I've been meaning to make the progress bar synchronise with the beat
rather than a continuous countdown, just to give the overlay a bit more
of a rhythmic feel.
Not completely happy with how this feels but I think it's a start?
I had to refactor how the break overlay works in the process. It no
longer creates transforms for all breaks ahead-of-time, which could be
argued as a better way of doing things. It's more dynamically able to
handle breaks now (maybe useful for the future, who knows).
I didn't really want to move the cursor in front of the HUD, but we face
a bit of an impossible scenario otherwise (it should definitely be in
front of the break overlay for visibility).
So I'll deal with it for now.
In testing I can't find a reason for this to exist. Blaming back shows
that it existed before we had `AllowTrackControl` and was likely being
used as a stop-gap measure to achieve the same thing. It's existed since
over 6 years ago.
Let's give removing it a try to fix some usability concerns?
Closes https://github.com/ppy/osu/issues/29563.