Roman Kapustin
88ac427ba6
PreviewTrack.Owner
2018-06-01 21:06:37 +03:00
Roman Kapustin
a24589f583
Cleanup external PlayButton.Playing usage
2018-05-25 22:35:15 +03:00
Roman Kapustin
498244a308
Introduce PreviewTrack class
2018-05-25 00:37:53 +03:00
Roman Kapustin
ad50f7faf1
Make PreviewTrackManager a Component in order to use DI
2018-05-09 14:51:04 +03:00
Roman Kapustin
7cffabf7f9
Introduce PreviewTrackManager
2018-05-08 22:55:48 +03:00
Dean Herbert
32a74f95a5
Normalize all the line endings
2018-04-13 18:26:38 +09:00
Dean Herbert
768e0a4e2a
Add SkinnableSound class
...
Tidy things up, move logic out of SampleInfo.
2018-02-24 22:47:14 +09:00
Dean Herbert
6ceabfe19e
Add basic hitsound skinning
2018-02-23 13:38:12 +09:00
Dean Herbert
37d393bca0
Update licence headers
2018-01-05 20:21:19 +09:00
Dean Herbert
4e6988d21b
As it turns out, native directory separators are not supported
2017-12-28 01:05:50 +09:00
Dean Herbert
3f73a9a693
Add better sample fallback logic
...
Also adds support for null channels at InputDrum level.
2017-12-27 21:44:04 +09:00
Dean Herbert
46ef17354e
Simplify path construction
2017-12-27 21:05:16 +09:00
smoogipoo
9690591593
Make taiko use namespaced hitsounds
...
This is a temporary solution for now that uses DrawableHitObject.SampleNamespace for the override. We will not want to do this going forward, and instead have the rulesets add their custom resource stores to the games', but that requires deciding where/when to apply/remove such resource stores, and is probably left to skinning.
2017-12-26 19:55:56 +09:00
smoogipoo
d288d8a51f
Remove SampleInfoList
2017-12-25 15:40:01 +09:00
Dean Herbert
2db68df999
Simplify DrawableHitObject's sample load code
2017-12-23 17:20:14 +09:00
Dean Herbert
9ca03c0209
Simplify and tidy sample retrieval
...
Less static weirdness
2017-12-23 16:46:02 +09:00
Dean Herbert
5026c7a95e
SoundControlPoint -> SampleControlPoint
2017-12-23 16:34:34 +09:00
Dean Herbert
46865bbacd
Merge remote-tracking branch 'upstream/master' into taiko-hitsounds-fix
...
# Conflicts:
# osu.Game/Audio/SampleInfo.cs
2017-12-23 14:50:35 +09:00
smoogipoo
a3fcc0b60c
Back to using SortedLists
2017-12-21 19:40:41 +09:00
smoogipoo
cb7e192aff
Determine SampleInfo defaults in DrawableHitObject
2017-12-21 16:02:33 +09:00
FreezyLemon
4b3cf0773d
Various CI adjustments
2017-12-08 09:52:58 +01:00
FreezyLemon
61a6a2919e
Fixed multiple critical bugs and changed allSamples to a normal Dictionary for faster access
2017-12-08 09:41:13 +01:00
FreezyLemon
d2f3d5a807
Added basic SampleInfo.FromSoundPoint and GetChannel methods
2017-12-07 23:09:51 +01:00
smoogipoo
851c20aff0
Add a few comments
2017-12-07 11:17:32 +09:00
smoogipoo
ea2c67ca5f
Fix incorrect serialization condition
2017-12-07 11:10:46 +09:00
smoogipoo
41b607c165
Dont serialize hitobject sample properties copied from the control point
2017-12-07 03:40:43 +09:00
Huo Yaoyuan
345f80b775
Simplify constructor of SampleInfoList.
2017-05-08 19:30:55 +08:00
smoogipooo
4c2985b6d1
Use CRLF instead of LF.
2017-04-26 14:40:40 +09:00
smoogipooo
28f7e0cdba
Introduce SampleInfoList as List<SampleInfo> to reduce generic nesting. Fix CI warnings.
2017-04-26 14:12:21 +09:00
smoogipooo
4cc309e5a7
Make hit sounds into consts.
2017-04-06 12:14:06 +09:00
smoogipooo
c65ab5b6f1
General cleanup.
2017-04-06 11:56:19 +09:00
smoogipooo
eb82a4c090
Back to using SampleInfo + fix taiko beatmap conversion.
2017-04-06 11:41:16 +09:00