Dean Herbert
6944151486
Apply batch fixing of built-in types using var
2021-10-27 13:04:41 +09:00
Dean Herbert
b339c149d8
Copy BaseDifficulty
to Beatmap<T>
and move all write operations across
2021-10-06 15:10:45 +09:00
Dean Herbert
bd84a8b749
Merge branch 'new-interfaces' into beatmap-difficulty-more-interface-usage
2021-10-05 18:21:21 +09:00
Dean Herbert
ec61c3c5ee
Rename all remaining cases
2021-10-03 00:55:29 +09:00
Dean Herbert
a92d499d7a
Convert usages of BeatmapDifficulty
to IBeatmapDifficultyInfo
2021-10-01 16:55:50 +09:00
Dean Herbert
56428a027e
Change static method to public
2021-03-30 16:56:20 +09:00
Dean Herbert
1d968009c2
Add osu!mania key filtering using "keys=4" at song select
2021-03-30 16:09:35 +09:00
smoogipoo
1a2dc83740
Make field readonly
2020-10-14 20:40:17 +09:00
smoogipoo
3e6ed6c9ff
Add support for dual stages (keycoop) and score multiplier
2020-10-14 17:53:28 +09:00
smoogipoo
9d09503ace
Fix spinner conversion not considering stacking + forced initial column
2020-10-09 21:13:04 +09:00
smoogipoo
4d0e4f4ade
Fix incorrect initial density
2020-10-09 21:11:18 +09:00
smoogipoo
c7d24203ce
Make beatmap conversion support cancellation tokens
2020-09-17 17:40:05 +09:00
smoogipoo
ecc9c2957f
Avoid float precision error in mania conversion
2020-09-07 16:30:05 +09:00
Bartłomiej Dach
ac019bddd6
Only play samples at start of hold note in mania maps
2020-06-04 22:33:34 +02:00
Dean Herbert
cbd563e80b
Rename to IHasDuration
2020-05-27 12:38:39 +09:00
smoogipoo
58af75ad57
Add back missing line
2020-04-22 13:45:12 +09:00
smoogipoo
cc0c82aaeb
Implement IHasXPosition on ManiaHitObject
2020-04-22 09:06:04 +09:00
smoogipoo
d957614fc9
Cleanup handling of mania samples
2020-04-22 09:06:04 +09:00
Dean Herbert
4c689c6ad2
Add constant for max stage keys
2020-04-21 10:56:04 +09:00
smoogipoo
b881293b98
Allow 10k to be played on a single stage
2020-04-20 14:08:23 +09:00
smoogipoo
91735ff367
Update MathUtils namespace usages
2020-01-09 13:43:44 +09:00
Dan Balasescu
9702cc9809
Merge branch 'master' into remove-legacy-id
2019-12-25 21:01:12 +09:00
Dean Herbert
0677f746aa
Provide the ruleset to converter classes
2019-12-24 16:02:16 +09:00
smoogipoo
6e7426a098
Simplify/improve beatmap conversion precheck
2019-12-23 17:44:18 +09:00
Huo Yaoyuan
c457571da6
Use index and range expressions
2019-12-15 20:17:35 +08:00
Huo Yaoyuan
c0fe91a84c
Merge branch 'master' into sharpen
2019-11-26 18:21:50 +08:00
Berkan Diler
fccdbffa93
Use MathF instead of Math- functions when possible
...
MathF-functions are faster than the Math-counterpart and it looks cleaner, so use MathF when we cast to float or int anyway.
2019-11-25 00:45:42 +01:00
Huo Yaoyuan
4cd7d67fe4
Use early return for if-pattern-matching.
2019-11-22 00:02:40 +08:00
Huo Yaoyuan
e5e8e70704
Use pattern matching.
2019-11-12 19:55:19 +08:00
Huo Yaoyuan
7d7b9e36b2
Use compound assignment.
2019-11-12 19:53:50 +08:00
smoogipoo
6fc1be64c2
Make hitobject samples a bindable list
2019-11-08 14:04:57 +09:00
Dean Herbert
60ea3d4e1a
Fix skinning support for combobreak
2019-06-30 21:58:30 +09:00
Dean Herbert
612db31c38
Apply newline additions
2019-04-01 12:16:32 +09:00
smoogipoo
c722ea0299
Add space
2019-03-01 14:30:58 +09:00
andy840119
e634475bf4
IsDuel -> Dual
2019-02-28 23:40:03 +09:00
andy840119
4b2be4612f
support duel mode in mania beatmap
2019-02-28 19:07:43 +09:00
Dean Herbert
2dbf7d122c
Merge branch 'master' into use-pattern-matching
2019-02-28 14:53:07 +09:00
Dean Herbert
e2c6a8bc07
Use pattern matching wherever possible
2019-02-28 14:35:00 +09:00
Dean Herbert
26d53d06a9
Fix remaining issues
2019-02-28 13:31:40 +09:00
Dean Herbert
8617aaa2a7
Update licence header (and remove year)
2019-01-24 17:43:03 +09:00
Unknown
6eff79913b
remove blank lines
2019-01-11 10:34:56 +01:00
smoogipoo
f27bd3ef3e
OpenTK -> osuTK
2018-11-20 17:14:59 +09:00
smoogipoo
a4caaf56ef
Merge remote-tracking branch 'origin/master' into fix-slider-samples
...
# Conflicts:
# osu.Game.Tests/Beatmaps/Formats/LegacyBeatmapDecoderTest.cs
# osu.Game/Rulesets/Objects/Legacy/Catch/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Mania/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Osu/ConvertHitObjectParser.cs
# osu.Game/Rulesets/Objects/Legacy/Taiko/ConvertHitObjectParser.cs
2018-11-05 16:38:28 +09:00
smoogipoo
47be95ce0b
Fix slider nodes using the wrong samples
2018-10-16 17:10:24 +09:00
smoogipoo
ec9f23ab73
Make IBeatmap.HitObjects an IReadOnlyList
2018-10-11 19:53:07 +09:00
smoogipoo
a623155b9f
Fix missing using
2018-06-19 13:51:53 +09:00
smoogipoo
8529cece4a
Fix precision error
2018-06-18 20:17:19 +09:00
smoogipoo
55f0b3c42c
Distance object generator should output a secondary pattern
...
In osu!stable, only the hitobjects which ended at the distance object's EndTime would be considered for further pattern generation.
Previously this generator was group _all_ objects including those that don't end at the object's EndTime, resulting in incorrect hitobject count for further pattern generation.
2018-06-15 22:10:57 +09:00
smoogipoo
2d59ae9354
Commit forgotten variable
2018-06-15 22:08:24 +09:00
smoogipoo
5f5d797c1e
Remove unused field
2018-06-15 21:06:35 +09:00