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Commit Graph

8958 Commits

Author SHA1 Message Date
Bartłomiej Dach
14a93bfc1a
Merge pull request #28553 from frenzibyte/mod-select-customisation-panel
Detach mod customisation area from the footer and replace with an overlay panel display
2024-07-08 11:26:21 +02:00
Bartłomiej Dach
d6c1b5d399
Add failing test coverage 2024-07-05 08:54:47 +02:00
Bartłomiej Dach
6907d3d3b5
Merge branch 'master' into nodesample-inherit 2024-07-05 08:12:47 +02:00
Bartłomiej Dach
ab8623ec48
Merge pull request #28727 from OliBomby/inherit-addition
Allow inheriting addition bank from previous hitobject when using auto bank assignment
2024-07-05 08:12:30 +02:00
Dean Herbert
aa72c09c3a
Merge pull request #28659 from bdach/daily-challenge/integration
Use room watching functionality to receive realtime daily challenge updates
2024-07-04 23:55:46 +09:00
Bartłomiej Dach
c524c23db6
Merge branch 'master' into inherit-addition 2024-07-04 15:24:59 +02:00
Bartłomiej Dach
ea9dd841c0
Merge pull request #28728 from OliBomby/inherit-volume
Always inherit the volume from the previous hit object on placement
2024-07-04 15:24:34 +02:00
Bartłomiej Dach
e005b46df9
Extend test coverage 2024-07-04 15:19:28 +02:00
Bartłomiej Dach
08a77bfe38
Extend test coverage 2024-07-04 15:10:49 +02:00
Bartłomiej Dach
ea4e6cf1d7
Add test coverage 2024-07-04 14:39:11 +02:00
Salman Ahmed
7a0a5620e1 Add failing test case 2024-07-04 14:06:18 +03:00
Bartłomiej Dach
e73faaefd2
Merge branch 'master' into editor-test-play 2024-07-03 13:54:47 +02:00
Bartłomiej Dach
6fda0db9ba
Fix test 2024-07-03 11:03:52 +02:00
Bartłomiej Dach
17ce9cd162
Merge branch 'master' into grids-2 2024-07-03 10:57:05 +02:00
Dean Herbert
824a00b018
Merge pull request #28707 from bdach/remove-breaks
Add option to remove breaks via timeline context menu
2024-07-03 16:29:25 +09:00
Salman Ahmed
f1012070c4
Merge branch 'master' into mod-select-customisation-panel 2024-07-03 07:36:52 +03:00
Salman Ahmed
abfdf90b54 Remove unused using directive 2024-07-03 07:11:35 +03:00
Bartłomiej Dach
6453522b34
Add failing test coverage for changing banks/samples not working on node samples 2024-07-02 16:21:56 +02:00
Bartłomiej Dach
3f08605277
Add test coverage 2024-07-02 15:02:09 +02:00
Bartłomiej Dach
3d61a217ec
Add test coverage 2024-07-02 14:34:36 +02:00
Salman Ahmed
1d94c96a8e Display customisation header in disabled state when no customisable mod selected 2024-07-02 14:40:16 +03:00
Salman Ahmed
901663b3ff Fix test failure 2024-06-30 11:00:00 +03:00
Bartłomiej Dach
df97215298
Use room watching functionality to receive realtime daily challenge updates 2024-06-28 13:35:16 +02:00
Salman Ahmed
f462aa59df Add test coverage for the issues that were pointed out recently 2024-06-28 11:23:52 +03:00
Bartłomiej Dach
ace6427d40
Expand test coverage
- Covers fail case that wasn't covered before
- Removes arbitrary wait step that was inevitably going to cause
  intermittent test failures
2024-06-28 09:30:28 +02:00
Bartłomiej Dach
b36e0f0875
Merge branch 'master' into fix/editor-test-exit 2024-06-28 09:17:40 +02:00
Salman Ahmed
86b8357b8b Improve UX & input handling when customisation panel is open 2024-06-28 08:53:31 +03:00
Bartłomiej Dach
e35744118c
Merge pull request #28638 from OliBomby/beat-divisor
Fix editor not loading arbitrary beat divisors
2024-06-27 13:31:44 +02:00
Bartłomiej Dach
772a68cb3e
Add test coverage for correct beat divisor save 2024-06-27 12:38:29 +02:00
Salman Ahmed
e4335a543e Add failing test case
Includes a refactor of `ThemeComparisonTestScene` to allow accessing a manual input manager.
2024-06-27 06:41:44 +03:00
Dean Herbert
ac235cb506
Remove unused local variable 2024-06-26 16:22:25 +09:00
Bartłomiej Dach
006184ed2f
Implement carousel container for daily challenge screen 2024-06-26 08:49:00 +02:00
Dean Herbert
0c8279c5df
Remove unused using statements 2024-06-26 14:50:53 +09:00
Salman Ahmed
fa46d8e6c9 Fix intermittent failure in online menu banner tests 2024-06-26 08:39:55 +03:00
Dean Herbert
aadb104851
Merge pull request #28589 from bdach/scale-handling-crash
Fix crashes when opening scale/rotation popovers during selection box operations
2024-06-26 00:11:03 +09:00
Dean Herbert
d722be16e3
Add missing base calls for safety 2024-06-25 23:41:43 +09:00
Bartłomiej Dach
66b093b17e
Implement score breakdown display for daily challenge screen 2024-06-24 10:09:10 +02:00
Salman Ahmed
2efafcaf5b Remove stale comment 2024-06-23 08:46:55 +03:00
Salman Ahmed
1298b98534 Update test coverage 2024-06-23 08:22:54 +03:00
Salman Ahmed
04efa61156 Add different display for mod customisation 2024-06-23 08:22:13 +03:00
Dean Herbert
14104e57d4
Merge branch 'master' into timeline-drag-selection-crash 2024-06-20 15:16:10 +09:00
Dean Herbert
00443403b6
Merge branch 'master' into break-autogeneration 2024-06-19 21:49:17 +09:00
Bartłomiej Dach
8757e08c2c
Fix test failures due to automatic break generation kicking in 2024-06-19 11:32:08 +02:00
Bartłomiej Dach
659505f711
Adjust calls to GetContainingInputManager() 2024-06-18 07:41:19 +02:00
Dean Herbert
316125d47a
Merge pull request #23443 from OliBomby/edit-nodesample
Make NodeSamples editable
2024-06-18 11:12:02 +09:00
Dean Herbert
a6f09bc626
Merge pull request #28468 from bdach/daily-challenge/event-feed
Implement event feed view for daily challenge screen
2024-06-17 20:16:48 +09:00
Dean Herbert
15fbad0097
Merge pull request #28480 from bdach/storyboard-pass-fail-show
Implement toggling visibility of pass and fail storyboard layers
2024-06-16 11:08:00 +09:00
Dean Herbert
6bd633f8ce
Apply NRT to test scene 2024-06-15 17:26:57 +08:00
Bartłomiej Dach
67ca7e4135
Implement toggling visibility of pass and fail storyboard layers
Closes https://github.com/ppy/osu/issues/6842.

This is a rather barebones implementation, just to get this in place
somehow at least. The logic is simple - 50% health or above shows pass
layer, anything below shows fail layer.

This does not match stable logic all across the board because I have
no idea how to package that. Stable defines "passing" in like fifty
ways:

- in mania it's >80% HP
  (bb57924c15/osu!/GameModes/Play/Rulesets/Mania/RulesetMania.cs#L333-L336)
- in taiko it's >80% *accuracy*
  (bb57924c15/osu!/GameModes/Play/Rulesets/Taiko/RulesetTaiko.cs#L486-L492)
- there's also the part where "geki additions" will unconditionally set
  passing state
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3561-L3564)
- and also the part where at the end of the map, the final passing state
  is determined by checking whether the user passed more sections than
  failed
  (bb57924c15/osu!/GameModes/Play/Player.cs#L3320)

The biggest issues of these are probably the first two, and they can
*probably* be fixed, but would require a new member on `Ruleset` and I'm
not sure how to make one look, so I'm not doing that at this time
pending collection of ideas on how to do that.
2024-06-14 13:59:02 +02:00
Shiumano
bfca64a98e Add failing test 2024-06-14 20:07:27 +09:00