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h1or4dme8
/
osu-lazer
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https://github.com/ppy/osu.git
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2026-06-08 02:53:40 +08:00
Code
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Releases
Wiki
Activity
75,266
Commits
4
Branches
802
Tags
12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
28 Commits
Fix failing test by setting health on source of truth
Dean Herbert
·
2024-01-10 23:09:43 +09:00
49d13cda6b
Fix health animation affecting failing tint
Dean Herbert
·
2023-10-07 01:06:31 +09:00
58448d3dd9
Partial everything
Dan Balasescu
·
2022-11-27 00:00:27 +09:00
7bc8908ca9
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Apply batch fixing of built-in types using
var
Dean Herbert
·
2021-10-27 13:04:41 +09:00
6944151486
Change
HealthDisplay
to be a
CompositeDrawable
Dean Herbert
·
2021-05-11 23:10:30 +09:00
048677846b
Update
HealthDisplay
components to use DI to attach data source
Dean Herbert
·
2021-05-07 17:22:45 +09:00
755588258e
Failing effect displays vertically
Joe Yuan
·
2020-07-28 00:42:48 -07:00
e795b1ea31
Centralise logic further
Bartłomiej Dach
·
2020-06-28 23:32:04 +02:00
678767918e
Clean up member order & access modifiers
Bartłomiej Dach
·
2020-06-26 19:39:55 +02:00
3637bf2f9b
Add xmldoc for public property
Bartłomiej Dach
·
2020-06-26 19:39:55 +02:00
02f590309d
Simplify implementation
Bartłomiej Dach
·
2020-06-26 19:39:55 +02:00
415e1c05ff
Rename fields for clarity
Bartłomiej Dach
·
2020-06-26 19:39:53 +02:00
3783fe8d6a
Make some changes, fix and add tests
Power Maker
·
2020-06-26 14:58:42 +02:00
efeaa1cc10
Hide red tint based on "Show health display even when you can't fail" setting
Power Maker
·
2020-06-26 14:32:01 +02:00
97a212a7f6
Update bindings in LoadComplete()
smoogipoo
·
2020-04-14 15:52:38 +09:00
f3dbddd75c
Always unbind bindings
smoogipoo
·
2020-04-14 15:21:56 +09:00
b8b334ca27
Reorder fields
smoogipoo
·
2020-04-14 15:09:31 +09:00
3183827329
Fix potential unsafe ordering of binds
smoogipoo
·
2020-04-14 15:07:32 +09:00
7d2d0785fd
Adjust gradient size slightly and make const
Dean Herbert
·
2020-04-09 14:55:02 +09:00
c5005eb378
Use Lerp instead of ValueAt
Dean Herbert
·
2020-04-09 14:51:50 +09:00
5a78e74470
Change initial health to 1 to avoid false fail display
Dean Herbert
·
2020-04-09 14:49:09 +09:00
c44957db3f
Change fail effect to be less distracting
Dean Herbert
·
2020-04-09 14:34:23 +09:00
947745d87e
Move implementation to HUD
Dean Herbert
·
2020-04-09 14:31:25 +09:00
4976f80b71
Add a game setting to disable the layer
Lucas A
·
2020-03-30 12:59:39 +02:00
3cae0cedee
Add back visual tests and add easing to alpha fade.
Lucas A
·
2020-03-26 12:14:44 +01:00
c1ac57e70f
Make LowHealthThreshold a field.
Lucas A
·
2020-03-18 21:45:01 +01:00
a4171253a3
Apply review suggestions
Lucas A
·
2020-03-18 21:16:54 +01:00
e9f224b5e8