Dean Herbert
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4c9d72e62a
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Ensure EditorBeatmap.Update is called inside PerformOnSelection calls
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2021-05-23 21:22:35 +09:00 |
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Dean Herbert
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7ec5ea1eb5
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Remove hitobject terminology from base classes
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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f2e56bd306
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Refactor editor selection/blueprint components to be generic
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2021-04-27 19:01:29 +09:00 |
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Dean Herbert
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a5364b224f
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Add simple key based time nudging support to editor
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2021-04-22 18:47:04 +09:00 |
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Dean Herbert
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e543db9bee
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Use additive blending for background box
Doesn't make a huge difference but this was intended.
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2021-04-14 14:56:28 +09:00 |
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Dean Herbert
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00f235760d
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Update visual appearance of timeline blueprints to close match new designs
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2021-04-13 19:26:20 +09:00 |
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Dean Herbert
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9d0839be8f
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Remove no longer necessary FinishTranforms call
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2021-04-06 15:35:07 +09:00 |
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Dean Herbert
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316a557a99
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Split select area background into own class to reduce hover state complexity
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2021-04-06 15:34:34 +09:00 |
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Dean Herbert
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7d301a6336
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Improve timeline hover display before time zero with a gradient fade
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2021-04-06 14:34:16 +09:00 |
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Dean Herbert
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35dd1c68aa
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Fix drag/selection events not propagating correctly to TimelineBlueprintContainer when before time zero
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2021-04-06 14:34:16 +09:00 |
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Dean Herbert
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cb48e5f158
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Fix timeline not visually ordering hitobjects in a stable way
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2021-03-26 16:33:18 +09:00 |
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Dean Herbert
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9fdd23b134
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Fix various issues with stacking
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2021-03-25 16:28:30 +09:00 |
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Dean Herbert
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7b3336783f
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Stabilise ordering instead of simple reversing
Co-authored-by: Bartłomiej Dach <dach.bartlomiej@gmail.com>
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2021-03-25 15:24:59 +09:00 |
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Dean Herbert
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71a361337d
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Add comment regarding usage of Reverse()
Co-authored-by: Dan Balasescu <smoogipoo@smgi.me>
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2021-03-19 21:57:48 +09:00 |
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Dean Herbert
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563a0584d5
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Implement editor timeline stacking support
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2021-03-19 18:48:51 +09:00 |
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Dean Herbert
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423c6158e1
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Highlight timeline drag area when hovered for better visibility
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2020-12-21 18:10:11 +09:00 |
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Dean Herbert
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d1be7c23d9
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Increase height of timeline drag area
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2020-12-21 18:09:56 +09:00 |
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smoogipoo
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783c172b5d
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Make sealed and cleanup comparator
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2020-11-18 13:33:22 +09:00 |
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smoogipoo
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58c8184ad7
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Define blueprint order similarly to hitobjects
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2020-11-17 22:56:31 +09:00 |
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Bartłomiej Dach
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610ed99ae3
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Add null checks to unguarded resolved-as-null fields
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2020-11-14 14:52:58 +01:00 |
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smoogipoo
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0219aff7bc
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Add timeline visible range adjustment
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2020-11-13 17:10:29 +09:00 |
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smoogipoo
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4ef2e9548c
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Pass HitObjectComposer to BlueprintContainer via ctor
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2020-11-13 16:59:37 +09:00 |
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Bartłomiej Dach
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432282e8de
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Use alternative solution to avoid storing last zoom
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2020-11-01 21:25:05 +01:00 |
|
Leon Gebler
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064c50c3ac
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Expose currentZoom to fix selection box wiggle
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2020-10-27 14:38:35 +01:00 |
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Leon Gebler
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704f8cc4f2
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Fix selection box wandering off into the distance
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2020-10-26 18:45:03 +01:00 |
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Dean Herbert
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56a091674b
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Add placement display to timeline
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2020-02-07 18:04:10 +09:00 |
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Dean Herbert
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3d42973764
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Allow scrolling via drag while dragging a hold note handle
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2020-02-05 18:35:31 +09:00 |
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smoogipoo
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811ddb02a4
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General refactoring
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2020-01-24 17:50:36 +09:00 |
|
Dean Herbert
|
5646f7777e
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Add comment about custom SelectionHandler
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2020-01-23 16:23:42 +09:00 |
|
Dean Herbert
|
5cadbb1ffb
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Move timeline blueprint to own class
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2020-01-23 16:22:43 +09:00 |
|
Dean Herbert
|
9d90799447
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Remove useless container
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2020-01-23 16:20:42 +09:00 |
|
Dean Herbert
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289be7a17b
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Merge branch 'i-beat-snapping' into timeline-maybe
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2020-01-23 15:45:33 +09:00 |
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Dean Herbert
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cb09c2e144
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Add support for dragging outside visible extents
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2020-01-23 14:30:25 +09:00 |
|
Dean Herbert
|
477e1b7d27
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Rename TimelineHitObjectDisplay to TimelineBlueprintContainer
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2020-01-23 14:30:25 +09:00 |
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