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h1or4dme8
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osu-lazer
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2026-05-17 16:13:33 +08:00
Code
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75,266
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4
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791
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
33 Commits
Automated pass
Dean Herbert
·
2023-06-24 01:00:03 +09:00
0ab0c52ad5
Automated #nullable processing
Dan Balasescu
·
2022-06-17 16:37:17 +09:00
f8830c6850
Adjust taiko hit objects sizes to match osu!(stable)
Salman Ahmed
·
2022-04-02 23:47:20 +03:00
01b10e68d2
Introduce base class for hitobjects that can be strong
Bartłomiej Dach
·
2020-12-13 12:36:39 +01:00
f74567e8eb
Rename Strong{-> Nested}HitObject
Bartłomiej Dach
·
2020-12-13 12:34:14 +01:00
1ddc896b76
Better guard against taiko swells becoming strong
Dean Herbert
·
2020-10-09 17:12:01 +09:00
144726e3c6
Fix strong bindable changes for DrumRolls
Dean Herbert
·
2020-05-29 16:45:47 +09:00
a2eec5d963
Add menus to mark as rim and strong
Dean Herbert
·
2020-05-29 16:45:47 +09:00
3487c1fd1b
Add cancellation token support to CreateNestedHitObjects()
smoogipoo
·
2020-05-15 18:07:41 +09:00
98125102a7
Use GetEndTime in Taiko and Mania
Huo Yaoyuan
·
2019-12-14 18:16:13 +08:00
ddb2cfc46d
Refactor HitWindows for legibility
Dean Herbert
·
2019-09-06 15:24:14 +09:00
f925e781a9
Update licence header (and remove year)
Dean Herbert
·
2019-01-24 17:43:03 +09:00
8617aaa2a7
Throw exception when Swell.IsStrong is set
smoogipoo
·
2018-08-15 09:12:29 +09:00
7c3556baf8
Make HitObject not store the judgement
smoogipoo
·
2018-08-06 11:50:18 +09:00
3a7488767c
Migrate DrawableHit to use a nested hitobject for strong hits
smoogipoo
·
2018-08-03 16:19:37 +09:00
fdf889359f
Re-implement strong judgements via hitobject
smoogipoo
·
2018-08-03 16:12:12 +09:00
2dff04392e
Fix up taiko judgement creation
smoogipoo
·
2018-08-03 16:11:38 +09:00
fa3c919e2e
Move ruleset-specific hitwindows to post-converted hitobjects
smoogipoo
·
2018-05-17 13:35:15 +09:00
f67d263596
Normalize all the line endings
Dean Herbert
·
2018-04-13 18:26:38 +09:00
32a74f95a5
Update licence headers
Dean Herbert
·
2018-01-05 20:21:19 +09:00
37d393bca0
Remove usings.
smoogipooo
·
2017-09-12 11:51:19 +09:00
27e3c9e778
Move Kiai bool to HitObject.
smoogipooo
·
2017-09-12 10:01:07 +09:00
d6bf5c38b7
Initial conversion of taiko to use ScrollingPlayfield.
smoogipooo
·
2017-08-08 16:01:18 +09:00
a95ee7494f
CI.
smoogipooo
·
2017-08-03 14:31:20 +09:30
dc0d0a3602
Rework consts in TaikoHitObject to be relative size values.
smoogipooo
·
2017-08-03 13:36:04 +09:30
22ffc78757
Reshuffle namespaces
Dean Herbert
·
2017-07-26 13:22:46 +09:00
fce580d717
Merge remote-tracking branch 'origin/master' into taiko-visual-update
smoogipooo
·
2017-05-24 14:21:16 +09:00
c25f995506
Merge branch 'beat-sync-container-improvements' into taiko-visual-update
smoogipooo
·
2017-05-23 16:51:45 +09:00
4c66157a07
CI fixes.
smoogipooo
·
2017-05-23 16:47:47 +09:00
a4823bca91
More cleanups.
smoogipooo
·
2017-05-23 15:29:38 +09:00
836bf930a0
Split ControlPoint into different types.
# Conflicts: # osu.Game.Rulesets.Mania/UI/Column.cs
smoogipooo
·
2017-05-23 14:03:40 +09:00
3cdfd2eef5
Adjust sizing to better fit glows within the playfield.
smoogipooo
·
2017-05-22 19:50:01 +09:00
6cef3021c7
Mode -> Ruleset.
Dean Herbert
·
2017-04-18 16:05:58 +09:00
fbd26a1d5e