Dean Herbert
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396ca9fe91
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Remove HitJudgementResolver; reimplement in DrawableHitObject.
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2016-11-26 16:51:51 +09:00 |
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Dean Herbert
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202028f2c9
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Remove glow on miss.
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2016-11-25 16:37:14 +09:00 |
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Dean Herbert
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f9f72f25a2
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Add basic flow for hitobject judgement.
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2016-11-25 16:26:50 +09:00 |
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Dean Herbert
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d3bf1a3a9e
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Fit HitExplosion regression.
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2016-11-19 19:14:55 +09:00 |
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Dean Herbert
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3ac89216bd
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Standardise some naming and make hitcircles feel better.
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2016-11-19 19:07:57 +09:00 |
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Dean Herbert
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d359057db6
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Make HitCircles work without using ChildScale.
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2016-11-19 16:32:48 +09:00 |
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Dean Herbert
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bed50a53a7
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Clean up usings.
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2016-11-19 13:20:05 +09:00 |
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Dean Herbert
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4db2a1e693
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Split ApproachCircle out into its own class.
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2016-11-18 17:47:47 +09:00 |
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Dean Herbert
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4c61a13e71
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Make slider parsing kind of exist.
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2016-11-18 17:40:06 +09:00 |
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Dean Herbert
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bd8856611a
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Shuffle namespaces and make hitcircle pieces reusable by other objects.
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2016-11-17 17:21:23 +09:00 |
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Dean Herbert
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885df47864
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Add simple implementation of HitExplosions.
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2016-11-16 19:24:48 +09:00 |
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Dean Herbert
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4e2e7ec8ba
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Don't initialise children in load().
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2016-11-16 16:59:34 +09:00 |
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Dean Herbert
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353b9c0789
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Fix incorrect blending mode on triangles.
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2016-11-16 16:29:19 +09:00 |
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Dean Herbert
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fba748b24e
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DrawableCircle -> DrawableHitCircle.
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2016-11-16 16:20:58 +09:00 |
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Dean Herbert
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da1f6eeab5
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Circle -> HitCircle.
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2016-11-16 16:16:45 +09:00 |
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Dean Herbert
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5dd4e31011
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Move DrawableHitObject.
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2016-11-14 19:49:29 +09:00 |
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Dean Herbert
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4590be552f
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Move play modes to their own projects.
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2016-11-14 18:54:24 +09:00 |
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