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h1or4dme8
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osu-lazer
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https://github.com/ppy/osu.git
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75,266
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4
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798
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12e29f0bcc9f80c221c5e97693613c8ca4ba94de
Commit Graph
1368 Commits
Adjust maximum spins to roughly match stable
Dean Herbert
·
2020-07-24 19:34:13 +09:00
eb84f25036
Merge branch 'master' into add-spinner-bonus-score
Dean Herbert
·
2020-07-23 23:05:04 +09:00
0050f6348f
Merge branch 'master' into add-slider-slide-support
smoogipoo
·
2020-07-23 21:24:45 +09:00
c348599189
Null out the sample too
smoogipoo
·
2020-07-23 21:24:31 +09:00
f883cb85d7
Merge pull request
#9648
from peppy/fix-slider-ball-rotation
Fix slider ball rotation being applied to follow circle and specular layer
Dan Balasescu
·
2020-07-23 19:39:58 +09:00
f106106dc4
Fix circle container type
Dean Herbert
·
2020-07-22 21:14:04 +09:00
113fac84dd
Hide slider repeat judgements temporarily
Dean Herbert
·
2020-07-22 19:30:10 +09:00
bd6a51f545
Fix slider ball rotation being applied to follow circle and specular layer
Dean Herbert
·
2020-07-22 19:06:39 +09:00
53a9ac3c1a
Add slider "sliding" sample support
Dean Herbert
·
2020-07-22 16:37:58 +09:00
2126f6bffc
Add health drain for spinner ticks
Dean Herbert
·
2020-07-21 19:52:16 +09:00
bc079fccf5
Revert back to bool for application
Dean Herbert
·
2020-07-21 19:48:44 +09:00
1560e1786a
Simplify rewind handling
Dean Herbert
·
2020-07-21 19:21:30 +09:00
7f2ae694cc
Move tick handling to DrawableSpinner itself
Dean Herbert
·
2020-07-21 19:20:19 +09:00
947f4e0d4c
Split ticks up into bonus and non-bonus
Dean Herbert
·
2020-07-21 18:22:37 +09:00
05102bc1ba
Fix spinner bonus ticks samples not actually playing
Salman Ahmed
·
2020-07-21 06:59:29 +03:00
35ad409da6
Rename rotation set method to match others
Dean Herbert
·
2020-07-21 11:31:29 +09:00
4dd40542d5
Change bonus volume logic to work
Dean Herbert
·
2020-07-21 11:31:29 +09:00
f48984920d
Merge branch 'master' into add-spinner-bonus-score
Dean Herbert
·
2020-07-21 11:21:17 +09:00
35d53139e7
Minor adjustments to tick clearance
Dean Herbert
·
2020-07-20 17:52:59 +09:00
e06d3c5812
Add less fill and more transparency
Dean Herbert
·
2020-07-20 17:50:11 +09:00
4cbc176cb6
Fix sizing and colour not correct on hit
Dean Herbert
·
2020-07-20 17:22:30 +09:00
33e58bb7db
Improve feel of animation
Dean Herbert
·
2020-07-20 17:22:30 +09:00
55d921ef85
Fix judgement animations not resetting on use
smoogipoo
·
2020-07-13 21:21:59 +09:00
8a3cadc111
Fix one more nullref
Dean Herbert
·
2020-07-10 22:48:34 +09:00
dd025262d0
Remove result nullable check
Dean Herbert
·
2020-07-10 22:39:35 +09:00
0a61f80c8b
Fix null reference if hit lighting is disabled
Dean Herbert
·
2020-07-10 22:37:29 +09:00
13205319f3
Make Apply virtual to further simplify application process
Dean Herbert
·
2020-07-10 18:35:20 +09:00
f872343bab
Merge branch 'master' into judgement-pooling
Dean Herbert
·
2020-07-10 17:15:19 +09:00
3138cc455c
Rename variable to be more clear on purpose
Dean Herbert
·
2020-07-09 12:01:00 +09:00
efb2c2f4ae
Add clarifying xmldoc for RotationAbsolute
Bartłomiej Dach
·
2020-07-08 22:37:50 +02:00
4cd874280c
Fix broken spinner rotation logic
Bartłomiej Dach
·
2020-07-08 22:37:50 +02:00
213dfac344
Remove slider tail circle judgement requirements
Dean Herbert
·
2020-07-08 20:21:44 +09:00
e6ec883084
Use RotationAbsolute instead
Bartłomiej Dach
·
2020-07-05 02:12:26 +02:00
d229993e5c
Replace further spinner transforms with manual lerp
Bartłomiej Dach
·
2020-07-05 00:25:01 +02:00
cd6bdcdb88
Use DrawablePool for DrawableJudgements
Dean Herbert
·
2020-07-04 16:45:50 +09:00
ffec4298a7
Merge branch 'master' into results-screen-statistics-overlapping-transition
Dean Herbert
·
2020-06-24 18:22:51 +09:00
9119f41604
Update naming
Dean Herbert
·
2020-06-23 21:27:01 +09:00
14ad3835ff
Move hit events to the ScoreProcessor
smoogipoo
·
2020-06-19 19:58:35 +09:00
eab00ec9d9
Populate hit offsets from score processor
smoogipoo
·
2020-06-15 22:44:55 +09:00
900da88498
Move some suggestions to warnings, resolve issues
smoogipoo
·
2020-06-03 16:48:44 +09:00
f3b5149648
Merge branch 'master' into move-setter-to-duration
Dan Balasescu
·
2020-06-01 15:55:48 +09:00
64d1b4b11b
Rename to IHasDuration
Dean Herbert
·
2020-05-27 12:38:39 +09:00
cbd563e80b
Move sett from EndTime to Duration
Dean Herbert
·
2020-05-27 12:37:44 +09:00
b8e0a6f127
Split out IHasPath from IHasCurve to better define hitobjects
Dean Herbert
·
2020-05-26 17:44:47 +09:00
6b5b215299
Actually use the cancellation token
smoogipoo
·
2020-05-15 18:17:39 +09:00
4719fcc291
Add cancellation token support to CreateNestedHitObjects()
smoogipoo
·
2020-05-15 18:07:41 +09:00
98125102a7
Add HitObject to DefaultsApplied event
smoogipoo
·
2020-05-08 18:49:19 +09:00
efff2bf15d
Add spaces to comments
alex
·
2020-05-04 18:36:24 -07:00
0e2ccac33b
Fix slider heads not being blocked when hit out of order
smoogipoo
·
2020-04-17 14:33:29 +09:00
4e4fe5cc90
Move dampening to base implementation and change range to 0..1
Dean Herbert
·
2020-04-13 13:01:02 +09:00
65b96079a0
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