EditorClock
ControlPointInfo
GameHost
OsuGameTestScene
Editor{Beatmap,Clock}
Editor
EditorTestScene
EditorLoader
Uh.....
TestSettingsMigration
RecycleLocalStorage
TestRunHeadlessGameHost
I guess the changes that involved `MultiplayerTestScene` having a test user lookup cache caused this test case to false-pass silently. Added an explicit assert which ensures the added user indeed has a null `User` value.
TestMultiplayerClient
Not sure this is the best place to do so... I can foresee this class getting much larger than we want it to.
MatchRuleset
Add a convenient way to provide ad-hoc dependency to children in visual test
DependencyProvidingContainer
Using an array of tuple for dependencies instead of using children.