Bartłomiej Dach
01833e8c9b
Merge branch 'master' into fix-single-threaded-seeking
2020-12-11 20:14:28 +01:00
Xexxar
1dce446c52
Merge branch 'miss-penalty-curve'
2020-12-11 10:49:31 -06:00
Xexxar
b7872a54b8
small factor rebalance
2020-12-11 10:48:53 -06:00
Xexxar
a5a66e71f9
Merge branch 'miss-penalty-curve'
2020-12-11 10:22:04 -06:00
Xexxar
165c471297
merge branch 'miss-penalty-curve' of https://github.com/Xexxar/osu into miss-penalty-curve
2020-12-11 08:27:31 -06:00
Dan Balasescu
3acaa63373
CI fixes
2020-12-11 23:24:38 +09:00
Xexxar
abc8a2982c
swapped ^.75 buff onto speed instead of aim
2020-12-11 08:20:56 -06:00
Xexxar
c20117f0fb
Merge branch 'miss-penalty-curve'
2020-12-11 08:02:39 -06:00
Xexxar
544160798b
cleaned up mistakes and made quality changes
2020-12-11 08:01:45 -06:00
Dan Balasescu
31ae79a140
Merge pull request #11149 from peppy/add-cache-suffix-online-db
...
Add a simple cache-busting query string to online.db retrieval
2020-12-11 20:20:52 +09:00
Dean Herbert
aedb18b9f2
Make RulesetID non-nullable
2020-12-11 18:14:33 +09:00
Dean Herbert
b5f6baf341
Update framework
2020-12-11 18:03:48 +09:00
Dean Herbert
bd66a3f8c7
Merge pull request #11131 from ekrctb/caught-object-pooling
2020-12-11 18:03:21 +09:00
Dean Herbert
a35060ea7a
Add a simple cache-busting query string to online.db retrieval
...
As we are finally pushing updates for this database, this adds a minimum
level of guarantee that a client will request a new version (without
having to worry about multiple levels of server-side caching).
2020-12-11 17:56:02 +09:00
Dean Herbert
c0d20d8ce4
Add some spacing to interface class
2020-12-11 16:43:00 +09:00
Dean Herbert
2dd5911256
Rename method to better match purpose
2020-12-11 14:44:01 +09:00
Dean Herbert
d3b2e2b36e
Change locking method to better allow cross-thread locking
2020-12-11 14:43:39 +09:00
Dean Herbert
719b08b22f
Make room setting's BeatmapID non-nullable
2020-12-11 14:11:42 +09:00
Dean Herbert
c1c0b9a9db
Add realtime to room categories
2020-12-11 14:10:45 +09:00
Dean Herbert
3fb41a20b5
Add room name to settings
2020-12-11 13:27:52 +09:00
Xexxar
fd0d793c69
changed the comment to reflect the change
2020-12-10 18:51:54 -06:00
Xexxar
e45417d4fe
Merge branch 'lowacc-nerf'
2020-12-10 14:24:42 -06:00
Xexxar
1f2946d64c
changed miss penalty curve to scale with totalhits
2020-12-10 14:21:06 -06:00
Xexxar
cc5639d2b4
added unneeded whitespace
2020-12-10 09:48:40 -06:00
Firmatorenio
b3d8347315
add support for ScorePosition into LegacyManiaSkin
2020-12-10 20:11:08 +06:00
ekrctb
2634c6b8d9
Combine DisplayRadius and Scale to DisplaySize
2020-12-10 20:43:01 +09:00
ekrctb
e097b6e61c
Add ScalingContainer back
...
Don't want to set DHO.Scale or DHO.Rotation because because DHO may be transformed by mods.
DHO.Size is also assigned for drawable visualizer
2020-12-10 19:42:01 +09:00
Dean Herbert
01bd765384
Simplify pause handling by moving transform logic to bindable change event
2020-12-10 17:42:47 +09:00
Dean Herbert
679a550d83
Fix single threaded seeking not working due to unnecessary seek call
2020-12-10 17:42:28 +09:00
Dean Herbert
53da137425
Merge branch 'master' into net5.0
2020-12-10 17:14:21 +09:00
smoogipoo
7c2f506b79
Port StanR's NF multiplier changes
2020-12-10 17:10:29 +09:00
Dean Herbert
437c0506ce
Refactor to allow for special disposal handling to still work
2020-12-10 16:56:56 +09:00
Dean Herbert
67dd7be71a
Move cancelLoad call to OnResuming
...
This has no real effect; it just feels more readable to me.
2020-12-10 16:34:59 +09:00
Dean Herbert
491ab74059
Schedule pushWhenLoaded once ever
...
Previously it was being scheduled another time each OnResume, resulting
in more and more calls as a user retries the same beatmap multiple
times.
To simplify things I've decided to just schedule once ever. This means
that on resuming there's no 400ms delay any more, but in testing this
isn't really an issue (load time is still high enough that it will never
really be below that anyway). Even if gameplay was to load faster, the
animation should gracefully proceed.
2020-12-10 16:33:30 +09:00
Dean Herbert
cc996ec7fc
Ensure player is consumed at the point of scheduled push running the first time
2020-12-10 16:32:14 +09:00
Xexxar
54abc3bd4d
revert aim curve and add new 50s nerf
2020-12-09 20:07:52 -06:00
Xexxar
149651dec1
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 13:05:11 -06:00
Xexxar
d604c51cbd
capped scaling at OD 8 to prevent overscaling
2020-12-09 13:04:14 -06:00
Xexxar
a2bd8ece10
Merge branch 'master' into lowacc-nerf
2020-12-09 12:06:33 -06:00
Xexxar
01a800242b
Merge branch 'lowacc-nerf' of https://github.com/Xexxar/osu into lowacc-nerf
2020-12-09 11:58:16 -06:00
Xexxar
05ad9aae8d
changed curve to linear OD + acc based curve
2020-12-09 11:57:01 -06:00
Bartłomiej Dach
051afe5a7a
Fix typos in comments
2020-12-09 18:31:51 +01:00
Bartłomiej Dach
146e6a6193
Fix formatting issues
2020-12-09 18:30:52 +01:00
Xexxar
cfc34a63bd
realized i accidently deleted the OD scaling
2020-12-09 11:21:03 -06:00
Xexxar
7e3fcfe437
fixed issue with comment
2020-12-09 10:35:48 -06:00
Lucas A
6da854e37c
Move scheduled import logic to OsuGame.
2020-12-09 13:32:59 +01:00
Dean Herbert
c8e3c7e77b
Add stateful client interface
2020-12-09 17:45:07 +09:00
Dean Herbert
bb97eae8b1
Update outdated exception references in xmldoc
2020-12-09 16:02:37 +09:00
Dean Herbert
1e08b298b8
Remove unnecessary exception type
2020-12-09 16:01:09 +09:00
Dean Herbert
578e5cb92e
Also make InvalidStateException serializable
2020-12-09 15:59:13 +09:00