Fix a cosmetic UI issue where -0.0 is displayed when clicking the Calibrate using last play button.
Removed changes to AudioOffsetAdjustControl and added check to ToStandardFormattedString for if floatValue is 0
At some point during the leaderboard data refactor, this test scene
became completely unusable. This change rewrites it to use
`SoloGameplayLeaderboardProvider` to be able to witness the user score
being resorted and advancing through the leaderboard.
- Removed the try/catch block. (It was throwing an error only on Linux,
when opened a symlink to directory to which user doesn't have access,
idk if i should keep it or not.)
- Replaced foreach loops with LINQ queries.
- Replaced the copy-pasted startImport function with a call to it and
changed its parameter type to "params string[]".