TimelineBlueprintContainer
They got too big.
Implement horizontal flipping of hit objects in catch editor
Move and merge Overlays.KeyBinding into Overlays.Settings.Sections.Input
Truncate beatmap text in playlist item
Add initial implementation of juice stream path editing
Useful for diagnosing issues in cases like #13981.
The screen was now being loaded against incorrect dependencies. I'm not sure why I thought it wasn't possible to just do the `Push` in `LoadComplete` as it seems to work without issue this time... Closes #13974.
The usual case of `virtual`/`override` being dangerous when logic is added to the base implementation. As such, I've removed this completely.
PositionRange
Localise beatmap panels status pills
Fix beatmap listing continually paginating when no more beatmaps are available
Fix mod display overflowing on contracted results panels
Move `Catcher` from `CatcherArea` to `CatchPlayfield`
Adapt to framework `PlatformAction` type change
Allow specifying different value of scaling and flipping support for a selection box
Tidy up `ModDisplay`
ModFlowDisplay
ContractedPanelMiddleContent
# Conflicts: # osu.Game.Rulesets.Catch.Tests/TestSceneCatcher.cs
AutoSize
Catcher
UnbindAll
CatcherArea
ModDisplay
CatcherArea.MovableCatcher