert
6a8a6fa79d
Merge pull request #27996 from bdach/delete-dirty-difficulty-droken
Fix deleting modified difficulty via editor leaving user in broken state
2024-04-25 21:20:09 +08:00
Bartłomiej Dach
c1107d2797
Fully refetch working beatmap when entering editor
Closes https://github.com/ppy/osu/issues/21794.

I'm not actually super sure as to what the exact mode of failure is
here, but it's 99% to do with working beatmap cache invalidation. Likely
this can be even considered as another case of
https://github.com/ppy/osu/issues/21357, but because this is a one-liner
"fix," I'm PRing it anyways.

The issue is confusing to understand when working with the swap scenario
given in the issue, but it's a little easier to understand when
performing the following:

1. Have a beatmap set with 2 difficulties. Let's call them "A" and "B".
2. From song select, without ever exiting to main menu, edit "A". Change
   the difficulty name to "AA". Save and exit back to song select; do
   not exit out to main menu.
3. From song select, edit "B". Change the difficulty name to "BB". Save
   and exit back to song select.
4. The difficulty names will be "A" and "BB".

Basically what I *think* is causing this, is the fact that even though
editor invalidates the working beatmap by refetching it afresh on exit,
song select is blissfully unaware of this, and continues working with
its own `BeatmapInfo` instances which have backlinks to
`BeatmapSetInfo`.

When editing the first of the two difficulties and then the second,
the editing of the first one only invalidates the first one rather than
the entire set, and the second difficulty continues to have a stale
reference to the first one via the beatmap set, and as such ends up
overwriting the changes from the first save when passed into the editor
and modified again.
2024-04-25 14:31:13 +02:00
Bartłomiej Dach
19d006d818
Fix deleting modified difficulty via editor leaving user in broken state
Closes https://github.com/ppy/osu/issues/22783.

If the difficulty being edited has unsaved changes, the editor exit flow
would prompt for save *after* the deletion method has run. This is
undesirable from a UX standpoint, and also leaves the user in a broken
state.

Thus, just fake an update of the last saved hash of the beatmap to fool
the editor into thinking that it's not dirty, so that the exit flow will
not show a save dialog.
2024-04-25 12:55:34 +02:00
Bartłomiej Dach
b250a924b1
Do not show non-basic results in timing distribution graph
Closes https://github.com/ppy/osu/issues/24274.

Bit of an ad-hoc resolution but maybe fine? This basically proposes to
bypass the problem described in the issue by just not showing tick hits
at all on the distribution graph.
2024-04-25 11:20:07 +02:00
Bartłomiej Dach
da953b34a7
Apply nullability annotations to ResultsScreen & inheritors 2024-04-25 10:58:28 +02:00
Joseph Madamba
4f7c9f2970 Remove unused using 2024-04-24 01:00:03 -07:00
Joseph Madamba
f97c519451 Add chevron to distinguish all menus with submenus 2024-04-24 00:19:10 -07:00
Dean Herbert
221af74f95
Merge branch 'master' into generic-math 2024-04-23 22:21:31 +08:00
Dean Herbert
436203a8c1
Add a chevron to distinguish editor menus with submenus 2024-04-23 21:37:01 +08:00
Dean Herbert
804b1b0d88
Fix settings colour scheme wrong when viewing gameplay from skin editor button
Closes https://github.com/ppy/osu/issues/27949.
2024-04-23 20:54:48 +08:00
Bartłomiej Dach
12acdeebf1
Merge pull request #27866 from Joehuu/fix-online-score-export
Fix replay export not working correctly from online leaderboards
2024-04-23 09:08:04 +02:00
Joseph Madamba
49154c0e23 Fix code quality 2024-04-22 11:23:38 -07:00
Bartłomiej Dach
09b0f3005e
Apply generic math-related changes 2024-04-22 10:15:56 +02:00
Dan Balasescu
89a4a6878f
Merge pull request #27922 from peppy/quick-exit-from-results
Add ability to quick exit from results screen
2024-04-22 16:01:13 +09:00
Andrei Zavatski
1d3fd65d86 Adjust execution order 2024-04-22 07:02:49 +03:00
Andrei Zavatski
722fa228ce Don't consider editor table content for input 2024-04-21 17:40:35 +03:00
Dean Herbert
4cffc39dff
Don't require hold for quick exit at results screen 2024-04-20 04:53:31 +08:00
Dean Herbert
f92833b588
Add ability to quick exit from results screen 2024-04-18 12:02:49 +08:00
Salman Ahmed
9e69268676 Change editor screen selection logic to use SelectItem for sound feedback 2024-04-17 11:20:17 +03:00
Salman Ahmed
2a3ae6bce1 Update all TabItem implementations to play select sample on OnActivatedByUser 2024-04-17 11:20:17 +03:00
Joseph Madamba
514e316b49 Make getDatabasedScoreInfo() private and move to GetScore() and Export() 2024-04-15 20:48:51 -07:00
Dan Balasescu
343b3ba0e6
Don't re-filter unless mods may change the filter 2024-04-15 21:07:36 +09:00
Bartłomiej Dach
7c4c8ee75c
Fix stable scores showing with faded out pp display due to classic mod presence 2024-04-15 11:53:05 +02:00
Joseph Madamba
ed8b596325 Fix replay export not working correctly from online leaderboards 2024-04-14 16:22:58 -07:00
Joseph Madamba
f282152f99 Enable NRT to ScoreManager 2024-04-14 15:53:29 -07:00
Loreos7
5a8b8908dd fix missing underscore 2024-04-13 14:53:51 +03:00
Dean Herbert
9521c1e3e4
Update hit error metre to use new icons
- [ ] Depends on https://github.com/ppy/osu-resources/pull/317.
2024-04-04 14:31:40 +08:00
Dean Herbert
2e1d63a1c2
Merge pull request #27783 from 64ArthurAraujo/add-invalid-beatmap-hash-custom-message
Add custom message in the case of a `invalid beatmap_hash`
2024-04-04 10:47:22 +08:00
Arthur Araujo
9e92ebaa43
Make message more general
Co-authored-by: Walavouchey <36758269+Walavouchey@users.noreply.github.com>
2024-04-03 19:15:22 -03:00
Arthur Araujo
8e00368f7c Add custom message in the case of a invalid beatmap_hash 2024-04-03 11:30:14 -03:00
Bartłomiej Dach
9d54f1a092
Fix some maps requiring multiple intro skips that weren't there on stable
Closes https://github.com/ppy/osu/issues/25633.

The reason why that particular beatmap did not have a double skip
on stable is here:

    e53980dd76/osu!/GameModes/Play/Player.cs#L1761-L1770

The particular place of interest is the `leadInTime < 10000` check.
If `leadInTime < 10000`, then `leadIn == leadInTime`, and it turns out
that `AudioEngine.Time` will always be more than or equal to `leadIn`,
because it's also the gameplay start time:

    e53980dd76/osu!/GameModes/Play/Player.cs#L2765

This essentially means that if the `leadInTime` is less than 10000,
that particular check is just dead. So a double skip can only occur
if the gameplay starts at time -10000 or earlier due to the storyboard.
2024-04-03 16:12:20 +02:00