beatmap.BeatmapSet
PlaylistItem.Beatmap
IBeatmapInfo
RecentParticipants
Can add tests on request, but not sure the code around this area is here to stay permanently. Should be pretty low risk. - Closes https://github.com/ppy/osu/issues/14788.
Further testing shows continuations also run before the .Wait() returns.
MultiplayerComposite
CurrentMatchPlayingItem
TestMultiplayerClient
MatchRuleset
forceScheduled
I'm totally not happy with how this is done, but don't have the energy to rewrite everything just now.
Fix client potentially not leaving a room on exiting multiplayer